Week 5 is over, and with it we now know our finalists for HeroesHype Tempo Storm Series 3! Team Numerics maintained their hold on first place and we have Animals and Five Musketeers tied for second. You can check out the rest of the standings here to see all of our finalists. You can also watch this week’s Series here and the exciting finale to HeroesHype Tempo Storm Series 3 on our Twitch channel here.
Twenty-four teams competed this week. Team Numerics didn’t compete this week, so we didn’t see a possible five week win streak from them. Instead, we had two other great teams we’ve seen in the finals before: Animals and 6Sense. Animals was represented by: EKevin, Droplets, EToby, boris, and x420blazeitx. 6Sense was represented by: ETOMyX, betoGG, dBlaNk, Insecure, and rokblin.
Both teams started all-mid, but after staring at each other for a while, they split into lanes. Both teams maintained presence in top and mid while rotating in and out of bot. As the first Shrine activated, four Heroes from each team came head-to-head at the Shrine. E.T.C. caught the enemy Brightwing in a power-slide, and the rest of 6Sense took him down for First Blood.
The fight continued at the shrine that 6Sense won after killing Johanna, forcing Animals back. At the same time, Sonya killed Malthael on top. With the unanswered take-downs and continued lane pressure, 6Sense kept control of the early game.
After a devastating push on top, 6Sense held a two-level advantage. Animals answered right after with a two for three trade that slightly closed the gap. They lost the fight for the third Shrine though, and 6Sense destroyed a Keep during the push, once again gaining a two-level advantage. Catching Animals in bot lane soon after, 6Sense forced a team fight and destroyed the Core shortly after:
Other than Abathur, all of Animals rushed to top and destroyed a Tower. 6Sense attempted to interfere, but were far too late. Both teams went to lanes after and did a 2-1-2 setup with plenty of rotations throughout. An injured Falstad was hooked before he could escape on bot, and was taken down for First Blood. The distraction his death caused allowed 6Sense to immediately capture the first Dragon Knight too.
The Dragon Knight didn’t accomplish much, but showed 6Sense’s continued domination of the early game. They continued their control by gaining the second Dragon Knight. Pushing bot, they picked up a kill and destroyed everything up to the Keep. They followed up with another push on bot two minutes later, but things went horribly wrong when Falstad flew in behind them:
Animals used the moment to destroy bot Fort, but lost the chance to easily secure the next Dragon Knight. That didn’t matter though, because both teams met in mid for another bloody team fight in Animals’ favor:
Animals finished up the rest of the enemy Forts and held a two-level advantage after their Dragon Knight push. Both teams kept their distance from each other after while looking for any advantage. Animals eventually found it when Falstad flew in for another great Gust:
Tassadar was the only Hero from 6Sense to survive, and he was powerless to stop Animals from destroying the Core.
6Sense rushed to top and snuck in two Tower kills before Animals could react. Animals chased, but lost the fight and started to retreat. Zeratul was the focus of all the damage though, and he quickly dropped for First Blood. Afterwards, both teams setup with lane presence in bot and rotations through the other two lanes.
First Tribute saw both teams dancing around each other looking for an advantage. Being the final game of the match, both teams played defensively looking to make no mistakes. Animals ultimately won the Tribute after taking down Anub’arak. Animals gained the next Tribute as well, but lost two Heroes in the process. Shortly after they attempted to invade on a Camp, and lost another Hero. 6Sense slowly started to take the lead, especially with their continued Camp captures.
Their advantage allowed the capture of two Tributes and even more take-downs. At this point, both teams held two Tributes and the fight was on for the Curse:
Only Zeratul escaped and 6Sense picked up their Curse Tribute. They immediately secured Boss while their Falstad pushed bot. Although they had lost some time on the Curse, they still made the most of it by hard engaging on bot. Animals was forced to respond and a team fight broke out:
6Sense dominated the early game throughout the matches. Although Animals turned things around in Game 2, 6Sense just had too much of a head start in the other games that made all the difference.
Thanks to both of these teams for the great Finals match-up and all the others who competed. A special thanks goes out to Halorin and Kala for their great shot-by-shot game casting. Thanks to all those that tuned in to watch as well, we hope to see everyone again for the Finals of HeroesHype Tempo Storm Series 3 on October 11th!
Week 4 has ended and we have only one more week left before the Finals! Team Numerics still holds the lead in the standings, but Five Musketeers overtook Animals for second place. The rest of the teams are still rather dead-locked, so next week will be all or nothing for them. If you or your team haven’t joined the Series yet, it’s too late to earn enough points to compete in the Finals, but you can still compete next week for practice. If you’re interested, take a look at our Battlefy here. Want to see the current standings? Check here. You can also watch this week’s Series here and all future matches on our Twitch channel here.
Nineteen teams competed this week. For the fourth week in a row, Team Numerics made it to the weekly Finals. Their competition for the night was Five Musketeers. Team Numerics was represented by: FlyestRaven, Caesarsalad, Quonzar, fasdfasdzzxx, and ViN. Five Musketeers was represented by: Necromongerz, Dsteves, Nintoril, Seryu, and Coby21.
Both teams went mid for the age old beginning pokes at each other before breaking off into lane rotations. Team Numerics set up a 2-2-1 lane composition, while Five Musketeers kept Genji alone on top and the rest of the team rotating together. That strong, four-man rotation caught Arthas off-guard in mid, giving First Blood to the Musketeers.
First Blood in the bag, the Musketeers went with mixed rotations as Shrines activated. As usual, Musical Shrines kicked off in force. Eventually Numerics was able to sneak in a capture at the four and a half minute mark and destroyed some Towers. They continued to put on the pressure with consecutive Siege Camp captures, and won the first team-fight, but there was only one take-down.
Musical Shrines round two kicked off, but with extreme prejudice. Trades occurred throughout the lanes, but Numerics picked up a Fort too. After dropping Anub’arak, Numerics was able to secure the second Dragon Knight. A take-down and two more Forts for Numerics put them ahead by two levels and holding a huge advantage over the Musketeers.
Dropping Anub’arak again right as the Shrines activated, Numerics easily secured the third Dragon Knight. Anub’arak was alive in time for Numeric’s push, but the Musketeers weren’t able to stop them:
Game 2 – Towers of Doom
Team Numerics – 1st Pick
Bans: Dehaka & Malthael
Heroes: Abathur, Cho’Gall, Arthas, Stukov
Five Musketeers – 2nd Pick
Bans: Tassadar & Rehgar
Heroes: E.T.C., Uther, Illidan, Greymane, Zagara
Five Musketeers started off as a 1-1-3 lane setup and played aggressive to gain a lead on siege damage. Team Numerics went all mid, but responded to Musketeer’s setup by going 1-2-1 (Abathur setup in mid). As Altars activated, Arthas invaded and killed Zagara, giving Numerics First Blood. He was immediately taken down after, but his distraction allowed Numerics to easily capture the other two Altars.
Cho’Gall dominated bot lane against all opponents. With a minor assist from Stukov, he even snuck in a kill against Greymane in what started as a 3vs1. His, or rather their, distraction allowed Numerics to double cap a double Shrine Phase, widening the gap even more to a twelve Core health difference.
Numerics slowly started racking up more and more take-downs, and always came out ahead on any trades. Musketeers countered by targeting Towers, but were quickly stopped when Numerics realized their strategy. With no other options to change the game in their favor, the Musketeers invaded during an Altar Phase:
Numerics took advantage of the situation and killed the Boss immediately after. About a minute later, a triple Altar Phase started. Zagara had been pushing top, but an Arthas and Stukov rotation ended with her death and Illidan’s as well when he came to help. That left the three remaining Musketeers on bot and not able to stop Numerics from capturing two Altars. With only three Core health remaining, it was do or die at bot for the Musketeers:
No one left to oppose them, Numerics captured the last Shrine. With that win, Numerics won the whole night and are Week 4’s Finals winners.
Numerics’ strategy of targeting Anub’arak during Shrine Phase in Game 1 was a game-winning idea. Without their Warrior, the Musketeers couldn’t stop them from constantly capturing the Dragon Knight. Cho’Gall’s relentless lane pressure combined with the rest of the team’s utility in Game 2 was likewise an unstoppable force for the Musketeers. Although they put up a valiant effort, Numerics put in more for the win.
Thanks to both of these teams for the great Finals match-up and all the others who competed. A special thanks goes out to Halorin and Kala for their great shot-by-shot game casting. Thanks to all those that tuned in to watch as well, we hope to see everyone again next week for the continuation of HeroesHype Tempo Storm Series 3.
Week 3 is over ladies and gentlemen! Teams are beginning to accrue points, especially our current front runners: Team Numerics and Animals. The majority of the teams are deadlocked though, so the next two weeks will be extremely important for them. Up to eight points can be earned each week, so although it will put your skills to the test, it’s not too late for you or your team to join the Series. If you’re interested, take a look at our Battlefy here. Want to see the current standings? Check here. You can also watch this week’s Series here and all future matches on our Twitch channel here.
Twenty teams competed this week. In the end, it came down to a best-of-three match between Team Numerics and 6Sense. Team Numerics was represented by: FlyestRaven, Caesarsalad, Quonzar, fasdfasdzzxx, and ViN. 6Sense was represented by: ETOMyX, rokblin, LaBarbi, Insecure, and dBlaNk.
Game 1 – Infernal Shrine
Team Numerics – 1st Pick
Bans: E.T.C. & Diablo
Heroes: Sonya, Arthas, Gul’dan, Lúcio, Stukov
6Sense – 2nd Pick
Bans: Cho’Gall & Lt. Morales
Heroes: Tassadar, Rehgar, Johanna, Valla, Tychus
Initial setup for 6Sense was all-mid. Team Numerics went 2-1-2 and refused to adjust other than a few rotations to help when needed. 6Sense eventually split into 2-1-2 to ensure lane farm. 6Sense immediately forced Numerics out of the first Shrine. When Numerics countered back, Arthas took too much damage and had to retreat. This left Sonya by herself in the middle of the entire enemy team. 6Sense adjusted targets and Sonya quickly went down for First Blood.
6Sense secured the first Altar, but Numerics shut down the Punisher behind their Gates. Great lane rotations by both teams during the early game kept experience even. The first team fight happened when 6Sense secured and pushed with the second Punisher. Numerics barely pulled ahead in the fight, but lost some Towers in the process.
Numerics started pulling ahead when they secured the third Punisher and picked up a Fort and a takedown. That changed fast when they walked into a 3vs4 fight and lost two Heroes and the next Punisher. Great lane rotations during the Punisher push allowed 6Sense to start edging ahead. That advantage allowed them to gain level twenty first which had a huge impact in this team fight:
Wasting no chances, 6Sense chased down and killed Gul’dan after. With Numerics on the ropes, 6Sense rotated to bot and easily destroyed the Core.
Game 2 – Dragon Shire
Team Numerics – 1st Pick
Bans: E.T.C. & Malthael
Heroes: Dehaka, Falstad, Stukov, Stitches, Lunara
6Sense – 2nd Pick
Bans: Tassadar & Cho’Gall
Heroes: Rehgar, Greymane, Tyrael, Arthas, Probius
Numerics decided to go all-mid at the start. 6Sense only committed four Heroes to mid, which prompted an immediate attack by Numerics. Stitches hooked Greymane, who was immediately taken down for First Blood. After the dust settled, 6Sense kept Probius on bot while the rest of the team did constant rotations. Numerics had the same strategy, but kept lane presence on top instead.
Musical Shrines was the name of the early game. Constant lane rotations kept Shrines never in one team’s possession for long. Those rotations meant skirmishes everywhere too, but Numerics began to pull ahead in trades. Their advantage eventually allowed them to grab the first Dragon Knight.
Two Forts and a take-down was the toll incurred by Numerics during the Dragon Knight push. A counter-push by 6Sense gained them some traction, but they immediately lost it when Dehaka snuck in a Dragon Knight capture.
Numerics destroyed bot Keep with that Dragon Knight and picked up a kill shortly after thanks to a Stitches hook. Forced to retreat, 6Sense pushed back after securing some Camps. Their Greymane died though due to a Stitches hook early into the push. Falstad used a great Gust to throw their retreat into disarray and forced a team fight:
Numerics picked up the Dragon Knight after, and having already destroyed bot Keep, went straight for the enemy Core and tied the match.
Numerics quickly established a 2-1-2 lane setup. 6Sense kept a constant presence on top, but rotated between the other lanes. During the first Shrine phase, their rotations allowed them to easily capture two Shrines. They then heavily committed to an invasion for the third. Not only did they capture the last Shrine, but they gained a double-kill First Blood with no losses of their own.
Holding an absolute iron-grip on the Camps, 6Sense destroyed a Tower and gained another take-down before capturing a Shrine. Experience was rather even at this point, but Core health was 40vs23 in 6Sense’s favor.
The third Shrine phase was an equal trade, but 6Sense won a team fight right after. Growing confident, they attempted a Camp invasion, but it backfired and they lost E.T.C. right as Shrines spawned in. Numerics captured both Shrines bringing Core health to 28vs19 in 6Sense’s favor. As a triple Shrine phase started, Numerics went on the offensive:
Winning that fight was a huge turn around for Numerics. They captured all three Shines and now led the game by three Core health. 6Sense took a solo Shrine after though, and at this point, it was anyone’s game. With the game so close, both teams committed to the next Shrine:
After securing the Altar, Numerics got an unopposed Boss kill. Numerics held the lead at 14vs7 in Core health. They lost a three for one trade at the next solo Shrine though, and enemy Camps did enough damage to tie the game. Attempting to regain Towers before the next Shrines activated, Numerics wasn’t ready for when 6Sense engaged them:
With Tassadar dying shortly after, 6Sense was unopposed to capture Shrines and won the final game of the match.
