5. Tailoring your hero according to how you want to play the game, and how your team/the opponents are playing
Lots of heroes have multiple ways of performing multiple roles. These roles will be familiar (tank, healer, ranged/melee damage), and there will be some familiar effects. For example, if you keep getting bursted down, you can pick up Ice Block. Ice Block is essentially Zhonya’s Hourglass, but it’s more simplified because you automatically gain stats whenever you level up. You also don’t have to go back to base to gain a Talent, so you can feel the impact of your choices immediately.
4. Communicating with your team
Communication is key to victory. Everyone has to be on the same page, this is even more important than in other MOBAs. It is better to move as a team and take a suboptimal objective than to split up to different objectives, lose some teammates in one teamfight, and then lose an outnumbered teamfight shortly after. In order to prevent this, be sure to communicate your intentions to your team with the correct ping.
Use communication tools as a benefit, not a hindrance. If you end up making the wrong call, it’s not the end of the world! If a teammate does something wrong, don’t rage at them, because this will cause your team to spend more time typing than actually playing. This game is still new; everyone is still learning. When things don’t go as planned, use your respawn time as an opportunity to learn, rather than time to vent your frustration.
3. Good map awareness
There are always lots of things happening around the map, so you have to spend some time with the camera away from your hero. This gives you valuable information to make more informed decisions. The minimap will also show “map mechanic” scores and other relevant information, and you can mouseover mercenary camps to see how much time is left before they respawn. There are watchtowers instead of vision wards, so be wary of enemy positions. Be conscious of capturing mercenary camps, as this reveals your position to the enemy team, and vice versa.
2. Creating and discovering new and interesting builds
Most heroes average around 4 choices at levels 1, 4, 7, 13, 16, and 20, with a choice between two Heroics at level 10. That is a whopping 12,288 different combinations, although admittedly not every single one of them will be “competitively viable”, or even make sense. The advantages this has over other MOBAs, it is both easier to understand and easier to balance. Instead of having access to an entire shop with hundreds of items, which raises the number of ways to build a Dota or LoL hero exponentially, HotS heroes will have access only to their own talents, which can be fine tuned with balance patches.
1. Knowing that to succeed, you must work as a team to outplay (not outfarm) your opponents, by turning the small advantages you get into big ones
Assuming you have experience with other MOBAs, for the most part you will know what to do once a teamfight breaks out. It may take some time to get comfortable with your hero’s kit, but you will know what you would like to accomplish in the engagement. These instincts of knowing where to position your hero, when to retreat from a lost teamfight, when you can turn on an overextended enemy, and other such scenarios will serve you well.
Keep an open mind, have a willingness to improve, and most importantly, have fun!