You could see in the first two games who the likely winner would be, but the third game was one hell of a brawl. Everything came down to that final team fight, and although that’s a horrible way to lose, it was fun as hell to watch. Thanks to both of these teams for the great Finals match-up and all the others who competed. A special thanks goes out to Halorin and Kala for their great shot-by-shot game casting. Thanks to all those that tuned in to watch as well, we hope to see everyone again next week for the continuation of HeroesHype Tempo Storm Series 3.
HeroesHype Tempo Storm Series 3 Week 2 has come and gone. For anyone still interested in participating, time is running out before it’s too late! As a free agent, or a team, you can register on our Battlefy here. If you missed the Twitch stream of Week 2, you can watch it in entirety here. You can also watch all future games every Wednesday at 9pm PDT on our channel here.
Nineteen teams competed this week in the mad dash for points. The matches before the finals are single-elimination, so only the best make it to the end to earn the most points. The finalists this week were Team Numerics and Animals. This was the third week in a row we’ve seen the two teams face-off in the finals of different events. Team Numerics was represented by: FlyestRaven, Caesarsalad, Quonzar, fasdfasdzzxx, and ViN. Animals was represented by: Olecb, Droplets, EToby, Evandrinde, and EKevin.
The game kicked off with a 4v4 skirmish in mid, but with no real winner. Team Numerics split their Heroes from there into a 1-1-3 bot-heavy lane setup. Animals had been doing lane rotations, but quickly copied the lane setup. Garrosh was among those on bot and was able to throw Valla back into his team for a hopeful First Blood. Malfurion negated all damage done to Valla though, and Arthas had rotated down from mid to help. The tables turned on Garrosh, and he instead became First Blood.
The early game was dominated by skirmishes and trades. However, Animals slowly started taking the lead in kills. Their Sylvanas also chose the talent Mercenary Queen, which allowed them to do intense siege damage with Camps. Animals efforts gained them a level advantage leading into the first team fight:
Now with a bigger lead, Animals’ Garrosh taunt/throw combo continued to disrupt Arthas. Animals’ continued map control allowed them to kill boss, furthering their lead. Bot altar activated soon after though, and both teams converged on it. Losing the game, Team Numerics needed to turn the tides, so they eventually forced a team fight:
With an Ace in hand, a triple altar phase began shortly after with Team Numerics appearing more confident. Each team easily secured an altar but a team fight ensued over the third. Team Numerics won, and with it, tied up the Takedowns. Now holding a level advantage, they pushed with their momentum on Sapper Camps and Towers.
Dehaka was caught alone in mid at Tower and killed. The rest of Animals stepped in to defend, but couldn’t compete being down a Hero. Only Sylvanas survived and the Tower switched hands. A Boss kill for Team Numerics brought the game even closer before another Altar Phase. Team Numerics captured both and left Animals’ Core with only one health.
Both teams regrouped and did lane rotations attempting to find an advantage. Hidden near camps, Zeratul’s stealth allowed him to watch enemy movement. Caught unprepared, Animals had nowhere to go:
Team Numerics immediately split up around the map and converted Towers. With only one Core health, that meant an immediate win and Game 1 went to Team Numerics.
Both teams immediately went all-mid. The normal early pokes kicked things off, but devolved into a full blown team fight. When Animals tried to back off, their E.T.C. was hooked and found himself all alone. He immediately goes down for First Blood before the thirty second mark. After recovering from the early action, Animals attempted to setup a kind of lane composition, but Team Numerics’ constant lane rotation threw that out the window.
Early fights were dominated by Team Numerics. Whenever Animals would seem to be winning a fight, a Stukov silence stopped them in their tracks. Then in the ensuing retreat, an Uther stun or Stitches hook ensured their death.
With Animals unable to counter them, Team Numerics had almost total map control. Back-to-back Spider Queen turn ins and a Boss kill put the game deeply in their favor. No other way to turn the tide, Animals forced a team fight, but barely escaped with a one for one trade. That distraction allowed the Boss to destroy the last top Fort, which left only bot and mid last Forts still standing.
Team Numerics continued their campaign of whittling down the remaining enemy Forts. However, Animals was finally able to sneak in a turn in. Team Numerics had just captured Boss again though, leaving Animals with a tough decision on where to commit. They decided to defend their bot Spider and a team fight broke out:
Animals had left the Boss alive and attacking the Core though, so losing that team fight was the final nail in the coffin. Team Numerics swept in and assisted the Boss in destroying the Core to win Game 2, and with it, the Finals.
Despite Animals winning the last two times the teams met in the Finals, Team Numerics came away as the winners of HeroesHype Tempo Storm Series 3 Week 2. Although Team Numerics barely won the first game by the skin of their teeth, Game 2 was undeniably controlled by them. Thanks to both of these teams and all the others who competed. A special thanks goes out to Halorin and Kala for their great shot-by-shot game casting. Thanks to all those that tuned in to watch as well, we hope to see everyone again next week for the continuation of HeroesHype Tempo Storm Series 3.
You can see the points earned by each team this week on our standings page here.
HeroesHype Tempo Storm Series 3 is upon us folks! Week 1 is already under wraps though, so if you’re interested in participating, join now before it’s too late! As a free agent, or a team, you can register on our Battlefy here. If you missed the Twitch stream of Week 1, you can watch it in entirety here. You can also watch all future games every Wednesday at 9pm PDT on our channel here.
Week 1 saw twenty teams compete for points and hopefully an early lead in the Series. In the end, it came down to Team Numerics and Animals in a best-of-three final match. These two teams were last week’s Amateur Series finalists as well, so we had a great rematch to watch for Week 1. Team Numerics was represented by: FlyestRaven, Caesarsalad, Quonzar, fasdfasdzzxx, and ViN. Animals was represented by: Olecb, Droplets, EToby, Evandrinde, and EKevin. I think I jinxed it last week by saying we haven’t seen a 3 game match in a while, because these two teams did it again:
Animals started with a confident 2-1-2 lane setup, but most of them hid in brush. Due to the brush concealment, Team Numerics constantly rotated until they settled with a 2-1-2 setup as well. As their rotations finished, the first Altar Phase began. Team Numerics came out ahead with two captures, but almost lost an early team fight on bot to secure their last Altar.
First blood didn’t occur until the 4:15 mark when Garrosh and Arthas pursued the enemy Illidan too far. Animals’ E.T.C. and Uthur rotated up to assist, and they secured the kill.
Animals continued their streak of winning almost every skirmish in the early parts of the game, while Team Numerics pulled ahead on Altar captures. The lane pressure from Animals allowed them to pull ahead in shot count though, reducing the threat of Team Numeric’s Altars. They became too ambitious when a dive on bot turned out horribly wrong:
Team Numerics’ counter-attack picked up another kill, but they themselves were countered where they lost two Heroes. Garrosh continued to stay top during all of this, but rejoined his team shortly after. Finally all grouped up, Team Numerics went on the hunt. A team fight broke out on bot shortly after:
The two level advantage gained by Team Numerics spelled what looked to be the beginning of the end for Animals. Their immense lane pressure allowed Siege Camps to successfully deal Core damage while also picking up Altars. Animals started to recover, they even killed the Boss, but lost that momentum after this team fight:
With a death grip on bot lane, Team Numerics escorted a Siege Camp that successfully dealt Core damage. They invested so much effort into this because the last Altar was on bot. After the Camp did its job, Team Numerics secured the Altar and won the first game.
Both teams used the same lane setups of 2-1-2 again. Skirmishes between the equal lanes were common, but there was no First Blood as Shrines activated. The early parts of the game were, as Halorin put it, “something of a game of musical Shrines.” The only highlight of the first six minutes of the game was a crazy escape by Uther in a 3vs1. First Blood finally occured at the 6:24 mark when Animals top lane pressure earned a kill against Chromie.
Musical Shrines continued, but with markedly more aggression from both teams. Trades and skirmishes occurred throughout the map and a few team fights only in mid. It took twelve and a half minutes, but the first Dragon Knight appeared after Garrosh died in mid, allowing Animals to capture.
The Dragon Knight only destroyed Gate and Towers on bot, but Animals started to pull ahead in experience. Not wanting to risk their lead, Animals played defensively between Shrine Phases. Musical Shrines didn’t happen this time though, because Animals put down the hurt against Team Numerics in a team fight. There were no deaths, but Animals easily secured the Dragon Knight.
Taking the Dragon Knight bot, the Keep there stood no chance. A stun-lock on Chromie led to her death immediately after. From there, Animals decided to go all-in for the win:
Breaking the trend, both teams went all mid. Valla kicked off a team fight and damage went out everywhere, but no kills. Animals did a 2-1-2 lane setup after, but Team Numerics rotated four Heroes to bot. They caught Gul’dan off guard and secured First Blood seconds before the first minute ended.
Team Numerics continued to play aggressively by rotating around, putting pressure wherever they went. Unfortunately for them, Animals escaped every attempt.
The first Shrine was an extremely prolonged fight, but Animals ultimately secured the Punisher. It destroyed the Walls in mid, but only did minor damage to the Fort. After, both teams resumed their earlier strategies, but Animals began to come out on top of most skirmishes.
As the next Shrine activated, Sonya wasted no time in racking up kills. Abandoning the Shrine, Team Numerics caught Arthas in a 5v1. They secured the kill and mid Fort in the process, but had to retreat to deal with the Punisher on top. They weren’t able to stop it from destroying the top Fort, but they put up a defense at the Keep. Gul’dan’s well placed Horrify threw all of Team Numerics into disarray though:
Skirmishes and Camp captures led to the next Shrine activation. Surprisingly, Team Numerics doubled down on their strategy of ignoring the Shrine and pushed bot. All of Animals, minus Sonya, rotated down to stop their advance:
Team Numerics couldn’t afford to capture the shrine though, because the pressure from creeps was too great. After Animals’ team respawned, they secured the Punisher and pushed mid. The Keep dropped and a crazy team fight broke out:
Only Brightwing and Rehgar survived for Team Numerics, leaving only two supports in defense of the Core. The two put up a valiant defense, but weren’t even able to stop Sonya from killing Brightwing right as the Core fell.
After losing the first game, Animals bounced back with their two consecutive wins to become the winners of HeroesHype Tempo Storm Series 3 Week 1. All three games appeared to be anyone’s game until a few pivotal plays ultimately determined the winner. In my opinion, those are the best games to watch, and it’s great to see teams put in so much effort for these Series. Thanks to both of these teams and all the others who competed. A special thanks goes out to Halorin and Kala for their great shot-by-shot game casting. Thanks to all those that tuned in to watch as well, we hope to see everyone again next week for the continuation of HeroesHype Tempo Storm Series 3.
You can see the points earned by each team this week on our standings page here.
If you haven’t heard the news, HeroesHype Tempo Storm Series 3 has been announced! Have a team already or want to enter as a free agent? Head over to our Battlefy page here to enter. The Series runs for five weeks on Wednesdays at 6p.m. PDT and starts on August 30th, so sign-up ASAP!
That being said, this week’s regular Amateur Series was a very important chance for the teams who competed to get some practice in before next week. Thirteen teams competed, with some new teams taking the field too. Ultimately, the two final teams were Animals and last week’s winners, Team Numerics. Animals was represented by: Olecb, Droplets, EToby, Evandrinde, and EKevin. Team Numerics was represented by: FlyestRaven, Caesarsalad, Quonzar, fasdfasdzzxx, and ViN. Surprisingly, we haven’t seen an Amateur Series reach three games in a while, but that changed this week:
Animals started the game off in a 2-1-2 lane setup and Team Numerics responded with a 1-1-3 setup after some rotation. Top lane saw Animals’ Tassadar and Illidan applying constant pressure against Chen. Chen retaliated by dishing out a good amount of damage to Illidan, but pursued too far and gave Animals First Blood.
Team Numerics captured most of the Altars during the first three Altar Phases, but Animals was ahead in kills and Shots. As the fourth Altar phase approached, Team Numerics gathered on bot before pushing on the mid Altar where a team fight broke out:
Four kills, an Altar, and a Keep were the rewards for Animals winning that team fight. Team Numerics immediately secured their Keep, but were a full level below their enemy. That advantage came into play for the next Altar Phase where Animals easily gained two of the three Altars.
A few minutes of up and back rotations put both teams at equal Shots again. Animals made a play for top Keep, but retreated back to Boss as Team Numerics rotated up. Another team fight broke out in the brush:
Animals secured both Altars that appeared during that fight and led the Core health at 20v8. They immediately killed Boss after and Chen when he attempted to interfere. Arthas converted bottom Keep but was attacked by Team Numerics before he could retreat. His team came to his aid though, and another team fight broke out:
With most of Team Numerics out of the fight, the next Altar Phase was entirely unopposed. Needing only four Shots, Animals’ win was assured.
Animals started with the same lane setup of 2-1-2 and Team Numerics went 1-1-1 with Cho’Gall rotating everywhere. His rotations immediately bore fruit as he helped kill Malfurion on bot for First Blood.
The first Shrine Phase was a long bloody fight. Both teams did equal trades and constantly fought for possession of the Shrines. A team fight broke out on bot, but this time Team Numerics was the clear winner with three kills and a Fort Kill. Falstad flew to top after and Stukov picked up the Dragon Knight finally at 14:30 minutes in.
It took them a while, but Team Numerics destroyed mid Fort before their Dragon Knight expired. A rotation to top went nowhere for them, so they stopped their advance. More rotations brought both teams to bot where a Fly/Gust combo by Falstad started another team fight:
Dehaka burrowed his way out of that situation, but a 4v1 trade for Animals tied the game back up. They easily picked up the next Dragon Knight, but accomplished little.
During the wait for the next Shrines, Cho’Gall led skirmishes on bot. His immense lane presence put pressure on Animals. The distraction allowed Dehaka to sneak in and secure the Dragon Knight. Team Numerics went all bot with the Dragon Knight, but Illidan’s Hunt started a team fight outside of the Gate:
Team Numerics melted bot Keep and went straight for the Core. With all their team alive and the Dragon Knight at nearly full health, Animals couldn’t push them back. Team Numerics won the game and tied up the Series.
Game 3 – Infernal Shrines
Animals – 1st Pick
Bans: Gall & Greymane
Heroes: Dehaka, Uther, Malfurion, Valla, E.T.C.
Team Numerics – 2nd Pick
Bans: Tassadar & Genji
Heroes: Arthas, Rehgar, Malthael, Medivh, Gul’dan
After an initial all-mid poke, both teams began rotating through lanes. Dehaka stayed top against Malthael while the rest of both teams constantly rotated between mid and bot until first Shrine on bot. Malthael rotated down, but he and Reghar died to win the Shrine race. The Punisher achieved nothing though, and Animals received First Blood.
Dehaka drags and E.T.C slides put Animals ahead in most of the skirmishes early in the game. Their lead gave them level 10 much earlier than Team Numerics and also helped secure a Punisher. During that Punisher push, the major advantage of having level 10 before your enemy showed:
When all of Team Numerics respawned, they inexplicably chased Animals on top. Even after Animals stopped by the safety of their Wall, Team Numerics forced a fight:
The Ace gave Animals a 2 ½ level lead on Team Numerics. Their advantage gave them free reign over the next Shrine. An E.T.C. tower Mosh dive picked up two kills and the first Keep. As the Keep went down, Team Numerics forced another fight that gave Animals two more kills. Those deaths caused a 3 level difference.
Team Numerics found no way to come back after this point. Animals secured the next Punisher and pushed. After melting a Keep, a token resistance happened at the Core, but Animals couldn’t be stopped.
With that win, Animals became the HeroesHype Amateur Series Week 82 winners. The first two games were well fought, but Animals huge level difference in Game 3 helped them win the game that mattered most. Thanks to both of these teams and all the others who competed. A special thanks goes out to CavalierGuest and HeroPhysio for their great shot-by-shot game casting. Thanks to all those that tuned in to watch as well, we hope to see everyone again next week for the start of HeroesHype Tempo Storm Series 3. A full stream of the Series can seen on our Twitch account here.
This week saw another great Amateur Series take place between 14 teams. New and old teams competed, including WhoIsThisTeam, winners of last week’s Series. If you and your friends want to compete, there’s no better time than now! Visit our Battlefy page here and join in on the action!
As usual, this recap focuses on the top two teams of the Series. Last week’s winners, WhoIsThisTeam, made another great showing and reached the finals again this week. Their roster was: Faatz, Sirius, Liamsterz, edwardtorres, and SheezyDeezy. Their competition was Team Numerics, whose roster was: Caesarsalad, FlyestRaven, ViN, Jougonaut, and fasdfasdzzxx. A look at the entire series’ brackets can be seen here, but without further a do, let’s get into how these two teams fared.
Game 1 – Dragon Shire
Team Numerics – 1st Pick
Bans: Stitches & Genji
Heroes: Tassadar, Valla, Arthas, Rehgar, Illidan
WhoIsThisTeam – 2nd Pick
Bans: Auriel & Stukov
Heroes: Dehaka, Uther, Greymane, Falstad, E.T.C.
The game opened with both teams doing lane rotations to press any possible advantages. When Tassadar went from mid to top to help his Illidan fight Dehaka, Falstad wasn’t far behind. A 2v2 fight broke out with Falstad and Tassadar falling at the same time for an even trade, which brought the game’s First Blood(s).
First Shrine Phase was the the normal up and back damage trading with both teams trying to pull ahead. Team Numerics had a very close opportunity to seize the Dragon Knight that led to an intense fight in mid:
The fight for the Shrines continued, though. Minor fights took place across the lanes and take-downs against Rehgar and Illidan put WhoIsThisTeam ahead. That advantage helped for the team fight that finally happened on bot:
Tassadar wasn’t able to escape after that fight either, which gave WhoIsThisTeam the time they needed to capture both Shrines. After a Mighty Gust by Falstad, Greymane picked up the first Dragon Knight. Their push in mid destroyed the Fort, but Team Numerics rallied for a counterattack:
E.T.C. barely escaped, but that fight showed Team Numerics superiority in concerted team fights. That definitely showed in the next Shrine Phase when they made a 5 man push on bot:
Rather than fully focus on the Shrines, Team Numerics used their team fight win to push bot and destroyed the Fort. After some lane rotations, they had both Shrines captured but no one in mid to pick up the Dragon Knight. When Dehaka contested bot Shrine, Team Numerics came in force to stop him and another team fight broke out. No deaths occurred, but Team Numerics came out on top and pushed mid. Another team fight broke out there, this time with deaths:
Team Numerics went straight for the Shrines after and contested both. Dehaka attempted to contest bot, but Team Numerics was ready for him and easily gained another kill and their level 20. Illidan rotated from top, picked up the Dragon Knight, and then went down to bot. Team Numerics easily destroyed bot Keep, and then rotated to mid. Dehaka respawned however, and helped his team to push back Team Numerics. Team Numerics rotated afterwords to bot and hid in brush where they attempted to spring a trap:
Playing against the odds, Team Numerics went back for more with only 3 Heroes to kill Uther. The rest of WhoIsThisTeam wouldn’t let this slide though, and finished off the rest of Team Numerics. Meanwhile, Illidan respawned and Tassadar wasn’t far behind him. WhoIsThisTeam went all-in and pushed the core. Tassadar shielded the core though, and Illidan picks off WhoIsThisTeam one-by-one with the help of Core splash damage:
At that point, four of Team Numerics’ Heroes were alive and they went straight for WhoIsThisTeam’s Core. With absolutely no resistance, their victory was assured. A heart-crushing defeat for WhoIsThisTeam, but with little time to reflect on any errors, they went straight into Game 2.
Game 2 – Towers of Doom
Team Numerics – 2nd Pick
Bans: Dehaka & Lunara
Heroes: Valla, Tassadar, Rehgar, Leoric, Chen
WhoIsThisTeam – 1st Pick
Bans: Abathur & Stukov
Heroes: Auriel, Stitches, Uther, Xul, Gul’dan
The beginning of the game saw both teams poking in mid before the eventual split and lane rotations. WhoIsThisTeam favored rotations to attempt to pick up a kill while Team Numerics only rotated to respond to their opponent’s pressure. Xul versus Chen on top was a perfect example of this. Xul was slowly chipping away at Chen, so Leoric rotated top to help and gained First Blood for Team Numerics.
Shortly after, first Altar Phase began. Due to dropping Xul on top, Team Numerics came out ahead in Altars. Lane rotations continued as usual until Team Numerics attempted to invade a camp on bot where things didn’t go as planned:
Team Numerics licked their wounds after that failed invasion and continued their normal rotations. As the next Altar Phase began, both teams converged to the lone Altar. Although prolonged, a fight did break out there:
After some small lane rotations and Leoric coming back, WhoIsThisTeam pushed bot. They came out ahead on the team fight there, but neither team gained any kills. WhoIsThisTeam did destroy the Gate and Towers there, though. Meanwhile, Xul and Chen both rotated to mid and started poking each other there. Leoric rotated in and helped pick up the kill on Xul before a team fight broke out:
Team Numerics’ Ace allowed the guaranteed pick-up of the third Altar Phase for a 32-24 Core and full level advantage. WhoIsThisTeam respawned shortly after and lane rotations resumed as normal.
As the next Altar Phase began, Xul and Leoric did an even trade on top while WhoIsThisTeam retreated from a push on bot. Leoric’s ghost phase ended just in time to help interrupt the retreat, and Team Numerics dropped the enemy Stitches while securing the Altar for a 12-point Core advantage.
While Xul continued to rotate through lanes, the rest of WhoIsThisTeam resumed their push on bot. They finally picked up the Keep on bot and gained extra Altar damage right as the next Altar Phase began its countdown. This Altar Phase had two Altars on top and one in mid. Chen went for mid and barely escaped a 1v5 with his Barrel. Meanwhile, Rehgar and Uther secured an Altar for each of their teams with one still being open for the taking. WhoIsThisTeam ultimately secured the last Altar, but not without Leoric failing to intervene, which granted them another kill.
After killing the enemy Leoric, WhoIsThisTeam pushed for Boss, but Team Numerics moved to intervene. A team fight broke out, but doesn’t end how you would think:
Team Numerics said “thanks for the idea,” and wipe the boss off the map for a 19-13 Core advantage. They rotated right after to secure their bot Keep again, but are caught by the fulled respawned WhoIsThisTeam. Leoric dropped in the fight, and WhoIsThisTeam pulls out for the next Altar Phase. Leoric pursued them as a ghost though, and put himself in position to contest an Altar:
WhoIsThisTeam secured one altar before that fight, but Leoric secured the second one, putting the game at 15-9, Team Numerics advantage. Team Numerics was quick to finally secure their bot Keep and pushed on to gain the enemy Keep as well. WhoIsThisTeam respawned and immediately secured their bot Keep before ambushing part of Team Numerics in mid. Both teams went all-in and a team fight broke out:
Team Numerics secured mid Keep after the fight and went straight for bot Keep as well. After securing bot Keep, Team Numerics had full control of the battlefield and shortly after won the game.
With their second win, Team Numerics won HeroesHype Amateur Series Week 81. Both games could have gone either way at pivotal points, but ultimately Team Numerics came out on top. Those are the kinds of games that are great to watch and we’d like to thank not only those two teams, but all the other teams that competed this week. A special thanks goes out to Halorin and InVerum for their, as always, great shot-by-shot game casting. Thanks to all those that tuned in to watch as well, we hope to see everyone again next week. A full stream of the Series can seen on our Twitch account here.
With HeroesHype Tempo Storm Series 2 coming to a close, we are back to our normal, weekly amateur matches. Any number of teams are welcome to compete, and it’s a great platform for those teams to practice with. Each match is winner-take-all until the best two teams compete in a best-of-three match.
Seven teams participated, but it came down to a face-off between RIP The Dream and WhoIsThisTeam. RIP The Dream consisted of: i2ival, Blades, AEtherFoG, popo, and LtDan. WhoIsThisTeam was represented by: Faatz, SheezyDeezy, Liamsterz, ThreeDaThird, and edwardtorres .
WhoIsThisTeam immediately started the game on an aggressive note. Unable to find RIP The Dream in the opening seconds of play in, they went to engage when they showed up on bot. After some lane changes and a team fight in mid with no deaths, RIP The Dream cycled back to bot. Their Johanna strayed too far behind though and was caught by a Stitches hook, leading to First Blood for WhoIsThisTeam.
When first Shrine Phase kicked off, WhoIsThisTeam immediately captured the shrines and the Dragon Knight. Split pushing, they were able to destroy the first Gate and Towers for both bot and mid. The next few minutes were uneventful with both teams taking camps and trying to push across multiple lanes.
Second Shrine Phase began with WhoIsThisTeam attempting to capture the Dragon Knight as quickly as the first time. RIP The Dream is prepared though, and caught Stitches with a body-block on bot, securing both the shrine and a kill. After several lane changes and deaths on both sides, WhoIsThisTeam finally secured the Dragon Knight.
Chen attempted to stop the Dragon Knight capture, but was caught and immediately killed. Pushing mid, they quickly destroyed the Fort and destroyed the Gate and Towers of the Keep. Time still left on the Dragon Knight, they cycled to bot to finish off the damaged Fort there. Using their momentum, they continued their push after the Dragon Knight goes down:
Lane changes and minor lane pushes led up to the next major fight. After securing Camps on bot, WhoIsThisTeam moved top to push while their camps pushed bot. The inevitable team fight quickly broke out:
Coming out on top of the team fight, WhoIsThisTeam easily secured Dragon Knight. Pushing through the hole the camps made on bot, they immediately focused the Core and won the first game.
RIP The Dream started the game on the aggressive side, using multiple lane switches to attempt to pick up First Blood. They were unsuccessful though and both teams poked at each other until first Shrine.
An outnumbered Rehgar was taken down right as the shrine activated, putting RIP The Dream with a possible disadvantage on first Shrine. WhoIsThisTeam’s Xul went to farm xp however, placing both teams on equal ground again. RIP The Dream slowly pushed their way into the Shrine, and ultimately secured the first Punisher.
The Punisher only destroyed the Gate and a Tower on bot though, while Xul single-handedly did the same damage to top. He wasn’t ignored however, and was killed later during a lane change. Before his death, Xul had secured a few Camps that RIP The Dream were forced to stop in lane. That distraction put them out of place for the next Shrine, which WhoIsThisTeam secured without resistance.
The Punisher allowed them to push all the way to the Gates of mid’s Keep. Surprisingly, there was no team fights during the push, but there was one shortly after:
RIP The Dream was forced to lick their wounds after that fight, while WhoIsThisTeam picked up bot Fort. The next Shrine activated on top and all of WhoIsThisTeam headed top except Falstad. He is caught and killed in mid, giving RIP The Dream a Hero advantage for the Shrine fight:
Despite their disadvantage, WhoIsThisTeam winning the team fight allowed them to farm Shrine kills to 39/40. After their team regrouped, they summoned the Punisher and pushed top. A fight for the Keep quickly broke out:
Instead of risking a Core fight, WhoIsThisTeam moved to mid to take down the Gate there. Afterwards, they picked up Camps to provide a distraction during the next Shrine. RIP The Dream killed the Camps however, and made it to the Shrine in time for a fight:
WhoIsThisTeam had the advantage in kills though, and Cho’Gall continued racking up Shrine kills with his bombs at a distance. At the last second, he dove in and stole the Punisher. Falstad flew in and saved Cho’Gall with a gust, but he was cocooned and killed after. The Punisher allowed a big enough distraction that WhoIsThisTeam freely farmed Camps. Using the Camp lane pressure, they destroyed bot Keep before retreating for the next Shrine.
All of RIP The Dream went to the Shrine while WhoIsThisTeam split their team between the Shrine and a Core push. When the Core came under attack, RIP The Dream attempted to Hearth back, but Cho’Gall and Auriel interrupted their channels. Falstad and Xul were able to quickly destroy the Core and secure the win for WhoIsThisTeam. With their second win, WhoIsThisTeam takes home the Week 80 title.
While we are a few weeks away from seeing Garrosh attempt to throw his way into the competitive meta, we still have time to see the Assassins field shift with a new priority damage dealer. A few Supports are sitting at an abysmal win rate, and a certain ogre-magi keeps poking his heads into the amateur scene. It’s time to see where the amateur Heroes of the Storm meta is!
Note: The following statistics are based solely on the games streamed during the HGC Open Division and HeroesHype tournaments from July 28th until August 10th. 42 games were analyzed for this article, thus serving as a slice of the overall amateur meta.
We haven’t seen much change over the last month or so when it comes to Warriors: Anub’arak, Stitches, Dehaka and Arthas have been high priority targets and that hasn’t changed over these 42 games. Anub’arak couldn’t be kept away from the top spot for long, taking the crown back from Stitches over the last two weeks with an 81% participation rate. Dehaka boasted a 73% participation rate, Stitches was at 69% and Arthas at 55%.
The more interesting story for the last two weeks was the glimmer of resurgence from the old “staple” tanks: Johanna, E.T.C. and Muradin. While each of these Warriors only appeared in 8 or fewer games, it’s certainly refreshing to see some old favorites.
The major shakeup over the last two weeks has been Genji’s declining participation. In fact, Greymane has taken over the role of most picked assassin at 74% (25 games played, 6 games banned) shooting past Genji’s 69% (12 games played and 17 games banned). It looks like the recent changes are settling Genji into a more balanced place and stabilizing the meta a bit.
In fact, the Assassins field seems a little more spread out over the last two weeks with Illidan seeing more action (18 games played, 8 games banned) and Lunara rising 18% to be a part of half of the streamed games the last two weeks. Finally, interest in Malthael seems to have dropped like a rock as he plummeted to 14% participation, and lost all 3 games he played in.
While it may not seem like a large shift at face value, Uther dropped from 98% participation two weeks ago to 90% (32 games played, 6 games banned). He remains the #1 pick for Supports, but Auriel is closing that gap quickly at 88% participation, which is a 10% jump from two weeks ago. Auriel also hosts a better win rate (65%) than Uther’s 53%.
Despite being available for amateur competition over the last two weeks, Stukov was only picked up in 7 of the 42 games and showcased a dismal 14% win rate. Brightwing also held a dangerous 15% win rate over the 13 games she played in. Finally, Tassadar keeps hanging in there with 86% participation (17 games played, 19 games banned).
As I mentioned two weeks ago, Xul can be a dangerous asset in the right hands and the right situation. This criteria seemingly wasn’t met this week, as the Necromancer was on the losing team 5 out of the 6 games he was played in. Additionally, Cho’Gall keeps daring to make more waves in the amateur scene with a 31% participation rate (4 games played, 9 games banned). The two-headed ogre was even on the winning composition for the Grand Finals of the HeroesHype Amateur Series Week 80 tournament.
Heroes Hype Tempo Storm Series 2 has come and gone already. Wednesday saw five weeks of hard work for our eight finalist teams come to fruition as they met in the Nexus to do battle for the Community-Driven Prize Pool of $1012. Unfortunately, one of our original finalist teams, TQ, had to drop out of the tournament. To account for this, Bambooxuled, a team who had fought and lost for a spot in the finals through a tiebreaker, was brought back in for a second chance.
The finals deviated from how the weekly matches were played, in that every round was a best-of-three match. The eight competing teams were: Firm Handshake, Bambooxuled, Imported Support, East Coast Revolvers, Flame is Lame, 7th Empire, 101st North Umberland Fusiliers, and The New Guys. For a better look at how the Brackets for the Finals turned out, visit our Battlefy page here.
As usual, all rounds were played concurrently, so sadly not all matches were covered. Our great casters Halorin and Kala were there for play-by-play calls on the games that were covered, and you can rewatch those matches in their entirety here.
After a great effort by all the teams, Imported Support and 101st North Umberland Fusiliers fought their way to the finals. Imported Support had won every game so far and 101st lost only one game to Flame is Lame. In the end, Imported Support won the Finals and remained undefeated throughout. Congratulations to them and all teams that participated, it was a pleasure to have you all compete in Heroes Hype Tempo Storm Series 2 and we hope to see you all in the future. Without further ado, here’s the Finals Recap.
Initially, both teams split evenly across the map with one Hero in top and two each in mid and bot. 101st changed things quickly by becoming mobile and frequently changed lanes. Their strategy worked and allowed them a 5-1 Hero kill lead three minutes in. However, Imported Support stayed busy during this and focused on capturing Temples. After they captured both initial Temples, the teams were even in experience. Imported Support continued their focus on Temples when the third one activated. Although their Stitches was forced out at first, Imported Support regrouped and attacked in force with devastating effect:
The kills, structure damage, and winning the team fights in that hectic minute of play quickly turned the tide of the game. Using the boss and the remainder of the Temple shots, even more structure damage was dealt by Imported Support. Their efforts put them at a great advantage by placing them a level and a half above 101st. Continuing their almost single-minded effort at destroying structures, Imported Support gathered on bot with four Siege Giants where they destroyed even more structures, but weren’t able to reach the Keep.
The next few minutes saw both teams juggling control of the Temples and no fights other than minor pokes and harassments. 101st attempted to force a fight to regain momentum, but Imported Support simply walked away. Even with a push on top that resulted in the destruction of 101st’s Keep, no real fights broke out.
That all changed as both teams positioned themselves to fight the Boss again. Stitches walked off by himself and inadvertently started the fight:
Imported Support pushed straight from there for the Core and picked up the first win of the match.
Whether it was momentum from the last game or a change of tactics, Imported Support immediately began the game on the offensive on top. Although they missed the hopeful kill on Malfurion, they knocked down a tower within the first minute, setting the pace of this game.
The aggressive plays picked up on both teams as they continuously harassed each other. Surprisingly, no takedowns occurred all the way to the first tribute phase. The only takedown was against Malfurion who became separated and killed, but much of the tribute was the same aggressive poking.
Imported Support continued last game’s strategy of applying pressure to lanes, thereby forcing 101st to come engage. A top push started taking a bad turn for Imported Support’s Uther, but with great protects and portals, they came out ahead:
Top Keep fell with that push as well, putting Imported Support a full level ahead of 101st. Both teams weren’t shy after their last fight and come into position as the next Tribute appeared. Stitches ran out to force Imported Support to engage in a team fight, and they replied in force:
Imported Support attempted to take Boss afterward for the scary combo of two tributes and an active boss, but were forced off. Uther was too slow to run away and gets taken down shortly after. Meanwhile, Dehaka almost gets taken down in mid as well, but Medivh saved him with a great portal.
With such a deficit already, 101st needed to win the next fight for tribute. As it appeared, both teams were quick to engage and an insanely long fight occurred where damage was thrown everywhere:
The game isn’t decided yet though. Imported Support pushed forward with the Curse, but found themselves on the receiving end this time:
Anub’arak continued his bot push during the Curse, but he also falls from being caught too far out. By then, Imported Support had respawned and immediately avenged Anub’arak with a Genji and Malfurion takedown. With the momentum back on their side, Imported Support quickly took down their Boss. 101st was aware of this and started fighting their boss. Imported Support was fast enough to intercept though, and gained a second Boss.
Using their stolen Boss, Imported Support dealt immense damage to top, but decided to retreat rather than risk a fight. That pressure allowed a free Tribute pick-up by Imported Support.
They go back to farm camps and looked for their next opportunity to strike. Imported Support found it when Stitches was a bit too far out from his teammates. After bursting him down, they attacked structures and had 101st pushed all the way to their last three Keeps.
With the fifth Tribute on the way, Imported pulled off their attack. Once again, they came together for a violent fight with deaths and insane damage on both sides, but Imported Support barely took the win because of Uther surviving with 60hp:
After that deadly bout, both teams stayed mobile looking for any opportunity to seal the deal. Nothing happened until the sixth Tribute appeared, where once again a fight broke out:
Imported Support immediately pushed top with their Curse. With two Heroes down, 101st was in an extremely bad position to defend. At full strength, Imported Support moved in and crushed the token defense. Illidan and Genji were able to respawn in time, but they too were easily taken down. Imported Support won the game, and with that, won the Finals for Heroes Hype Tempo Storm Series 2.
Once again, thanks to all the teams who’ve competed throughout the entire Series and congratulations to Imported Support for their undefeated streak through the Finals. Another thanks especially goes out to the community for watching the Series and a special thanks to those that contributed to the Community Prize Pool through Matcherino. We hope to see your continued support in future events with many more exciting tournaments to come.
With only five weeks in a season, teams must quickly adapt and prove their worth for the finals. 101st North Umberland Fusiliers, last seasons champions, have already proven before that they belong here. We recently spoke to one of their players, Sliceblade, to learn about the mentality and poise a team must pertain in order to succeed. Thank you to Sliceblade for taking the time to answer these questions!
Be sure to catch Sliceblade and the rest of 101st North Umberland Fusiliers compete in the Heroes Hype Tempo Storm Series 2 Finals! The Finals are this Wednesday, August 2nd at 6 PM PDT and will be streamed on https://www.twitch.tv/heroeshype.
Halorin (H): How’s it going taliant, or should I say Sliceblade now.
Sliceblade (S): I think we’re going pretty permanently with the Sliceblade. I think it’s time. It started as a joke, it’s just been too much fun to give it up.
H: New name, same level of skill. To those who have not been introduced to you, do you want to say hello and tell us a little bit about your team?
S: Sure! I mean, anytime anyone talks about us, it always starts with 2ARC into NICE and now what is the most common or newest iteration, Donkeys R Us / 101st North Umberland Fusiliers. Which is only still the name because I had decided I had to click too many times to make a new team on Battlefy. So we were like whatever just let it ride. But we have a really, really good crew. Everyone is super dedicated both to being successful and to the team and everyone has a really good work ethic. So it’s a great group of guys to play with. Very amenable, rarely do people butt heads and if that happens we just say take it to the replay so we can figure out how to get on the same page and it’s just been a good process moving forward as a team so far.
H:Nice man, I think it’s really important to point out that you guys have been together for a long time. I’m sure there are people that are spectators and fans of the amateur scene and they see the names like 101st North Umberland Fusiliers or Donkeys R Us and they don’t really get the connection to NICE or 2ARC. So there’s definitely been something of a history or evolution for you guys. Last season for Heroes Hype Tempo Storm Series you guys were the winners. At the time your name was 4 Guys and a Legend. Legend moved on to Flame is Lame. But you’ve picked up Pichante. We talked about this a little earlier in the season and you said he made a great addition. Since then, going into the finals now, how has he fit into the rest of the roster?
S: So, Legend and him had a very similar hero pool, and whenever you’re trying to plug and play someone like that it always helps, a lot. And then Pichante aka Drake brings such a high level of mechanical skill so that was great too. But I think why he’s been a better fit for our team and why i’m excited moving forward is he came in a little bit more of a blank slate. Like a lump of clay. We were more able to say we view this fight, in replay or whatever, this way. This is how we think we should handle this situation and next time it happens this is how we want to handle it next time so we don’t screw it up again. And I can remember often times Legend and I or Legend and Lz would not see eye to eye or have a common ground with things. But with Drake, he’s like, “Hey that sounds great”. We’ll do the dive and leave Gul’dan hanging in the winds in the back. So I think we’ve been able to become more synergistic as a team as a result of having him. Legend, a player of that skill level, is always missed but I think we’re doing just fine.
H: I’d have to agree with that. It’s something really cool that hasn’t been around for a long,like Drake, but has a vast amount of potential. And I think it’s kind of reinvigorated you guys and has opened you up to new strategies by having a newer perspective. I think it’s definitely something that’s helped you guys out. Would you agree with that?
S: Oh absolutely. His story was kind of funny. He was literally just sitting around. Legend told us he was leaving the team. We made a list and he was on the top of our list and no one had tried to pick him up. It was also a timing thing. It was a feeding frenzy with the next season of the open division just about to start and we got there a couple days earlier. He said people had been messaging him for days after we had just picked him up. So now I feel kind of lucky that we got there first. And it has been such a good fit so he hasn’t been disgruntled or anything like that.
H: Definitely man. So for you specifically, to have the roster change and to go under a new name, how would it feel to win series 2 of Heroes Hype Tempo Storm.
S: Oh of course anytime you can put weeks and weeks of effort into something like these seasonal leagues and come out on top it’s such a great feeling. It’s the payoff of all the hard work you know, the blood, the sweat, and the tears and the sacrifices you make every night where you’re grinding out those tournaments late into the AM. You’ve got work in four hours and you don’t have the best day the next day. But then to come in and be able to convert on what you’re trying to do obviously is a really good feeling. I’m really excited Imported Support is playing in this tournament as well because they didn’t play in the last one. I think that’ll up the level a fair amount for the overall tournament too.
H: Absolutely, I mean the North American amateur scene has definitely escalated a good degree in the overall level of play. Specifically in Heroes Hype Tempo Storm Series there are some higher profile teams like yourself and Imported Support. I think the finals are going to be a stronger challenge than last go around but at the same time you guys specifically have made a name for yourself. One of the two amateur teams to make it into Bloodlust, you guys are top contenders in the open division. Do you guys think you are on the track to make it through the crucible and into the HGC?
S: I think, this is my feeling and I think it’s largely reflected by the team that we’re close but we’re not quite there yet. We’re performing at a decent enough level for the Open cups and Heroes Hype. Obviously we didn’t have a very good showing in Bloodlust. But I could make some pretty strong excuses there, like for the first series we found out five minutes beforehand that we were playing on west. I think i’ve played 14990 games of HotS on central and maybe 10 on west. That was a big blindside and that was the sixth day of tournaments in a row so everyone was grouchy. So I think the only thing we need to get to the level where I think I can give you an emphatic yes is we need everybody to play well at the same time. I think we often times, because of real life schedules, people come in and they’re dragging or whatever reason and we haven’t assumed our final form yet and watch out when we do.
H: I think that’s a really interesting point to make. Everyone has an off day in all things in life so finding that rhythm where everyone is firing on all cylinders. I definitely think that’s something to consider. One thing that I’m interested to see, and it’s something that we’ve seen a few times. You guys have played against Flame is Lame and it’s been some of the most inspiring, exciting games of Heroes that I can recall in recent memory. Is that a team you try to specifically show up for given that Legend is on the team or are there other teams where you’re like, “alright guys this is it. We got to make sure we’re doing well”?
S: So you know, Flame is Lame right? I want to be clear that in now way am I being disrespectful to anyone here but I think in the past month we’ve only lost one competitive game to Flame is Lame and our scrim track record is pretty similar to that. So we have pretty much set our sights up the ladder a little bit more. We have great camaraderie with the team, love all the players, great scrim partners, but I guess the answer is no we don’t get that hyped up to play them anymore. Like I said, we’ve set our sights to the next level. We’re still looking to take a big chunk out of Hold it Down sooner or later and again once we assume our final form we’ll be able to do that.
H: That’s amazing man. I think it really speaks to the growth you guys have had as a team. In the early parts of this series you guys were definitely neck and neck. So now to have the track record to objectively say that I think it really speaks to your overall growth as a team. So would you say Imported Support is the biggest threat you’re looking out for in the finals?
S: Yes, I’d say they’re the favorite. Objectively I’d edge them out a little bit over us. Certainly within striking distance but going in they are the favorite right now.
H: So feeling that way, that they on paper are the favorite. Right before the finals goes on it comes down to you and them. What do you say to your team to rally the proverbial troops to say, “We can still win this”?
S: Everyone is so dedicated and motivated. It’s not motivation. It’s let’s go over the list of stupid stuff we’ve done to lose games we should win again and just check those off. There was a game, I can’t remember what tournament it was, but it was against Imported Support. They’re opening drat was Auriel, Anub’arak, and Greymane. And this was Imported Support. And herp derp we don’t second ban Cho’gall? Not only did we lose that game in embarrassing fashion. We know better and we deserve to lose that game in embarrassing fashion for making a draft mistake like that. So we’ve got the list of shame and we’re going to make sure we’re going to be in a position to come out and play and not beat ourselves by doing something dumb like that.
H: I think that’s a very cool insight to have because I was looking at the question thinking they are at a certain level and we should go above that. Where as with you guys it’s more lets minimize our mistakes as we’re already confident in our level of play. It comes down to the team that makes fewer mistakes. I think that’s a subtle but important distinction. Do you think minimizing mistakes has been your focus the last few weeks?
S: There’s a word I like to use in practice, and that’s poise. That is always what I’m trying to instill. I think the player that epitomizes that more than anyone in the scene is LzGaMeR. Who has been through the gambit of esports already. The guy has already had a full esports career if he wanted to just hang up the gloves. Nothing phases him. Sometimes we suffer a bad loss and he references this StarCraft 2 game from six years ago he lost so badly they dunked gatorade on him. And we are thinking okay that was rough but it wasn’t so bad. That is the level of poise we are trying to achieve. You look at the top end of mechanical skill I think it does come down to limiting mistakes more than the dramatic play. Usually the most dramatic plays are born of desperation when you’re kind of screwed already. Our goal is to not be desperate. Play our game and limit mistakes. If you’re going to fall behind, fall behind small and if you fall behind huge just throw it all to the wind and see what happens.
H: Poise, I like that word a lot. I think in a lot of ways it encapsulates your team because you have operated under pressure. I remember talking to you after the finals of the last series I asked about the Jaina pick because there were so many cutting edge moments where you were one health away from dying and you pull out the ring of frost on Battlefield of Eternity and turn the whole fight. Hearing that poise is something you emphasize I’m not surprised. Those were all the questions I had. To the fans that will be rooting on 101st North Umberland Fusiliers, what would you say to them to get them rallied and hyped for you guys in the finals.
S: Like I said we haven’t assumed our final form yet. Just wait we’re going to. Get you sticks and marshmallows out and be ready for a show. We’re going to make people shiver they’ll say, “Ooh that was so good”.
H: I like it man, confidence and rising potential, that’s definitely you guys. Best of luck to you in the finals, I can’t wait to see you guys in action.
S: Alright, thank you very much Halorin.
Argy: Do you have a favorite memory from this season of Heroes Hype Tempo Storm series?
S: There was a game on Infernal Shrines, I believe it was the week 1 finals. In the late game fighting over a shrine we had Jin on Diablo and LzGaMeR on D.Va. I mispositioned on the shrine and died early in the fight but then Jin and Lz hit a Massive apoc D.Va bomb wombo to wipe out the other team and win the game. It was super exciting
Argy: Do you have any advice for players looking to create and amateur team?
S: The most important thing is to get a group together and just play. Play things like Heroes Hype. The free agent stuff that Heroes Hype does is phenomenal. There will be a natural weeding out process. You find the one or two people that were with you and a few others. You work your way through until you can find a team you are excited to play with. You got to be ready to put the work in to become a contender. The game is so different in competitive that you have to have a good sense of that. Start playing, find some people. Don’t take things personally. Make changes where needed and always work to improve.
Consistency is key in a 5-week amateur Heroes of the Storm series, especially when every point counts toward qualifying for the Series Finals. Firm Handshake’s consistency can easily be seen by the number of points they earned each week, securing the first place seed for the Finals. We recently reached out to their team captain Vestige to learn more about their team synergy and mentality in games. Thank you to Vestige for taking the time to answer these questions!
Be sure to catch Vestige and the rest of Firm Handshake compete in the Heroes Hype Tempo Storm Series 2 Finals! The Finals are this Wednesday, August 2nd at 6 PM PDT and will be streamed on https://www.twitch.tv/heroeshype.
Halorin (H): How’s it going Vestige? Congratulations on making it into the Finals for Heroes Hype Tempo Storm Series 2. You guys are in first place. How’s that feel?
Vestige (V): It feels really good. We’ve worked pretty hard in order to try and do really well so far in Heroes Hype and I’m glad it’s paid off, and I’m glad it’s showing in the rankings.
H: One thing that I think is really cool with you team is that like I consider you guys to be the workhorses of Heroes Hype Tempo Storm Series, while we haven’t been able to speak with you at the end of the night during season, you’ve shown up almost every week and you’re always in the top three of four and that’s what’s led to you guys being in first place. Just consistently ranking high each week. In that I think you guys are dark horses in a lot of ways. We haven’t had a chance to interview you. So some players or some people that watch each week might not know who you guys are. Would you like to give an introduction to those viewers that may not know who you guys are? How long you’ve been together as a team? What do you feel some of your strengths are?
V: Yeah for sure. So, we’re team Firm Handshake. It’s not the most creative name in the world but we do love it. We’ve been a team for a couple of months now, though when I say team I mean mostly the core roster. Dsteves, Necro and I have been playing for months. Hayyoo was a more recent addition. He is our Support player. He’s an excellent player and he does a very good job and he fits in really well. We’ve also had a very recent roster change. We wound up picking up Grizz on our roster now since LexUther sadly had leave us. So essentially lots of our strength we believe falls in our team fighting. We tend to fall a little short when it comes to macro playing we’ve kind of discovered. So we’re rather happy to try and take team fights whenever we can. We usually approach games in that sense. We try to play to our strengths and we try to play to get those team fights. And it doesn’t always happen but when it does we usually get positive results. Which is good.
H: And from the games I’ve been able to see of you guys I’d definitely agree the team fighting tends to be one of your strongest suits. So you’ve had the core 3 person part of the roster, you said Heyo came on short time after. Grizz is now the latest addition to your team. I think there’s always an interesting period of transition when a new player joins a roster because there’s something of a set chemistry with the existing players and then there’s this new element and you want to try and bring in their ideas and they also want to try in turn to meet you guys halfway and then just become part of the team. How has Grizz fit in so far? And you guys in this short amount of time will be ready for the finals?
V: So Grizz has fit in really nicely actually and the point you brought up about having that core groups and that kind of relationship and chemistry already set up has I think helped get Grizz onto a similar page as us but it also really helps that Hayyoo and Grizz are actually, really, rather close. They’ve been playing with each other for a while, they know each other quite well so there is that connection that is there already for them. So it’s kind of right now just make it all blend together and it’s so far going really well. We’ll have to see how it pans out particularly in tournaments because it does add a different level of stress and also like desire in order to perform well and at the level we want to. So we’ll have to see how well it goes but so far it’s definitely looking really solid.
H: Awesome, Heroes Hype and now HHTS Series has been a long standing tradition in the amateur scene. Heroes Hype has been around since the Alpha days at the very beginning. How would it feel to come away the winners of Series 2 and what do you think that would mean for yourself as far as your Heroes career?
V: Coming away being the winner of Series 2 would be just so huge I feel for us. I know personally that it would probably be the biggest victory in my amateur career thus far. And Heroes Hype is such an amazing tournament and it does have very good quality of play. And it always is competitive and it always makes you work for the reward which makes it all the better. Definitely as a team it would give us the confidence boost that we need because right now the Amateur scene is rather condensed with quite a few teams that seem to be neck and neck in terms of ranking. And so if we get that confidence boost it might just be enough to boost us over the top.
H: So speaking of that I do think that going into Phase 2 of HGC and Open Division that the NA scene is pretty competitive as far as high quality teams. What are you guys saying to yourselves when you go against these teams to keep yourselves focused and make sure you’re playing your best game possible?
V: It really does depend on our mentality going into the day. Usually we are very sharp and focused and so there’s not very much that needs to be said. Sometimes when we face a team like “Hold it Down” which is in the Amateur scene but has some very big names on it we take a moment to remind ourselves that hey you know, Khroen and Mcintyre are amazing players but they can make mistakes too. They can make those errors we just need to capitalize against a team of such stature. Lots of times it’s just reinforcing are already solid mental state and going the extra mile saying okay these guys we can beat them. They are beatable. They aren’t indestructible and that can really help make sure we approach the game with the best mindset possible.
H: I gotta say man, I really like that response. And I already respected you guys as a team and for you to have that mindset because a lesser team will say ‘You know, this is “Hold It Down” you know their reputation and name kind of precede them so a lesser team wouldn’t go into feeling like victory was even possible. But for you guys to say like these guys are notable names but they’re still human beings we just need to find the mistakes and capitalize on them. That to me, says the most about your potential. As a team in anything we’ve seen. That’s really cool man.
V: Thank you.
H: Do you have anything you’d want to say to your fans that will be cheering you on at the finals?
V: To the fans out there, first of all, thank you so much for following us in the first place. We really do appreciate it. We really do try to perform to a certain standard whenever we’re playing in a tournament, whenever we’re being streamed especially in order to try and make sure we don’t disappoint. Definitely just a shout out to the fans, stuff might get possibly rocky with this new roster but I have faith we will continue and strive for a standard I believe we’ve set so far and that will continue to grow high and higher as well as our team.
H: Cool man, those are all the questions I have for you. Like I said, you guys have been the workhorses of the season, showing up putting out a consistent effort throughout. I know Grizz is a very strong player, can only be an asset to the team. So I’m really excited to see this newest lineup from you guys and I’m sure you will show up and really put yourselves out there.
V: Thank you.
H: Flagg might have some questions for you, I believe.
V: Oh, pleased to meet you.
Flagg: Do you have a favorite memory or game since the Heroes Hype Tempo Storm Series 2?
V: Hmmm, ooo, that is a very, very solid question. Give me a second to dig through the good old memory banks here. I will have to say, so. I think particularly when it comes to probably some of the, one of the best memories I have from HH in particular is I believe we were in the finals against Flame Is Lame and we wound up pulling out this extremely solid set against them actually. Comms were on point and we seemed to make very on point calls together and we wound up playing what I thought was one of our better games and it happened to be in the finals against a team such as Flame Is Lame which is extremely strong, very solid team and we respect them very much and we love facing off against them. And it just felt really nice to walk away with that victory just like that was a very good performance and we seemed to do pretty well there. So I think that would probably be it, my best memory from Heroes Hype.
Flagg: Do you have any advice for players who want to put together an amateur Heroes of the Storm team?
V: Yeah, I do actually. This has been said a lot, by many people in the scene. I think Dreadnaught said something similar at one point, in like a Twitlonger or something like that. But it is very, very important that if you want to make a team or break into an amateur scene or the competitive scene that you really keep on trying. I’ve been on quite a few teams. I love and respect all of my team members that I’ve had. And I’ve had some pretty heartbreaking goodbyes with them but sometimes it can be hard to take the first step to find a team. Sometimes the best thing you can do is find some people who aren’t necessarily the best, the best at the game or aren’t grandmasters but ones that share a similar drive that you do and work with them and play with them and forge bonds with them and that will eventually work you into the scene. You might not realize it at first but forming a team with people who share your drive to just improve and try to be better than you already are can really help in helping starting those original teams and then moving upward ever so slowly. I haven’t made it all the way to the top just yet but I do definitely love the roster I’m on and i do really feel like that we have a shot at finally breaking into the competitive scene. That’s pretty much the advice I have, to really work at it and find those people who think like you do because you’re certainly not alone in that aspect. There’s so many people that want to show their talent and drive and I think you can definitely find them if you look hard enough.
Be on the lookout for another interview this week from SLICEBLADE of the 101st North Umberland Fusiliers!
By competing every week of the second Heroes Hype Tempo Storm Series, the amateur team TQ qualified for the Series Finals with an impressive 2nd seed placing. We recently reached out to their team captain Redian to learn more about their origin and goals. The following transcript has been edited for length. Thank you to Redian for taking the time to answer these questions!
Be sure to catch Redian and the rest of TQ compete in the Heroes Hype Tempo Storm Series 2 Finals! The Finals are this Wednesday, August 2nd at 6 PM PDT and will be streamed on https://www.twitch.tv/heroeshype.
Could you introduce yourself as well as your team? Basically, who are you and how did you form?
I’m Redian, the captain of TQ, and that’s just the name of our team. People have asked us if it stands for anything but it doesn’t. We got the 5-man roster together maybe, 3 months ago? 4 months ago. It started with me trying to join a couple of amateur teams that were forming because people were really excited about the changes that were coming to the Open Division and everybody wanted to jump in. I tried to join a bunch of teams and it didn’t work out, but through that I met my first teammate who was really on board with the idea: Renray who plays Support. Previously he had played World of Warcraft and was part of a top-level raiding guild. Shortly afterwards his friend Waddle who is really our true flex on the team, he signed up because they were both looking for the same thing that I was. A team that could get together and try to make it into the Open Division and just get some games in on the competitive scene in general.
At that point we just really wanted to play the game with a group of 5, people who liked the game and weren’t super salty. We realized of course we needed two more members, and I kept searching the forums. I searched the Battle.net forums, I searched numerous discords, I sent over 27 messages. Out of those 27 messages I got 6 responses. Out of those 6 responses, 3 people expressed actual interest in showing up. Out of those 3, only 1 did show up, and they shortly departed afterwards.
So we had to readjust our strategy. I went into Hero League and just started grinding games looking for anyone who A) had a baseline mechanical skill level and B) didn’t seem to get tilted. That’s where I met Fatal, our ranged DPS. The conversation was literally, “Hey, you seem like a good player. Want to join our team?” and he was like “Sure!”. Our last player Woven, who’s pretty much our Melee Flex, I messaged him through Battle.net. He posted in one of the amateur looking for team chats so I messaged him and he expressed interest in showing up. We got him in pretty quickly because he was pretty much exactly what we were looking for.
All of that took place over the span of several months. This didn’t happen in a day or a week, it was stretched out over a month. As far as our 5-man roster we’re not that old at all, but that’s the origin story of TQ.
I didn’t realize how long of a process that could be! That actually leads into my next question: do you have any advice for players who want to put together a competitive amateur team?
For other players looking to get into the scene through the Open Division or other tournaments like Heroes Hype, obviously you need 4 other players who can work together. What I quickly learned was that trying to find players based solely on Hotslogs MMR or ranking in Hero League or Team League is completely ineffective. Looking at somebody’s MMR is not the truest indicator of skill, you’ll need to sit down and play with them to understand where they are truly at. Find people who enjoy Heroes of the Storm and get people who are interested in playing as a group. Improving as a group. Then you can slowly inch your way to the competitive level.
I understand that some people are really stuck on the idea of “I need a team with all Grandmasters” and they must have had previous tournament experience and all of these other requirements. But more often than not, those are the teams that don’t last very long. Not because they aren’t good at the game, but because there’s no real synergy. They all like playing the game individually from that standpoint but they don’t really understand what it means to be on a team.
So ignore the MMR side of things, find players that enjoy the game and want to play it competitively. There’s a huge, huge difference between soloing in Hero League, the skill level and skillset required for that, and playing the game competitively as a 5-man, in comms, against another team that’s a 5-man, in comms. So that’s my spiel on that.
Could you describe that synergy for your team?
So we have another member of our team who’s kind of like our coach/analyst type of guy. Manager of sorts, Romedy. I got in contact with him when I had my first competitive HotS experience and we pretty much became friends. We followed each other around. Anyway, he’s our analyst and he did a really fantastic job of setting out how to achieve “cohesion”, is the word he would use. He’s very, very intelligent and that’s a massive understatement.
Before I said “synergy” is like the buzz-word, what you hear the most if you watch SolidJake or JHow, or really anybody. Any caster, any major voice in the scene, they’ll talk about the synergy between the players. They’ll talk about the synergy between the Medivh and the Illidan, or whatever the case is.
We kind of threw synergy to the wayside because it didn’t communicate enough of what we wanted. So we settled on this idea of cohesion. Without trying to tell his story, Romedy is a Psych major and he’s working on his Doctorate if I’m not mistaken. He’s particularly interested in team psychology so the perspective he was able to provide was pretty invaluable. So we set forth, we came up with a number of elements that we wanted to keep within the team. I’ll just read verbatim what we have in our Discord:
“Couple of opening thoughts: psych and group therapy suggest that all groups of five to fifteen members requires the same four foundational elements: consistency, support, trust, and cohesion.”
Consistency is pretty much what it sounds like. If you have a schedule, adhering to that schedule. Showing up at the same time however many days that you decide to show up for and just continuing with that process and that pattern.
Support is if somebody asks for help within the team environment make sure they can get that help and that you are not ridiculing them. That’s where the non-tilting, non-salty requirement that we had for the team came into play. Because if you are going to lose your cool, lose your temper, and you end up insulting or criticizing way more than edifying your teammates then that becomes an issue.
The third part, trust comes when are playing the game together. So for example, I play Warrior. I guess I didn’t say that before, I’m the main Warrior the main Tank for my team, I’m the main combat shotcaller for sure. I can’t be omniscient, I don’t think anybody can. When you are playing the front-line, let’s say I’m on E.T.C. and I call a Li-Ming who happened to teleport forward and attempt to get a reset and now she’s out of position. When I Powerslide in as E.T.C. that’s it, that’s your lifeline. So once you are in as E.T.C. you are in. Trust is being able to call that target, Powerslide in and trust that your team is going to do everything they can within their role to facilitate pulling off a victory in that situation.
The last part, cohesion is a little more technical, but it’s the intragroup dynamics. The challenge with that is trying to make sure that all 6 members are able to communicate and mesh in a way that we can build on our strengths and minimize our weaknesses and moving forward as a group.
Being comfortable with each other is a big thing that perhaps isn’t talked about. Realize that if you have a goal, whether it’s for Heroes Hype or the Open Division you are going to be playing with that roster, that team for a very long amount of time. I think I spend the same amount of time with my team as I spend with members of my family. There’s a significant investment of time and resources as well as emotional energy that comes into that. Building up that cohesion and making sure there is some sort of baseline comfort around each other and we can communicate in a way that isn’t going to have people walking on eggshells or feel awkward.
That’s how we decided to construct the team, and we’ve been working on it. This wasn’t an overnight thing. Like I said it’s been months in the works. Every now and then we have to go back and re-evaluate. So that’s why I say it goes beyond the blanket term, the ambiguous term “synergy”. To keep a team together you’ve got to go a little bit deeper than that.
One of those pillars is something I’d like to talk about next. You are a team that has competed in every tournament for the Heroes Hype Tempo Storm Series 2. With that kind of consistency, what would a victory here in the Finals mean to you and your team?
We have never really measured success in terms of how far we made it in the bracket. We acknowledge any progress that’s made because we did improve over time. The first two tournaments we didn’t make it very far. We showed up and then we got bodied. We look at every game and try to assess what we did right and what we did wrong. The end goal is not to win the scrims or win the tournament, it’s to be a better team than we were before.
So a victory for us would more than likely constitute going up against a challenging team, and I think anybody in that bracket, by virtue of making it to the Finals is going to be a challenging team for us to face. Our team’s thought process is to always view ourselves as a challenger and we are never going to underestimate our opponents ever. A victory for us would simply be to play well. Even if we get 2-0’d by an opponent. If we played well and we can learn something from assessing that replay, then that’s a victory for us.
Don’t get me wrong, winning Heroes Hype would be phenomenal! I would be very, very excited and my team would be super excited. But we have to temper that excitement with knowing that this is just a milestone toward the ultimate goal of continuing on to the Open Division and making it to the Playoffs. Get into the top 2 and contend for the Crucible. That is the dream. The goal. The victory. Everything else along the way are just instances we can use to help get us there.
I have one last question, do you have anything that you may want to say to your fans?
Oh man, I’m sorry I wasn’t aware of your existence! If we do have fans that would be incredibly humbling. Perhaps to the few that do exist and may exist in the future, thank you for your support. Even if it’s just you are lurking and silently pulling for us to win in a tournament, we appreciate that. Even somebody saying “Man, TQ played well” in the chat, those sort of things go a long way because we are not used to hearing that at all.
To the fans, we are definitely going to keep working super, super, super hard. If there’s one thing I can pride our team in, it’s that we work hard. So your trust in us may not be rewarded immediately, but stick with us down the line. We will become a force to be reckoned with.
Be on the lookout for additional interviews this week from SLICEBLADE of the 101st North Umberland Fusiliers as well as Vestige from Firm Handshake!
There are only five weeks in each Heroes Hype Series before Finals to determine the Series winner. That doesn’t leave a lot of room for error or bad decisions in-game as missing a week of the series can end a team’s bid for the finals before they even begin. None of this stopped the team Flame is Lame though. After missing the first week, they made a huge debut by winning every game of the Week 2. They also came out in force Week 3 by once again making it to the finals, but fell to Firm Handshake, the current leading team in standings.
As we near the Heroes Hype Tempo Storm Series 2 Finals, we reached out their Warrior player Shot to learn more about their team origin and growth. The following is a transcription of Shot’s interview, hosted by our Lead Caster, Halorin, our Production Manager, Argy, and our Lead Writer, Flagg.
Be sure to catch Shot and the rest of Flame is Lame compete in the Heroes Hype Tempo Storm Series 2 Finals! The Finals are this Wednesday, August 2nd at 6 PM PDT and will be streamed on https://www.twitch.tv/heroeshype.
Halorin (H): How’s it going Shot? Congratulations on making it 3rd place, and securing your spot in the finals for Heroes Hype Tempo Storm Series 2. How’s it feel making it to the finals?
Shot (S): It feels good, I wish we were 1st seed, but our last week’s tournament we kind of dropped the ball in the very first round, so we didn’t get as many points as we wanted to. It was a pretty off day, to say the least.
H: No problem, no problem, you still made it to the big dance. For those who may not have heard our interview earlier in the season, do you want to tell us about Flame is Lame, how long you guys have been together, what some of your aspirations are?
S: Alright, so Flame is Lame is a coalition of players that I just personally really, really like as personality-wise. We created the team after Darkchimaera and my last team Vox and the Busted Bullets disbanded, so we called it “Vox and the Disbanded Bullets” cause we’re really funny like that. So, after that, Dark was like “if you have anything just let me know,” and so I took a long time to find this roster, and I really the people that are on my roster. They all have great personalities. Flame is Lame roster right now is: Me, Darkchimaera on support, Legend on hard carry, TR4PQU33N on flex, and Deadly on melee-assassin, and I’m on tank. We’ve had a rough road since I switched to tank from being a ranged-assassin player. Moving to tank has been one of the hardest challenges I’ve ever had to do in competitive Heroes, because tanking in my opinion is legit the hardest role in the entire game to do properly and correctly. But that’s a little tidbit about us. We’re just a bunch of jokesters and we don’t like flame, even though we still flame each other.
H: (Laughs) I was about to say, knowing your personality in particular there is some contradiction in it.
S: I mean, (laughs) we flame people and we flame each other, but after we go “Flame is Lame.” It’s not 100% countered out, but it’s like half countered out? I don’t know, we’ll just move on, I’m just digging myself a hole.
H: Well one thing I think is really cool about how your team formed is that, you said that it’s based off liking the personality, something that I think is a problem, or that has been a problem in North America. People are just trying to put what they perceive to be the strongest talent together, and they don’t even worry about if there will be that kind of cohesion and synergy. Do you think prioritizing, you know, just the overall team synergy and coordination from a personality standpoint has benefited your team?
S: It has benefited our team in a few ways and it’s been a detriment in different ways. It’s benefited us in the sense that whenever we’re in a slump or struggling, we don’t really go at each other’s throats often like a lot of teams for example: the original roster of Naventic was pretty aggressive towards each other to say the least. So whenever we mess up or anything, we’re really supportive of each other, however it can get to a point; I picked these players just because I like their personalities so the detriment part can be like that we like each other so much that we treat each other as friends and we sometimes don’t pay attention or we, not in like a tournament, but I meant like in scrimmages we’re not paying as much attention as we should or we’re not as focused much as we should. Or we’re making little jokes at each other. It can get bad in that sense because we don’t the optimal amount of practice that we should be getting, but in most cases I would say for a team that’s going to last longer however, would benefit from liking each other, more so than a short-term team. So, obviously, my team is more of a short-term team for right now. I don’t know what will happen if we don’t make it in HGC with the open division and all that, but regardless of that, I think that if a team is willing to stick together through the long-haul and lose together, and still like each other, everyone can get better. But if you just throw a team full of all-stars, you might have conflicted interests, you might have head-butting, and then once there becomes turmoil and relationships within your team, nothing will get done. Absolutely nothing. I always thought that personality was more important than raw skill. That’s why I joined a lot of the teams that I’ve been on, like Vox and the Busted Bullets where all my buddies before that resurgence, I was really good friends will all of them. I don’t know, I just don’t think that grabbing the best players from every role and sticking them together works every time. It just doesn’t. Sometimes you just have teams that just flop or disband in a week because somebody got into an argument with somebody else, or someone insulted another person’s girlfriend, or something. I don’t know. I prefer that I’m friends with my teammates, but at the same time it needs to get to a point that you still need to understand that it’s still a job, and we need to take this seriously and this isn’t like playtime.
H: Absolutely man. I personally think that you guys are one of those teams that have long-term potential, and I do hope you guys stick together. One thing that I think is particularly interesting about your team in particular is that, for me as an outsider, you know, watching you guys in action show up for week to week in Heroes Hype and things like the Open Division, it seems like it’s very much a personal journey for you specifically. You’re leading this team, you’re bringing your friends together, you’re over switching to a role that is very foreign from what you’re used to in a competitive scene. And I think that we’ve seen in a lot of ways the ups and downs of it.
H: I think you guys are coming out as a better team for it, but for you individually as a player, do you think this experience being on Flame is Lame has benefited you as both a player and a person?
S: As a person, I would say yes. As a player, I would also say yes. It’s just a matter of, this is just extremely hard for me. This has been the most stressful split of my entire career, and that includes all of the professional teams I’ve been on, like, those weren’t nearly as stressful (laughs). I, I don’t know. I used to shot-call for different teams, and that, I could not deal with. I would get so stressed out that I would beg somebody else to shot-call because it would stress me out to no end and then I wouldn’t perform properly. But tanking is like a whole other thing. And I was tanking and shot-calling when the team first formed, so I had to basically dust off the rust, which is a really bad way of saying not be rusty (laughs). Get rid of the rust on shot-calling as well as learn a brand new role, and it’s been such a struggle for me. Every single day my team is like, “you did this wrong, you did this wrong,” and I’m like “yeah, I know that now.” Now I have to go into my replays and I spend at least 2 hours of replays every night trying just to look at my own individual skill. And my team is so supportive of me, I love it so much. Legend even sent me one of game he thought Breeze from Fanatic played extremely well. He just said “put your camera on locked and then watch what Breeze does and just think about what he’s thinking the entire time” because Breezed is a fantastic tank player. And so, I just aspire to be one of those better tanks. And for what you said it’s a personal journey, I would also say just because of the tanking and the shot-calling and the leading this team, and blah-blah-blah; Yeah that’s a journey, but it’s also kind of a kind of last hurrah type of thing for me. I love competing, but I do know that my career has a time limit right now. I don’t know 100% when I’ll be done, but I really want to succeed and go out with a bang, so hopefully I will be able to do that.
H: Wow, so that means there’s a lot riding on the future and success of this team for you individually. I think that makes it all the more compelling story. For all those that will be cheering for you in the finals for Heroes Hype Tempo Storm Series, what would you say to them?
S: Flame is Lame.
S: But mostly I mean, I’m just, I’m so impressed that, actually, we even have fans to be fair. We’re kind of just a bunch of goobers and there’s some controversial figures on our team, mostly me and TR4PQU33N. Me because I have all that one online class thing, which is, not getting into that. I have a bunch of things that people dislike for me. TR4PQU33N was a dirty bug-abuser cause he’s really good at finding bugs, then he tries to perfect them in quick-match and he shows people. But he tries not to use it in Hero League and stuff, he won’t do it in ranked cause it’s messed up, and I also yelled at him. But also, there’s some controversial figures on our team, right? So, I’m really surprised that people are willing to back us and be like “We really like these guys and this is fun,” I also like your cat in the background Albert.
H: Rowboat in.
S: But I’m just so glad that people are supporting us, and I really hope that we don’t let you down. And I hope that I personally don’t let you guys down as well as the team itself, because I know a lot of it’s riding on my confidence per day, or my mechanics per day, my game knowledge per day. It fluctuates because I’m not comfortable in my role yet, so I really hope that I don’t let you guys down.
H: No man, I don’t think it’s possible for you to let anyone down, no matter how it turns out. I think yours is one of the most interesting and personal stories of all the Heroes of the Storm scene, from pro-level down. So, I always enjoyed seeing your evolution as a player. So, I can’t wait to see you out there and Flame is Lame, man.
S: Flame is Lame. Also, to the fans. Please don’t go into Hero League and flame people. Flame is Lame. It’s bad. If I see you, I’ll call you out.
H: You guys heard it here first. Alright, those are all the questions and innate points that I wanted to ask you. I think, I think you guys are ready, so just show up and play your game.
S: We just gotta show up and play our game. It’s all about consistency at this point. We know that we can be good, we just need to make sure that we’re good on game day.
H: There you go.
Flagg (F): Do you have a most memorable play?
S: Right, okay, so, the play that was probably the most memorable for me was the probably the one that is in the Heroes Hype trailer. I was on Stitches, which I really love to play even though I’m not fantastic at him yet, but I hope to get there. I was walking through mid lane on Sky Temple, and I over-extended at level 1, and I found the enemy team. I think I said in comms, “guys I think I found the enemy team.” So, I was basically booking it back to my gate. I honestly got to 1 HP on my character, I was about to die. I got behind the gate, the enemy team gave up and started walking away. I turned around and threw a hook through the gate to hit, I think it was Jin from Donkeys R Us, he was on Chen. I pulled him back to the gate and I think Dark came and cleaned up the kill. And I just really liked it because I was an idiot, and it worked out. So, and it looked really cool on stream.
S: I went back and watched it and was like “Ooh, that was really ooh. That was really good.” Except not, because the whole lead-up to it. The execution of the play was good, the lead-up to the play was bad. It’s probably my most memorable moment on this team so far.
F: Do you have any advice for others aspiring to form a competitive team?
S: If you’re aspiring to form a competitive team, it depends on whether or not you have the players or not already. If you have a group of five guys that want to create a team, my advice would be, it’s gonna suck for a little bit. You are going to lose, you’re not going to be top-dogs day one. You have to play together, you have to lose together, you have to grow together, that’s the only way to improve. If you win every single game against lesser opponents, you don’t learn anything. So, try to stay within your skill range. Try to find those teams that are near your skill-level, but a bit above you so you can start practicing against them. Once you beat them consistently, move on to slightly harder teams, and slightly harder teams, and slightly harder teams. That’s the only way to improve. And once you hit a point where you’re getting destroyed every single game, well it’s time to buckle down and think about why you’re losing. Why are you losing these games? Watch your replays. Replays are the most important thing in this game probably, and everyone hates doing them. Just because pros go “Oh, I gotta watch replays,” does not mean they enjoy it. They hate it. I’ll let you know right now that they hate watching replays, but it is mandatory in order to be successful at the game. Also, one other thing: you need to be able to take self-criticism, as well as criticism from others, because if you aren’t able to do that, then you will not perform well on any team.
Be on the lookout for additional interviews this week from SLICEBLADE of the 101st North Umberland Fusiliers as well as Vestige from Firm Handshake!
The Finals to Heroes Hype Tempo Storm Series 2 are quickly approaching. On August 2nd we’ll see eight teams duke it out for a chance at a community prize pool of over $600. Seven of those eight teams secured their position on Week 5, but two teams, 7th Empire and Bambooxuled, were tied for the 8th slot. A best-of-three tiebreaker game was held on Sunday the 23rd to determine who would go forward into the Finals.
Representing 7th Empire was Dreadnought, Bruneo, Gronmin, PUPKINSLARER, and Mochrie. Bambooxuled consisted of Allathonis, drakseye, Quickdraw6, Dscheibs, and Rexigon.
At the onset of the match, both teams were quick to go all mid. Staying highly mobile, they continuously poked at each other but neither side gained an upper hand. 7th Empire was quick to split-up afterward with four Heroes going bot and D.Va going top. Bambooxuled copied the movement, and Genji alone goes to contend with D.Va. During a hard push, D.Va sacrificed her Mech to Genji, but couldn’t retreat fast enough and gave Bambooxuled First Blood.
The first Shrine appeared on bot. Both teams quickly regrouped and traded damage during a dead-locked race for Shrine kills. Genji ran too far from his team and was burst down. D.Va was quick to activate a great Self-Destruct, which forced Bambooxuled away from the Shrine. With the first Punisher secured, 7th pushed their advantage. D.Va’s boosters knocked Diablo out of place, and already missing health, he was quickly killed. 7th secured bot Fort during the push, and despite their Chromie being killed from an impressive Diablo Charge/Flip combo, held a full level advantage at the 5-minute mark.
After some minor fights and lane clearing, the second Shrine activated on top. 7th Empire’s Uther and Chromie rushed from bot through mid to regroup, but four of Bambooxuled were quick to intercept. Although they downed Chromie, 7th Empire already had half their Shrine kills before being opposed. Tychus used his Odin and Bambooxuled retreated, giving 7th another Punisher almost entirely unopposed. After a Cocoon put Gul’dan in a dangerous position, 7th quickly melted him. Bambooxuled decided to retreat and forfeit their top Fort.
After a push on mid and bot, 7th Empire went after a camp. Bambooxuled saw them however, and moved to intercept. Ambushing them with a Medivh portal, they started a team fight. 7th turned things around by separating the enemy team with Cocoon and Self-Destruct. The confusion that ensued allowed 7th to kill Auriel easily and Diablo after a small chase. Using their advantage, 7th started capturing camps and gained a 2-level advantage over Bambooxuled.
The third Shrine was a repeat of the second: Tychus’ Odin forced Bambooxuled away and 7th secured their third-straight Punisher. When the Punisher reached the gates on bot, all hell broke loose. Both teams inflicted heavy damage, but 7th focused their attacks and picked off Bambooxuled one-by-one, leaving only Genji alive. Continuing their push, 7th reached the Core right as all of Bambooxuled respawned. Auriel quickly died before the 7th focused the Core. Bambooxuled couldn’t stop them in time and the first win went to 7th Empire.
Bambooxuled: Auriel, Malthael, Falstad, Cassia, Johanna
Repeating the first game, both teams went all mid, stayed mobile, and aggressively poked each other. Valla ran out of position and Bambooxuled focused her down for First Blood. After, an almost shot for shot replay happened when both teams placed four Heroes on bot and one on top.
The first Shrine phase began with both teams aggressively poking and Malthael fighting Thrall on top. Bambooxuled maintained Shrine presence throughout and their Malthael took down Thrall. 7th Empire’s Stitches peeled off to go keep a presence in mid and stopped Falstad from summoning the Dragon Knight. When Valla died on bot however, Cassia went mid to force Stitches away long enough for Falstad to summon the Dragon Knight.
Bambooxuled then pushed all three lanes. Falstad used the Dragon Knight to destroy the Gate and Towers before the first Fort in mid, but nothing more. Meanwhile, three of Bambooxuled heavily damaged the Gates and Towers of bot before they retreated. Quick to counter-attack, three of 7th Empire went for the bot camp. Aware of this, Bambooxuled ambushed them right as the camp died. Though evenly matched, 7th retreated and forfeited the camp capture.
Leading to the next Shrine phase, both teams stayed mobile and applied lane pressure wherever they could. Although severely out of position to contest the Shrines at first, four of 7th Empire’s Heroes regrouped to team fight on bot while Thrall and Malthael fought on top. Coming from mid, Falstad waited unseen until he unleashed a Mighty Gust that displaced 7th Empire on bot. Valla immediately died while Falstad chased and killed Stitches.
Falstad went alone to secure the Dragon Knight again, but Thrall was waiting for him in the nearby Brush. With a great root, Thrall killed Falstad before his team could help. They were also too late to secure the Dragon Knight because Malfurion captured bot Shrine.
All of 7th Empire pushed top and ambushed Malthael. After killing him, they quickly captured the Shrine and pushed the lane. Thrall peeled off alone to attack mid. While this happened, three of Bambooxuled secured bot Shrine and then they too pushed lane. After Bambooxuled destroyed bot Fort, both teams retreated at the same time.
Seemingly tired of the up and back gameplay of the Shrines, 7th Empire went mid. With both Shrines secured, Bambooxuled made a move for the Dragon Knight. Thrall snuck off during this and captured top Shrine. The absence of Thrall convinced Bambooxuled to start a fight before he returned. They failed however, and as soon as Thrall returned, Stitches landed a hook on Cassia. 7th Empire unleashed heavy AoE damage, outright killing Cassia and severely hurting Johanna and Malthael. Bambooxuled retreated, but Johanna died after she was hooked too.
Using their advantage, 7th secured the Dragon Knight and destroyed the first mid Fort. They moved to bot, but were forced back. Stitches and Malfurion died during the retreat and Bambooxuled counter-attacked on bot. 7th Empire forced them back, but lost Valla and Thrall with no kills of their own.
Back at full strength, both teams captured a camp on bot and pushed the lane. When Malthael pushed too far ahead, Stitches hooked him. A stasis saved him for a second, but he died almost immediately after. 7th chased the rest of Bambooxuled and killed all but Falstad.
Shrines activated during this and 7th quickly secured both. While Thrall summoned the Dragon Knight, the rest of 7th destroyed the first bot Fort. Thrall headed to bot and another team fight broke out. 7th absolutely dominated the fight when Thrall simply punted Heroes of Bambooxuled away with the Dragon Knight. They easily picked up two kills and destroyed the final Fort on bot.
The next few minutes saw 7th Empire securing every single camp before the Shrines activated again. Thrall went alone to the top Shrine while everyone else went bot. He quickly secured the Shrine and headed bot while Bambooxuled forced a team fight. Thrall was quick to ambush from the rear and chaos ensued. Both teams dealt immense damage, but Malfurion’s heal kept the 7th going. Bambooxuled couldn’t sustain themselves and retreated after Auriel died. Valla used her speed to stop the retreat and killed Malthael, but died shortly after. Due to Valla’s pursuit and a good hook by Stitches, 7th caught up and aced Bambooxuled. They quickly pushed onward and secured not only the Core, but their place in the Playoffs.
Heroes Hype Finals Standings
With the last team decided for the Finals, there is a bye-week before they clash on August 2nd. First to last in current standings are: Firm Handshake, TQ, Flame is Lame, 101st North Umberland Fusiliers, Imported Support, East Coast Revolvers, The New Guys, and 7th Empire. For a more in-depth look at the standings, go to our Standings page.
It seems the last two weeks have given the amateur Heroes of the Storm meta time to even out a little bit. After high value targets like Uther and Genji are picked or removed, the rest of the choices in the Assassin and Support field are spreading out. The same goes for the Warrior role with a closer top three than we have seen in recent memory. Throw a new balance patch into the fray and we should see a small shift in ever-changing meta.
Note: The following statistics are based solely on the games streamed during the HGC Open Division and Heroes Hype tournaments from July 15th until July 27th. 55 games were analyzed for this article, thus serving as a slice of the overall amateur meta.
For the first time in recent memory Anub’arak was not the most contested Warrior in drafts, giving that title to the Terror of Darkshire: Stitches. The Abomination came in at a 76% participation (31 games played, 11 games banned) and ended up with a 58% win rate. Anub’arak was close behind at 71% participation (28 games played and 11 games banned) but his win rate was an even coin flip.
Rounding out the top choices for Warriors were Dehaka (65%) and Arthas (53%). The most common Warrior composition over these two weeks was using Dehaka as a secondary global Warrior in addition to Stitches, Anub’arak or Arthas. Keep an eye on Chen’s Fortifying Brew and Muradin’s health buff over the next two weeks as possible tanks to disrupt the meta.
Genji continues to dominate the first round of bans, being taken away in 39 games over the last two weeks and only playing in 15. At 98% participation, Genji only missed out on 1 of the 55 games analyzed, which remains an incredible feat. We should have a good indicator of how effective the balance patch nerfs are as soon as Wednesday August 2nd during the HeroesHype Tempo Storm Series 2 Finals.
Greymane held onto the #2 spot at 84% (40 games played, 6 games banned). However, the rest
of the Assassins field completely spreads out after the top 2. Malthael and Valla came in at #3 and #4, but their win rates aren’t very attractive (36% and 26% respectively). The hero to watch in the coming weeks may be Lunara who was banned in 7 games and out of the 11 games she played in, she was on the losing team only once.
Shocking no one, Uther is still the highest target for Support at 98% participation (32 games played, 22 games banned). Landing Uther on your team didn’t mean success though, as the Paladin sat ended up with an even 50% win rate over the last two weeks. Tassadar also continued to be a favorite at 89% participation (28 games played, 21 games banned).
Auriel held onto the #2 healing spot, but dropped 4% over the last two weeks (from 82% to 78% participation). A majority of the time Auriel was paired off with another healer or a shielding Support (Tassadar/Medivh). Additionally, Rehgar and Malfurion appeared in just over half of the games, often as a solo Support. They both ended with 50% win rates.
Stukov was only allowed in the HGC Open Division Bonus Cup, appearing in 13 out of the 20 games streamed at a 44% win rate.
Finally, Xul’s rework seems to be quite effective in the right hands. While he was not banned, he was played in 13 games over the course of the last two weeks and achieved a 69% win rate. I believe these numbers will hold steady for the hard-hitting Specialist, as it takes the right situation to warrant a pick.
Last Saturday, the top 8 amateur teams from the four Bloodlust Open cups competed to earn their spot in Arcane8’s Bloodlust 2017 tournament, held on July 28th – July 30th. Hold it Down and Donkeys “R” Us qualified as the two amateur teams joining the ranks of 6 HGC Pro teams: No Tomorrow, SuperStars, Tempo Storm, Gale Force eSports, Team Freedom and Roll20 esports.
The final week of the Heroes Hype Tempo Storm Series 2 took place on Wednesday, which was the final chance for teams to earn points and qualify for next week’s Series Finals. The top eight teams from this season will compete on Wednesday July 26th to win a slice of the community raised prize pool of over $600. Don’t forget that this is your last week to contribute to the prize pool by redeeming a free $1 coupon on the tournament’s Matcherino page, using the code “hhtempo2”!
Imported Support and Team Numerics qualified for the Week 5 Finals. Imported Support had previously won Week 4 and featured Drated, FZIgnition, SpecialTea, SwabsMcGoo and TheAware. Team Numerics is a newcomer in the Heroes Hype scene and was made up of Siruis, Caesersalad, ViN, Milk and FlyestRaven.
Game 1 – Tomb of the Spider Queen
Team Numerics: Johanna, Uther, Malthael, Alarak, Greymane
Using aggressive rotations and constantly catching Imported Support off guard, Team Numerics took an early lead with 8 kills in 5 minutes. Team Numerics relied on heavy burst damage from Greymane, Alarak and Malthael, and early on their plan was panning out beautifully:
Despite their slow start, Imported Support came back in a big way after Level 10 by destroying all three Forts with a single WebWeaver turn in. This opened up the map for Imported Support and allowed a second turn in and even more macro pressure. A major turning point for Game 1 came on a 16-14 team fight where Imported Support cleanly killed 3 heroes and reaped two Keeps as the reward:
While Drated’s flanking position was crucial to the team fight above, you haven’t seen their skill on Li-Ming until you watch the final team fight of Game 1, securing the victory for Imported Support:
Game 2 – Infernal Shrines
Team Numerics: Anub’arak, Auriel, Medivh, Valla, Malthael
Like Game 1, Infernal Shrines showed us the different skill levels between the two teams in Finals. Imported Support took an early lead due to their strong wave clear and macro game while Team Numerics impressed with solid team fights:
Unfortunately for Team Numerics, fights like that wouldn’t be enough. With the help of a Punisher, Imported Support destroyed the top Keep and swept down taking the middle and bottom Keeps as well. Left defenseless and nearly 3 levels behind, Team Numerics met an lamentable end:
Imported Support won Week 5 of the Heroes Hype Tempo Storm Series 2 by defeating Team Numerics 2-0. This was their second championship in two weeks.
If you missed Week 5 of the Heroes Hype Tempo Storm Series 2, the video can be viewed below:
Be sure to check out the Series 2 Finals next Wednesday, July 26th at 6 PM PDT! The following 8 teams will be competing in the Series 2 Finals:
Firm Handshake (23 points)
TQ (18 points)
Flame is Lame (17 points)
101st North Umberland Fusiliers (17 points)
Imported Support (16 points)
East Coast Revolvers (13 points)
The New Guys (12 points)
The eighth slot will be determined by a tiebreaker match between Bambooxuled and 7th Empire as they were tied at 11 points. This best-of-three tiebreaker match will take place at 6 PM PDT on Sunday July 23rd. If it is casted, more information will be made available on the Heroes Hype Twitter page.
This week saw some large shifts in the amateur Heroes of the Storm meta in nearly every role with the decline of Anub’arak and Dehaka as well as the continued rise of both Malthael and Auriel. Tuesday brought us the Stukovpatch, introducing a new Support, large changes to Xul and nerfs to everyone’s favorite bug.
Note: The following statistics are based solely on the games streamed during the HGC Open Division and Heroes Hype tournaments as well as Division 1 Chair League games. 44 games were analyzed this week, thus serving as a slice of the overall amateur meta.
Anub’arak looks to be relatively squashed after the Stukov patch was released this week. While he saw an 82% participation rate over the course of the week, he dropped off sharply in games played on the current patch. Of the 12 games played after his basic attack, health, and Cocoon nerfs, he only appeared in 3 and was on the losing team each game.
Dehaka also continues to slip with a 45% participation rate, appearing in 15 games and banned in 5 others. The one Warrior that teams wanted to land this week was Stitches who was played in 28 games this week with a healthy 71% win rate.
It’s no shock that Genji is still the go-to for Assassins with a 95% participation rate this week (17 games played, 25 bans) and a 64% win rate for those teams lucky enough to snag the ninja. Malthael was the second most prioritized Assassin, appearing in 13 games and banned in 21 other games. Greymane was close behind with a 70% participation rate (25 games played, 6 bans).
There were some other interesting moves on the Assassins front this week with Kael’thas rising from the ashes to be played in 12 games and banned in 6 others. Addtionally, Li-Ming was played in 17 games with a shockingly low 18% win rate.
Uther continued his reign as the top Support this week with a 94% participation rate, but only won 40% of the games he was played in. Stukov will likely be going viral in two weeks when he is allowed in the HGC Open Division as well as the Heroes Hype Tempo Storm Series 2 Finals.
Auriel is steadily giving hope to the Support role with an 82% participation rate this week (24 games played, 12 games banned) and an even 50% win rate. Finally, Tassadar finished off the top 3 by being played 13 times and banned out 21 in 21 other games.
One other note of interest, North America seems to be feeling the aftershocks of Korea’s crush on Cho’gall. The two-headed ogre was played in 6 games this week and banned (in some form) in 4 others. While it’s a fun experiment, it doesn’t seem to be panning out for teams who choose Cho’gall as they saw only a 33% win rate.
The HGC Open Division gives the best amateur Heroes of the Storm teams a chance to challenge professional teams in the Crucible later this phase. To earn that opportunity, amateur teams compete in regular Open Division tournaments to earn points. The second Open Division tournament was held on Monday and Tuesday of this week. However, due to communication issues with the tournament this week, GosuGamers has announced that an eighth cup will be added to the schedule at a later date. Amateur teams will want to pay attention to the recently added tournament for an additional chance to earn their team points and qualify for the Phase 2 Playoffs.
Hold it Down returned to the Grand Finals this week looking for redemption, with Imported Support hot on their heels to re-establish their Phase 1 success. Competing for Hold it Down was ishbOO, Arthelon, McIntyre, Khroen and BBJ while Imported Support had Drated, FZIgnition, SpecialTea, SwabsMcGoo and TheAware.
For Game 1 on Infernal Shrines, Hold it Down held intense pressure on Imported Support using a double support composition featuring Uther and Malfurion. BBJ built Malfurion heavily into Moonfire which added that needed extra damage once ishbOO landed a hook and Arthelon followed up with an Uther stun. After an extremely slow start during Game 2 on Sky Temple, Imported Support was able to turn the game around after a clutch Boss play while two levels down. Imported Support won Game 2 and forced a final map in the matchup. Despite lengthy team fights with very few deaths, Hold it Down emerged victorious in what was essentially a war of attrition during Game 3 on Towers of Doom. Khroen’s immense damage on Cassia helped distract Imported Support and buy BBJ time to consistently secure Altars with Brightwing’s global to rejoin the team.
Hold it Down won the HGC Open Division Cup #2 by defeating Imported Support 2-1.
If you missed the HGC Open Division Cup #2, the videos can be seen here:
The next HGC Open Division Cup will begin at 6 PM PDT on July 24th, 2017.
Heroes Hype Tempo Storm Series 2 Week 4:
Wednesday brought us Week 4 of the Heroes Hype Tempo Storm Series 2, where the level of amateur Heroes of the Storm competition continues to grow fiercer. 26 teams competed this week to earn points and secure their place in the Week 6 Finals and a chance to win a slice of the growing community prize pool. There’s still plenty of time to contribute to the prize pool by redeeming a free $1 coupon on the tournament’s Matcherinopage, using the code “hhtempo2”!
Imported Support and 101st North Umberland Fusiliers qualified for the Week 4 Finals. Imported Support already had a busy week placing 2nd in Tuesday’s HGC Open Division Cup and featured Drated, FZIgnition, SpecialTea, SwabsMcGoo and TheAware. 101st North Umberland Fusiliers was comprised of Jin, ElhayM, LzGaMeR, SLICEBLADE and Pichante.
Game 1 – Infernal Shrines
101st North Umberland Fusiliers: Tyrael, Uther, Genji, Malthael, Lunara
Imported Support led Game 1 for the first 8 minutes as 101st North Umberland Fusiliers played passively to avoid FZIgnition’s hooks on Stitches. 101st turned the game around with this well-executed team wipe:
After this first full brawl, Imported Support didn’t stand a chance in team fights due to their composition relying so heavily on blowing up a single target and Uther’s Divine Shield countered that. Take this save on Malthael for example:
After looking like they were down and out, Imported Support made an astounding turnaround 23 minutes into the game by simply outlasting 101st in an extended fight:
Despite their team fighting dominance, the 101st North Umberland Fusiliers faltered late, allowing Imported Support to win Game 1.
Game 2 – Battlefield of Eternity
101st North Umberland Fusiliers: Diablo, Rehgar, Tassadar, Tracer, Li-Ming
Imported Support: Stitches, Dehaka, Li Li, Auriel, Cassia
I hope you are ready for adventure, because Game 2 was full of it, including the elusive Li Li pick by Drated on Imported Support! Li Li and Auriel played large parts in a blinding team composition utilizing Cassia as the primary damage dealer. Game 2 began with nonstop action which led to one of the closest Immortal races possible:
Throughout the tournament, FZIgnition played a dangerous Stitches, which likely should have prompted more teams to ban the hero instead of dealing with deadly accuracy. These hooks helped set up the blinding damage and secured Imported Support the win in Game 2:
Imported Support won Week 4 of the Heroes Hype Tempo Storm Series 2 by defeating 101st North Umberland Fusiliers 2-0.
If you missed Week 4 of the Heroes Hype Tempo Storm Series 2, the videos can be viewed below: