HeroesHype Amateur Series Week 81 Recap – August 16th, 2017

This week saw another great Amateur Series take place between 14 teams. New and old teams competed, including WhoIsThisTeam, winners of last week’s Series. If you and your friends want to compete, there’s no better time than now! Visit our Battlefy page here and join in on the action!

As usual, this recap focuses on the top two teams of the Series. Last week’s winners, WhoIsThisTeam, made another great showing and reached the finals again this week. Their roster was: Faatz, Sirius, Liamsterz, edwardtorres, and SheezyDeezy. Their competition was Team Numerics, whose roster was: Caesarsalad, FlyestRaven, ViN, Jougonaut, and fasdfasdzzxx. A look at the entire series’ brackets can be seen here, but without further a do, let’s get into how these two teams fared.

Game 1 – Dragon Shire

Team Numerics – 1st Pick

Bans: Stitches & Genji

Heroes: Tassadar, Valla, Arthas, Rehgar, Illidan

WhoIsThisTeam – 2nd Pick

Bans: Auriel & Stukov

Heroes: Dehaka, Uther, Greymane, Falstad, E.T.C.

The game opened with both teams doing lane rotations to press any possible advantages. When Tassadar went from mid to top to help his Illidan fight Dehaka, Falstad wasn’t far behind.  A 2v2 fight broke out with Falstad and Tassadar falling at the same time for an even trade, which brought the game’s First Blood(s).

First Shrine Phase was the the normal up and back damage trading with both teams trying to pull ahead. Team Numerics had a very close opportunity to seize the Dragon Knight that led to an intense fight in mid:

The fight for the Shrines continued, though. Minor fights took place across the lanes and take-downs against Rehgar and Illidan put WhoIsThisTeam ahead. That advantage helped for the team fight that finally happened on bot:

Tassadar wasn’t able to escape after that fight either, which gave WhoIsThisTeam the time they needed to capture both Shrines. After a Mighty Gust by Falstad, Greymane picked up the first Dragon Knight. Their push in mid destroyed the Fort, but Team Numerics rallied for a counterattack:

E.T.C. barely escaped, but that fight showed Team Numerics superiority in concerted team fights. That definitely showed in the next Shrine Phase when they made a 5 man push on bot:

Rather than fully focus on the Shrines, Team Numerics used their team fight win to push bot and destroyed the Fort. After some lane rotations, they had both Shrines captured but no one in mid to pick up the Dragon Knight. When Dehaka contested bot Shrine, Team Numerics came in force to stop him and another team fight broke out. No deaths occurred, but Team Numerics came out on top and pushed mid. Another team fight broke out there, this time with deaths:

Team Numerics went straight for the Shrines after and contested both. Dehaka attempted to contest bot, but Team Numerics was ready for him and easily gained another kill and their level 20. Illidan rotated from top, picked up the Dragon Knight, and then went down to bot. Team Numerics easily destroyed bot Keep, and then rotated to mid. Dehaka respawned however, and helped his team to push back Team Numerics. Team Numerics rotated afterwords to bot and hid in brush where they attempted to spring a trap:

Playing against the odds, Team Numerics went back for more with only 3 Heroes to kill Uther. The rest of WhoIsThisTeam wouldn’t let this slide though, and finished off the rest of Team Numerics. Meanwhile, Illidan respawned and Tassadar wasn’t far behind him. WhoIsThisTeam went all-in and pushed the core. Tassadar shielded the core though, and Illidan picks off WhoIsThisTeam one-by-one with the help of Core splash damage:

At that point, four of Team Numerics’ Heroes were alive and they went straight for WhoIsThisTeam’s Core. With absolutely no resistance, their victory was assured. A heart-crushing defeat for WhoIsThisTeam, but with little time to reflect on any errors, they went straight into Game 2.

Game 2 – Towers of Doom

Team Numerics – 2nd Pick

Bans: Dehaka & Lunara

Heroes: Valla, Tassadar, Rehgar, Leoric, Chen

WhoIsThisTeam – 1st Pick

Bans: Abathur & Stukov

Heroes: Auriel, Stitches, Uther, Xul, Gul’dan

The beginning of the game saw both teams poking in mid before the eventual split and lane rotations. WhoIsThisTeam favored rotations to attempt to pick up a kill while Team Numerics only rotated to respond to their opponent’s pressure. Xul versus Chen on top was a perfect example of this. Xul was slowly chipping away at Chen, so Leoric rotated top to help and gained First Blood for Team Numerics.

Shortly after, first Altar Phase began. Due to dropping Xul on top, Team Numerics came out ahead in Altars. Lane rotations continued as usual until Team Numerics attempted to invade a camp on bot where things didn’t go as planned:

Team Numerics licked their wounds after that failed invasion and continued their normal rotations. As the next Altar Phase began, both teams converged to the lone Altar. Although prolonged, a fight did break out there:

After some small lane rotations and Leoric coming back, WhoIsThisTeam pushed bot. They came out ahead on the team fight there, but neither team gained any kills. WhoIsThisTeam did destroy the Gate and Towers there, though. Meanwhile, Xul and Chen both rotated to mid and started poking each other there. Leoric rotated in and helped pick up the kill on Xul before a team fight broke out:

Team Numerics’ Ace allowed the guaranteed pick-up of the third Altar Phase for a 32-24 Core and full level advantage. WhoIsThisTeam respawned shortly after and lane rotations resumed as normal.

As the next Altar Phase began, Xul and Leoric did an even trade on top while WhoIsThisTeam retreated from a push on bot. Leoric’s ghost phase ended just in time to help interrupt the retreat, and Team Numerics dropped the enemy Stitches while securing the Altar for a 12-point Core advantage.

While Xul continued to rotate through lanes, the rest of WhoIsThisTeam resumed their push on bot. They finally picked up the Keep on bot and gained extra Altar damage right as the next Altar Phase began its countdown. This Altar Phase had two Altars on top and one in mid. Chen went for mid and barely escaped a 1v5 with his Barrel. Meanwhile, Rehgar and Uther secured an Altar for each of their teams with one still being open for the taking. WhoIsThisTeam ultimately secured the last Altar, but not without Leoric failing to intervene, which granted them another kill.

After killing the enemy Leoric, WhoIsThisTeam pushed for Boss,  but Team Numerics moved to intervene. A team fight broke out, but doesn’t end how you would think:

Team Numerics said “thanks for the idea,” and wipe the boss off the map for a 19-13 Core advantage. They rotated right after to secure their bot Keep again, but are caught by the fulled respawned WhoIsThisTeam. Leoric dropped in the fight, and WhoIsThisTeam pulls out for the next Altar Phase. Leoric pursued them as a ghost though, and put himself in position to contest an Altar:

WhoIsThisTeam secured one altar before that fight, but Leoric secured the second one, putting the game at 15-9, Team Numerics advantage. Team Numerics was quick to finally secure their bot Keep and pushed on to gain the enemy Keep as well. WhoIsThisTeam respawned and immediately secured their bot Keep before ambushing part of Team Numerics in mid. Both teams went all-in and a team fight broke out:

Team Numerics secured mid Keep after the fight and went straight for bot Keep as well. After securing bot Keep, Team Numerics had full control of the battlefield and shortly after won the game.

With their second win, Team Numerics won HeroesHype Amateur Series Week 81. Both games could have gone either way at pivotal points, but ultimately Team Numerics came out on top. Those are the kinds of games that are great to watch and we’d like to thank not only those two teams, but all the other teams that competed this week. A special thanks goes out to Halorin and InVerum for their, as always, great shot-by-shot game casting. Thanks to all those that tuned in to watch as well, we hope to see everyone again next week. A full stream of the Series can seen on our Twitch account here.

HeroesHype Amateur Series Week 80 Recap – August 9th, 2017

With HeroesHype Tempo Storm Series 2 coming to a close, we are back to our normal, weekly amateur matches. Any number of teams are welcome to compete, and it’s a great platform for those teams to practice with. Each match is winner-take-all until the best two teams compete in a best-of-three match.

Seven teams participated, but it came down to a face-off between RIP The Dream and WhoIsThisTeam. RIP The Dream consisted of: i2ival, Blades, AEtherFoG, popo, and LtDan. WhoIsThisTeam was represented by: Faatz, SheezyDeezy, Liamsterz, ThreeDaThird, and edwardtorres .

Game 1 – Dragon Shire

RIP The Dream – 1st Pick

Bans: Dehaka & Lunara

Heroes: Uther, Valla, Brightwing, Johanna, Chen

WhoIsThisTeam – 2nd Pick

Bans: Auriel & Illidan

Heroes: Tassadar, Stitches, Greymane, Malfurion Falstad

WhoIsThisTeam immediately started the game on an aggressive note. Unable to find RIP The Dream in the opening seconds of play in, they went to engage when they showed up on bot. After some lane changes and a team fight in mid with no deaths, RIP The Dream cycled back to bot. Their Johanna strayed too far behind though and was caught by a Stitches hook, leading to First Blood for WhoIsThisTeam.

When first Shrine Phase kicked off, WhoIsThisTeam immediately captured the shrines and the Dragon Knight. Split pushing, they were able to destroy the first Gate and Towers for both bot and mid. The next few minutes were uneventful with both teams taking camps and trying to push across multiple lanes.

Second Shrine Phase began with WhoIsThisTeam attempting to capture the Dragon Knight as quickly as the first time. RIP The Dream is prepared though, and caught Stitches with a body-block on bot, securing both the shrine and a kill. After several lane changes and deaths on both sides, WhoIsThisTeam finally secured the Dragon Knight.

Chen attempted to stop the Dragon Knight capture, but was caught and immediately killed. Pushing mid, they quickly destroyed the Fort and destroyed the Gate and Towers of the Keep. Time still left on the Dragon Knight, they cycled to bot to finish off the damaged Fort there. Using their momentum, they continued their push after the Dragon Knight goes down:

Lane changes and minor lane pushes led up to the next major fight. After securing Camps on bot, WhoIsThisTeam moved top to push while their camps pushed bot. The inevitable team fight quickly broke out:

Coming out on top of the team fight, WhoIsThisTeam easily secured Dragon Knight. Pushing through the hole the camps made on bot, they immediately focused the Core and won the first game.

Game 2 – Infernal Shrines

RIP The Dream – 2nd Pick

Bans: Dehaka & Lunara

Heroes: Chromie, Uther, Anub’arak, Malthael, Rehgar

WhoIsThisTeam – 1st Pick

Bans: Tassadar & Greymane

Heroes: Auriel, Cho’Gall, Xul, Falstad

RIP The Dream started the game on the aggressive side, using multiple lane switches to attempt to pick up First Blood. They were unsuccessful though and both teams poked at each other until first Shrine.

An outnumbered Rehgar was taken down right as the shrine activated, putting RIP The Dream with a possible disadvantage on first Shrine. WhoIsThisTeam’s Xul went to farm xp however,  placing both teams on equal ground again. RIP The Dream slowly pushed their way into the Shrine, and ultimately secured the first Punisher.

The Punisher only destroyed the Gate and a Tower on bot though, while Xul single-handedly did the same damage to top. He wasn’t ignored however, and was killed later during a lane change.  Before his death, Xul had secured a few Camps that RIP The Dream were forced to stop in lane. That distraction put them out of place for the next Shrine, which WhoIsThisTeam secured without resistance.

The Punisher allowed them to push all the way to the Gates of mid’s Keep. Surprisingly, there was no team fights during the push, but there was one shortly after:

RIP The Dream was forced to lick their wounds after that fight, while WhoIsThisTeam picked up bot Fort. The next Shrine activated on top and all of WhoIsThisTeam headed top except Falstad. He is caught and killed in mid, giving RIP The Dream a Hero advantage for the Shrine fight:

Despite their disadvantage, WhoIsThisTeam winning the team fight allowed them to farm Shrine kills to 39/40. After their team regrouped, they summoned the Punisher and pushed top. A fight for the Keep quickly broke out:

Instead of risking a Core fight, WhoIsThisTeam moved to mid to take down the Gate there. Afterwards, they picked up Camps to provide a distraction during the next Shrine. RIP The Dream killed the Camps however, and made it to the Shrine in time for a fight:

WhoIsThisTeam had the advantage in kills though, and Cho’Gall continued racking up Shrine kills with his bombs at a distance. At the last second, he dove in and stole the Punisher. Falstad flew in and saved Cho’Gall with a gust, but he was cocooned and killed after. The Punisher allowed a big enough distraction that WhoIsThisTeam freely farmed Camps. Using the Camp lane pressure, they destroyed bot Keep before retreating for the next Shrine.

All of RIP The Dream went to the Shrine while WhoIsThisTeam split their team between the Shrine and a Core push. When the Core came under attack, RIP The Dream attempted to Hearth back, but Cho’Gall and Auriel interrupted their channels. Falstad and Xul were able to quickly destroy the Core and secure the win for WhoIsThisTeam. With their second win, WhoIsThisTeam takes home the Week 80 title.


Amateur Meta Trends: July 28th – August 10th

While we are a few weeks away from seeing Garrosh attempt to throw his way into the competitive meta, we still have time to see the Assassins field shift with a new priority damage dealer. A few Supports are sitting at an abysmal win rate, and a certain ogre-magi keeps poking his heads into the amateur scene. It’s time to see where the amateur Heroes of the Storm meta is!  

Note: The following statistics are based solely on the games streamed during the HGC Open Division and HeroesHype tournaments from July 28th until August 10th. 42 games were analyzed for this article, thus serving as a slice of the overall amateur meta.


We haven’t seen much change over the last month or so when it comes to Warriors: Anub’arak, Stitches, Dehaka and Arthas have been high priority targets and that hasn’t changed over these 42 games. Anub’arak couldn’t be kept away from the top spot for long, taking the crown back from Stitches over the last two weeks with an 81% participation rate. Dehaka boasted a 73% participation rate, Stitches was at 69% and Arthas at 55%.

The more interesting story for the last two weeks was the glimmer of resurgence from the old “staple” tanks: Johanna, E.T.C. and Muradin. While each of these Warriors only appeared in 8 or fewer games, it’s certainly refreshing to see some old favorites.


The major shakeup over the last two weeks has been Genji’s declining participation. In fact, Greymane has taken over the role of most picked assassin at 74% (25 games played, 6 games banned) shooting past Genji’s 69% (12 games played and 17 games banned). It looks like the recent changes are settling Genji into a more balanced place and stabilizing the meta a bit.

In fact, the Assassins field seems a little more spread out over the last two weeks with Illidan seeing more action (18 games played, 8 games banned) and Lunara rising 18% to be a part of half of the streamed games the last two weeks. Finally, interest in Malthael seems to have dropped like a rock as he plummeted to 14% participation, and lost all 3 games he played in.


While it may not seem like a large shift at face value, Uther dropped from 98% participation two weeks ago to 90% (32 games played, 6 games banned). He remains the #1 pick for Supports, but Auriel is closing that gap quickly at 88% participation, which is a 10% jump from two weeks ago. Auriel also hosts a better win rate (65%) than Uther’s 53%.

Despite being available for amateur competition over the last two weeks, Stukov was only picked up in 7 of the 42 games and showcased a dismal 14% win rate. Brightwing also held a dangerous 15% win rate over the 13 games she played in. Finally, Tassadar keeps hanging in there with 86% participation (17 games played, 19 games banned).


As I mentioned two weeks ago, Xul can be a dangerous asset in the right hands and the right situation. This criteria seemingly wasn’t met this week, as the Necromancer was on the losing team 5 out of the 6 games he was played in. Additionally, Cho’Gall keeps daring to make more waves in the amateur scene with a 31% participation rate (4 games played, 9 games banned). The two-headed ogre was even on the winning composition for the Grand Finals of the HeroesHype Amateur Series Week 80 tournament.

Heroes Hype Tempo Storm Series 2 Finals Recap – August 2nd, 2017

Heroes Hype Tempo Storm Series 2 has come and gone already. Wednesday saw five weeks of hard work for our eight finalist teams come to fruition as they met in the Nexus to do battle for the Community-Driven Prize Pool of $1012. Unfortunately, one of our original finalist teams, TQ, had to drop out of the tournament. To account for this, Bambooxuled, a team who had fought and lost for a spot in the finals through a tiebreaker, was brought back in for a second chance.

The finals deviated from how the weekly matches were played, in that every round was a best-of-three match. The eight competing teams were: Firm Handshake, Bambooxuled, Imported Support, East Coast Revolvers, Flame is Lame, 7th Empire, 101st North Umberland Fusiliers, and The New Guys. For a better look at how the Brackets for the Finals turned out, visit our Battlefy page here.

As usual, all rounds were played concurrently, so sadly not all matches were covered. Our great casters Halorin and Kala were there for play-by-play calls on the games that were covered, and you can rewatch those matches in their entirety here.

After a great effort by all the teams, Imported Support and 101st North Umberland Fusiliers fought their way to the finals. Imported Support had won every game so far and 101st  lost only one game to Flame is Lame. In the end, Imported Support won the Finals and remained undefeated throughout. Congratulations to them and all teams that participated, it was a pleasure to have you all compete in Heroes Hype Tempo Storm Series 2 and we hope to see you all in the future. Without further ado, here’s the Finals Recap.

Game 1 – Sky Temple

Imported Support – 1st Pick

Bans: Uther & Malfurion

Heroes: Illidan, Rehgar, Auriel, Gul’dan, Stitches


101st North Umberland Fusiliers – 2nd Pick

Bans: Dehaka & Lunara

Heroes: Abathur, Genji, Brightwing, Arthas, Anub’arak

Initially, both teams split evenly across the map with one Hero in top and two each in mid and bot. 101st changed things quickly by becoming mobile and frequently changed lanes. Their strategy worked and allowed them a 5-1 Hero kill lead three minutes in. However, Imported Support stayed busy during this and focused on capturing Temples. After they captured both initial Temples, the teams were even in experience. Imported Support continued their focus on Temples when the third one activated. Although their Stitches was forced out at first, Imported Support regrouped and attacked in force with devastating effect:

The kills, structure damage, and winning the team fights in that hectic minute of play quickly turned the tide of the game. Using the boss and the remainder of the Temple shots, even more structure damage was dealt by Imported Support. Their efforts put them at a great advantage by placing them a level and a half above 101st. Continuing their almost single-minded effort at destroying structures, Imported Support gathered on bot with four Siege Giants where they destroyed even more structures, but weren’t able to reach the Keep.

The next few minutes saw both teams juggling control of the Temples and no fights other than minor pokes and harassments. 101st attempted to force a fight to regain momentum, but Imported Support simply walked away. Even with a push on top that resulted in the destruction of 101st’s Keep, no real fights broke out.

That all changed as both teams positioned themselves to fight the Boss again. Stitches walked off by himself and inadvertently started the fight:

Imported Support pushed straight from there for the Core and picked up the first win of the match.

Game 2 – The Cursed Hollow

101st North Umberland Fusiliers – 1st Pick

Bans: Auriel & Arthas

Heroes: Illidan, Abathur, Stitches, Genji, Malfurion


Imported Support – 2nd Pick

Bans: Tassadar & Rehgar

Heroes: Dehaka, Uther, Anub’arak, Greymane, Medivh

Whether it was momentum from the last game or a change of tactics, Imported Support immediately began the game on the offensive on top. Although they missed the hopeful kill on Malfurion, they knocked down a tower within the first minute, setting the pace of this game.

The aggressive plays picked up on both teams as they continuously harassed each other. Surprisingly, no takedowns occurred all the way to the first tribute phase. The only takedown was against Malfurion who became separated and killed, but much of the tribute was the same aggressive poking.

Imported Support continued last game’s strategy of applying pressure to lanes, thereby forcing 101st to come engage. A top push started taking a bad turn for Imported Support’s Uther, but with great protects and portals, they came out ahead:

Top Keep fell with that push as well, putting Imported Support a full level ahead of 101st. Both teams weren’t shy after their last fight and come into position as the next Tribute appeared. Stitches ran out to force Imported Support to engage in a team fight, and they replied in force:

Imported Support attempted to take Boss afterward for the scary combo of two tributes and an active boss, but were forced off. Uther was too slow to run away and gets taken down shortly after. Meanwhile, Dehaka almost gets taken down in mid as well, but Medivh saved him with a great portal.

With such a deficit already, 101st needed to win the next fight for tribute. As it appeared, both teams were quick to engage and an insanely long fight occurred where damage was thrown everywhere:

The game isn’t decided yet though. Imported Support pushed forward with the Curse, but found themselves on the receiving end this time:

Anub’arak continued his bot push during the Curse, but he also falls from being caught too far out. By then, Imported Support had respawned and immediately avenged Anub’arak with a Genji and Malfurion takedown. With the momentum back on their side, Imported Support quickly took down their Boss. 101st was aware of this and started fighting their boss. Imported Support was fast enough to intercept though, and gained a second Boss.

Using their stolen Boss, Imported Support dealt immense damage to top, but decided to retreat rather than risk a fight. That pressure allowed a free Tribute pick-up by Imported Support.

They go back to farm camps and looked for their next opportunity to strike. Imported Support found it when Stitches was a bit too far out from his teammates. After bursting him down, they attacked structures and had 101st pushed all the way to their last three Keeps.

With the fifth Tribute on the way, Imported pulled off their attack. Once again, they came together for a violent fight with deaths and insane damage on both sides, but Imported Support barely took the win because of Uther surviving with 60hp:

After that deadly bout, both teams stayed mobile looking for any opportunity to seal the deal. Nothing happened until the sixth Tribute appeared, where once again a fight broke out:

Imported Support immediately pushed top with their Curse. With two Heroes down, 101st was in an extremely bad position to defend. At full strength, Imported Support moved in and crushed the token defense. Illidan and Genji were able to respawn in time, but they too were easily taken down. Imported Support won the game, and with that, won the Finals for Heroes Hype Tempo Storm Series 2.


Once again, thanks to all the teams who’ve competed throughout the entire Series and congratulations to Imported Support for their undefeated streak through the Finals. Another thanks especially goes out to the community for watching the Series and a special thanks to those that contributed to the Community Prize Pool through Matcherino. We hope to see your continued support in future events with many more exciting tournaments to come.

Pre-Finals Interview: Sliceblade from 101st North Umberland Fusiliers

With only five weeks in a season, teams must quickly adapt and prove their worth for the finals. 101st North Umberland Fusiliers, last seasons champions, have already proven before that they belong here. We recently spoke to one of their players, Sliceblade, to learn about the mentality and poise a team must pertain in order to succeed. Thank you to Sliceblade for taking the time to answer these questions!

Be sure to catch Sliceblade and the rest of 101st North Umberland Fusiliers compete in the Heroes Hype Tempo Storm Series 2 Finals! The Finals are this Wednesday, August 2nd at 6 PM PDT and will be streamed on https://www.twitch.tv/heroeshype.


Halorin (H): How’s it going taliant, or should I say Sliceblade now.

Sliceblade (S): I think we’re going pretty permanently with the Sliceblade. I think it’s time. It started as a joke, it’s just been too much fun to give it up.


H: New name, same level of skill. To those who have not been introduced to you, do you want to say hello and tell us a little bit about your team?

S: Sure! I mean, anytime anyone talks about us, it always starts with 2ARC into NICE and now what is the most common or newest iteration, Donkeys R Us / 101st North Umberland Fusiliers. Which is only still the name because I had decided I had to click too many times to make a new team on Battlefy. So we were like whatever just let it ride. But we have a really, really good crew. Everyone is super dedicated both to being successful and to the team and everyone has a really good work ethic. So it’s a great group of guys to play with. Very amenable, rarely do people butt heads and if that happens we just say take it to the replay so we can figure out how to get on the same page and it’s just been a good process moving forward as a team so far.


H:Nice man, I think it’s really important to point out that you guys have been together for a long time. I’m sure there are people that are spectators and fans of the amateur scene and they see the names like 101st North Umberland Fusiliers or Donkeys R Us and they don’t really get the connection to NICE or 2ARC. So there’s definitely been something of a history or evolution for you guys. Last season for Heroes Hype Tempo Storm Series you guys were the winners. At the time your name was 4 Guys and a Legend. Legend moved on to Flame is Lame. But you’ve picked up Pichante. We talked about this a little earlier in the season and you said he made a great addition. Since then, going into the finals now, how has he fit into the rest of the roster?

S: So, Legend and him had a very similar hero pool, and whenever you’re trying to plug and play someone like that it always helps, a lot. And then Pichante aka Drake brings such a high level of mechanical skill so that was great too. But I think why he’s been a better fit for our team and why i’m excited moving forward is he came in a little bit more of a blank slate. Like a lump of clay. We were more able to say we view this fight, in replay or whatever, this way. This is how we think we should handle this situation and next time it happens this is how we want to handle it next time so we don’t screw it up again. And I can remember often times Legend and I or Legend and Lz would not see eye to eye or have a common ground with things. But with Drake, he’s like, “Hey that sounds great”. We’ll do the dive and leave Gul’dan hanging in the winds in the back. So I think we’ve been able to become more synergistic as a team as a result of having him. Legend, a player of that skill level, is always missed but I think we’re doing just fine.


H: I’d have to agree with that. It’s something really cool that hasn’t been around for a long,like Drake, but has a vast amount of potential. And I think it’s kind of reinvigorated you guys and has opened you up to new strategies by having a newer perspective. I think it’s definitely something that’s helped you guys out. Would you agree with that?

S: Oh absolutely. His story was kind of funny. He was literally just sitting around. Legend told us he was leaving the team. We made a list and he was on the top of our list and no one had tried to pick him up. It was also a timing thing. It was a feeding frenzy with the next season of the open division just about to start and we got there a couple days earlier. He said people had been messaging him for days after we had just picked him up. So now I feel kind of lucky that we got there first. And it has been such a good fit so he hasn’t been disgruntled or anything like that.


H: Definitely man. So for you specifically, to have the roster change and to go under a new name, how would it feel to win series 2 of Heroes Hype Tempo Storm.

S: Oh of course anytime you can put weeks and weeks of effort into something like these seasonal leagues and come out on top it’s such a great feeling. It’s the payoff of all the hard work you know, the blood, the sweat, and the tears and the sacrifices you make every night where you’re grinding out those tournaments late into the AM. You’ve got work in four hours and you don’t have the best day the next day. But then to come in and be able to convert on what you’re trying to do obviously is a really good feeling. I’m really excited Imported Support is playing in this tournament as well because they didn’t play in the last one. I think that’ll up the level a fair amount for the overall tournament too.


H: Absolutely, I mean the North American amateur scene has definitely escalated a good degree in the overall level of play. Specifically in Heroes Hype Tempo Storm Series there are some higher profile teams like yourself and Imported Support. I think the finals are going to be a stronger challenge than last go around but at the same time you guys specifically have made a name for yourself. One of the two amateur teams to make it into Bloodlust, you guys are top contenders in the open division. Do you guys think you are on the track to make it through the crucible and into the HGC?

S: I think, this is my feeling and I think it’s largely reflected by the team that we’re close but we’re not quite there yet. We’re performing at a decent enough level for the Open cups and Heroes Hype. Obviously we didn’t have a very good showing in Bloodlust. But I could make some pretty strong excuses there, like for the first series we found out five minutes beforehand that we were playing on west. I think i’ve played 14990 games of HotS on central and maybe 10 on west. That was a big blindside and that was the sixth day of tournaments in a row so everyone was grouchy. So I think the only thing we need to get to the level where I think I can give you an emphatic yes is we need everybody to play well at the same time. I think we often times, because of real life schedules, people come in and they’re dragging or whatever reason and we haven’t assumed our final form yet and watch out when we do.


H: I think that’s a really interesting point to make. Everyone has an off day in all things in life so finding that rhythm where everyone is firing on all cylinders. I definitely think that’s something to consider. One thing that I’m interested to see, and it’s something that we’ve seen a few times. You guys have played against Flame is Lame and it’s been some of the most inspiring, exciting games of Heroes that I can recall in recent memory. Is that a team you try to specifically show up for given that Legend is on the team or are there other teams where you’re like, “alright guys this is it. We got to make sure we’re doing well”?

S: So you know, Flame is Lame right? I want to be clear that in now way am I being disrespectful to anyone here but I think in the past month we’ve only lost one competitive game to Flame is Lame and our scrim track record is pretty similar to that. So we have pretty much set our sights up the ladder a little bit more. We have great camaraderie with the team, love all the players, great scrim partners, but I guess the answer is no we don’t get that hyped up to play them anymore. Like I said, we’ve set our sights to the next level. We’re still looking to take a big chunk out of Hold it Down sooner or later and again once we assume our final form we’ll be able to do that.  


H: That’s amazing man. I think it really speaks to the growth you guys have had as a team. In the early parts of this series you guys were definitely neck and neck. So now to have the track record to objectively say that I think it really speaks to your overall growth as a team. So would you say Imported Support is the biggest threat you’re looking out for in the finals?

S: Yes, I’d say they’re the favorite. Objectively I’d edge them out a little bit over us. Certainly within striking distance but going in they are the favorite right now.


H: So feeling that way, that they on paper are the favorite. Right before the finals goes on it comes down to you and them. What do you say to your team to rally the proverbial troops to say, “We can still win this”?

S: Everyone is so dedicated and motivated. It’s not motivation. It’s let’s go over the list of stupid stuff we’ve done to lose games we should win again and just check those off. There was a game, I can’t remember what tournament it was, but it was against Imported Support. They’re opening drat was Auriel, Anub’arak, and Greymane. And this was Imported Support. And herp derp we don’t second ban Cho’gall? Not only did we lose that game in embarrassing fashion. We know better and we deserve to lose that game in embarrassing fashion for making a draft mistake like that. So we’ve got the list of shame and we’re going to make sure we’re going to be in a position to come out and play and not beat ourselves by doing something dumb like that.


H: I think that’s a very cool insight to have because I was looking at the question thinking they are at a certain level and we should go above that. Where as with you guys it’s more lets minimize our mistakes as we’re already confident in our level of play. It comes down to the team that makes fewer mistakes. I think that’s a subtle but important distinction. Do you think minimizing mistakes has been your focus the last few weeks?

S: There’s a word I like to use in practice, and that’s poise. That is always what I’m trying to instill. I think the player that epitomizes that more than anyone in the scene is LzGaMeR. Who has been through the gambit of esports already. The guy has already had a full esports career if he wanted to just hang up the gloves. Nothing phases him. Sometimes we suffer a bad loss and he references this StarCraft 2 game from six years ago he lost so badly they dunked gatorade on him. And we are thinking okay that was rough but it wasn’t so bad. That is the level of poise we are trying to achieve. You look at the top end of mechanical skill I think it does come down to limiting mistakes more than the dramatic play. Usually the most dramatic plays are born of desperation when you’re kind of screwed already. Our goal is to not be desperate. Play our game and limit mistakes. If you’re going to fall behind, fall behind small and if you fall behind huge just throw it all to the wind and see what happens.


H: Poise, I like that word a lot. I think in a lot of ways it encapsulates your team because you have operated under pressure. I remember talking to you after the finals of the last series I asked about the Jaina pick because there were so many cutting edge moments where you were one health away from dying and you pull out the ring of frost on Battlefield of Eternity and turn the whole fight. Hearing that poise is something you emphasize I’m not surprised. Those were all the questions I had. To the fans that will be rooting on 101st North Umberland Fusiliers, what would you say to them to get them rallied and hyped for you guys in the finals.

S: Like I said we haven’t assumed our final form yet. Just wait we’re going to. Get you sticks and marshmallows out and be ready for a show. We’re going to make people shiver they’ll say, “Ooh that was so good”.


H: I like it man, confidence and rising potential, that’s definitely you guys. Best of luck to you in the finals, I can’t wait to see you guys in action.

S: Alright, thank you very much Halorin.


Argy: Do you have a favorite memory from this season of Heroes Hype Tempo Storm series?

S: There was a game on Infernal Shrines, I believe it was the week 1 finals. In the late game fighting over a shrine we had Jin on Diablo and LzGaMeR on D.Va. I mispositioned on the shrine and died early in the fight but then Jin and Lz hit a Massive apoc D.Va bomb wombo to wipe out the other team and win the game. It was super exciting


Argy: Do you have any advice for players looking to create and amateur team?

S: The most important thing is to get a group together and just play. Play things like Heroes Hype. The free agent stuff that Heroes Hype does is phenomenal. There will be a natural weeding out process. You find the one or two people that were with you and a few others. You work your way through until you can find a team you are excited to play with. You got to be ready to put the work in to become a contender. The game is so different in competitive that you have to have a good sense of that. Start playing, find some people. Don’t take things personally. Make changes where needed and always work to improve.

Pre-Finals Interview: Vestige from Firm Handshake

Consistency is key in a 5-week amateur Heroes of the Storm series, especially when every point counts toward qualifying for the Series Finals. Firm Handshake’s consistency can easily be seen by the number of points they earned each week, securing the first place seed for the Finals. We recently reached out to their team captain Vestige to learn more about their team synergy and mentality in games. Thank you to Vestige for taking the time to answer these questions!

Be sure to catch Vestige and the rest of Firm Handshake compete in the Heroes Hype Tempo Storm Series 2 Finals! The Finals are this Wednesday, August 2nd at 6 PM PDT and will be streamed on https://www.twitch.tv/heroeshype.   


Halorin (H): How’s it going Vestige? Congratulations on making it into the Finals for Heroes Hype Tempo Storm Series 2. You guys are in first place. How’s that feel?

Vestige (V): It feels really good. We’ve worked pretty hard in order to try and do really well so far in Heroes Hype and I’m glad it’s paid off, and I’m glad it’s showing in the rankings.


H: One thing that I think is really cool with you team is that like I consider you guys to be the workhorses of Heroes Hype Tempo Storm Series, while we haven’t been able to speak with you at the end of the night during season, you’ve shown up almost every week and you’re always in the top three of four and that’s what’s led to you guys being in first place. Just consistently ranking high each week. In that I think you guys are dark horses in a lot of ways. We haven’t had a chance to interview you. So some players or some people that watch each week might not know who you guys are. Would you like to give an introduction to those viewers that may not know who you guys are? How long you’ve been together as a team? What do you feel some of your strengths are?    

V: Yeah for sure. So, we’re team Firm Handshake. It’s not the most creative name in the world but we do love it. We’ve been a team for a couple of months now, though when I say team I mean mostly the core roster. Dsteves, Necro and I have been playing for months. Hayyoo was a more recent addition. He is our Support player. He’s an excellent player and he does a very good job and he fits in really well. We’ve also had a very recent roster change. We wound up picking up Grizz on our roster now since LexUther sadly had leave us. So essentially lots of our strength we believe falls in our team fighting. We tend to fall a little short when it comes to macro playing we’ve kind of discovered. So we’re rather happy to try and take team fights whenever we can. We usually approach games in that sense. We try to play to our strengths and we try to play to get those team fights. And it doesn’t always happen but when it does we usually get positive results. Which is good.


H: And from the games I’ve been able to see of you guys I’d definitely agree the team fighting tends to be one of your strongest suits. So you’ve had the core 3 person part of the roster, you said Heyo came on short time after. Grizz is now the latest addition to your team. I think there’s always an interesting period of transition when a new player joins a roster because there’s something of a set chemistry with the existing players and then there’s this new element and you want to try and bring in their ideas and they also want to try in turn to meet you guys halfway and then just become part of the team. How has Grizz fit in so far? And you guys in this short amount of time will be ready for the finals?  

V: So Grizz has fit in really nicely actually and the point you brought up about having that core groups and that kind  of relationship and chemistry already set up has I think helped get Grizz onto a similar page as us but it also really helps that Hayyoo and Grizz are actually, really, rather close. They’ve been playing with each other for a while, they know each other quite well so there is that connection that is there already for them. So it’s kind of right now just make it all blend together and it’s so far going really well. We’ll have to see how it pans out particularly in tournaments because it does add a different level of stress and also like desire in order to perform well and at the level  we want to. So we’ll have to see how well it goes but so far it’s definitely looking really solid.  


H: Awesome, Heroes Hype and now HHTS Series has been a long standing tradition in the amateur scene. Heroes Hype has been around since the Alpha days at the very beginning. How would it feel to come away the winners of Series 2 and what do you think that would mean for yourself as far as your Heroes career?   

V: Coming away being the winner of Series 2 would be just so huge I feel for us. I know personally that it would probably be the biggest victory in my amateur career thus far. And Heroes Hype is such an amazing tournament and it does have very good  quality of play. And it always is competitive and it always makes you work for the reward which makes it all the better. Definitely as a team it would give us the confidence boost that we need because right now the Amateur scene is rather condensed with quite a few teams that seem to be neck and neck in terms of ranking. And so if we get that confidence boost it might just be enough to boost us over the top.


H: So speaking of that I do think that going into Phase 2 of HGC and Open Division that the NA scene is pretty competitive as far as high quality teams. What are you guys saying to yourselves when you go against these teams to keep yourselves focused and make sure you’re playing your best game possible? 

V: It really does depend on our mentality going into the day. Usually we are very sharp and focused and so there’s not very much that needs to be said. Sometimes when we face a team like “Hold it Down” which is in the Amateur scene but has some very big names on it we take a moment to remind ourselves that hey you know, Khroen and Mcintyre are amazing players but they can make mistakes too. They can make those errors we just need to capitalize against a team of such stature. Lots of times it’s just reinforcing are already solid mental state and going the extra mile saying okay these guys we can beat them. They are beatable. They aren’t indestructible and that can really help  make sure we approach the game with the best mindset possible.


H: I gotta say man, I really like that response. And I already respected you guys as a team and for you to have that mindset because a lesser team will say ‘You know, this is “Hold It Down” you know their reputation and name kind of precede them so a lesser team wouldn’t go into feeling like victory was even possible. But for you guys to say like these guys are notable names but they’re still human beings we just need to find the mistakes and capitalize on them. That to me,  says the most about your potential. As a team in anything we’ve seen. That’s really cool man.

V: Thank you.


H: Do you have anything you’d want to say to your fans that will be cheering you on at the finals?

V: To the fans out there, first of all, thank you so much  for following us in the first place. We really do appreciate it. We really do try to perform to a certain standard whenever we’re playing in a tournament, whenever we’re being streamed especially in order to try and make sure we don’t disappoint. Definitely just a shout out to the fans, stuff might get possibly rocky with this new roster but I have faith we will continue and strive for a standard I believe we’ve set so far and that will continue to grow high and higher as well as our team.  


H: Cool man, those are all the questions I have for you. Like I said, you guys have been the workhorses of the season, showing up putting out a consistent effort throughout. I know Grizz is a very strong player, can only be an asset to the team. So I’m really excited to see this newest lineup from you guys and I’m sure you will show up and really put yourselves out there.  

V: Thank you.

H: Flagg might have some questions for you, I believe.

V: Oh, pleased to meet you.  


Flagg: Do you have a favorite memory or game since the Heroes Hype Tempo Storm Series 2?

V: Hmmm, ooo, that is a very, very solid question. Give me a second to dig through the good old memory banks here. I will have to say, so. I think particularly when it comes to probably some of the, one of the best memories I have from HH in particular is I believe we were in the finals against Flame Is Lame  and we wound up pulling out this extremely solid set against them actually. Comms were on point and we seemed to make very on point calls together and we wound up playing what I thought was one of our better games and it happened to be in the finals against a team such as Flame Is Lame which is extremely strong, very solid team and we respect them very much and we love facing off against them. And it just felt really nice to walk away with that victory just like that was a very good performance and we seemed to do pretty well there. So I think that would probably be it, my best memory from Heroes Hype.

Flagg: Do you have any advice for players who want to put together an amateur Heroes of the Storm team? 

V: Yeah, I do actually. This has been said a lot, by many people in the scene. I think Dreadnaught said something similar at one point, in like a Twitlonger or something like that. But it is very, very important that if you want to make a team or break into an amateur scene or the competitive scene that you really keep on trying. I’ve been on quite a few teams. I love and respect all of my team members that I’ve had. And I’ve had some pretty heartbreaking goodbyes with them but sometimes it can be hard to take the first step to find a team. Sometimes the best thing you can do is find some people who aren’t necessarily the best, the best at the game or aren’t grandmasters but ones that share a similar drive that you do and work with them and play with them and forge bonds with them and that will eventually work you into the scene. You might not realize it at first but forming a team with people who share your drive to just improve and try to be better than you already are can really help in helping starting those original teams and then moving upward ever so slowly. I haven’t made it all the way to the top just yet but I do definitely love the roster I’m on and i do really feel like that we have a shot at finally breaking into the competitive scene. That’s pretty much the advice I have, to really work at it and find those people who think like you do because you’re certainly not alone in that aspect. There’s so many people that want to show their talent and drive and I think you can definitely find them if you look hard enough.

Be on the lookout for another interview this week from SLICEBLADE of the 101st North Umberland Fusiliers!



Pre-Finals Interview: Redian from TQ

By competing every week of the second Heroes Hype Tempo Storm Series, the amateur team TQ qualified for the Series Finals with an impressive 2nd seed placing. We recently reached out to their team captain Redian to learn more about their origin and goals. The following transcript has been edited for length. Thank you to Redian for taking the time to answer these questions!

Be sure to catch Redian and the rest of TQ compete in the Heroes Hype Tempo Storm Series 2 Finals! The Finals are this Wednesday, August 2nd at 6 PM PDT and will be streamed on https://www.twitch.tv/heroeshype.   


Could you introduce yourself as well as your team? Basically, who are you and how did you form?

I’m Redian, the captain of TQ, and that’s just the name of our team. People have asked us if it stands for anything but it doesn’t. We got the 5-man roster together maybe, 3 months ago? 4 months ago. It started with me trying to join a couple of amateur teams that were forming because people were really excited about the changes that were coming to the Open Division and everybody wanted to jump in. I tried to join a bunch of teams and it didn’t work out, but through that I met my first teammate who was really on board with the idea: Renray who plays Support. Previously he had played World of Warcraft and was part of a top-level raiding guild. Shortly afterwards his friend Waddle who is really our true flex on the team, he signed up because they were both looking for the same thing that I was. A team that could get together and try to make it into the Open Division and just get some games in on the competitive scene in general.

At that point we just really wanted to play the game with a group of 5, people who liked the game and weren’t super salty. We realized of course we needed two more members, and I kept searching the forums. I searched the Battle.net forums, I searched numerous discords, I sent over 27 messages. Out of those 27 messages I got 6 responses. Out of those 6 responses, 3 people expressed actual interest in showing up. Out of those 3, only 1 did show up, and they shortly departed afterwards.

So we had to readjust our strategy. I went into Hero League and just started grinding games looking for anyone who A) had a baseline mechanical skill level and B) didn’t seem to get tilted. That’s where I met Fatal, our ranged DPS. The conversation was literally, “Hey, you seem like a good player. Want to join our team?” and he was like “Sure!”. Our last player Woven, who’s pretty much our Melee Flex, I messaged him through Battle.net. He posted in one of the amateur looking for team chats so I messaged him and he expressed interest in showing up. We got him in pretty quickly because he was pretty much exactly what we were looking for.

All of that took place over the span of several months. This didn’t happen in a day or a week, it was stretched out over a month. As far as our 5-man roster we’re not that old at all, but that’s the origin story of TQ.


I didn’t realize how long of a process that could be! That actually leads into my next question: do you have any advice for players who want to put together a competitive amateur team?

For other players looking to get into the scene through the Open Division or other tournaments like Heroes Hype, obviously you need 4 other players who can work together. What I quickly learned was that trying to find players based solely on Hotslogs MMR or ranking in Hero League or Team League is completely ineffective. Looking at somebody’s MMR is not the truest indicator of skill, you’ll need to sit down and play with them to understand where they are truly at. Find people who enjoy Heroes of the Storm and get people who are interested in playing as a group. Improving as a group. Then you can slowly inch your way to the competitive level.

I understand that some people are really stuck on the idea of “I need a team with all Grandmasters” and they must have had previous tournament experience and all of these other requirements. But more often than not, those are the teams that don’t last very long. Not because they aren’t good at the game, but because there’s no real synergy. They all like playing the game individually from that standpoint but they don’t really understand what it means to be on a team.

So ignore the MMR side of things, find players that enjoy the game and want to play it competitively. There’s a huge, huge difference between soloing in Hero League, the skill level and skillset required for that, and playing the game competitively as a 5-man, in comms, against another team that’s a 5-man, in comms. So that’s my spiel on that.


Could you describe that synergy for your team?

So we have another member of our team who’s kind of like our coach/analyst type of guy. Manager of sorts, Romedy. I got in contact with him when I had my first competitive HotS experience and we pretty much became friends. We followed each other around. Anyway, he’s our analyst and he did a really fantastic job of setting out how to achieve “cohesion”, is the word he would use. He’s very, very intelligent and that’s a massive understatement.  

Before I said “synergy” is like the buzz-word, what you hear the most if you watch SolidJake or JHow, or really anybody. Any caster, any major voice in the scene, they’ll talk about the synergy between the players. They’ll talk about the synergy between the Medivh and the Illidan, or whatever the case is.

We kind of threw synergy to the wayside because it didn’t communicate enough of what we wanted. So we settled on this idea of cohesion. Without trying to tell his story, Romedy is a Psych major and he’s working on his Doctorate if I’m not mistaken. He’s particularly interested in team psychology so the perspective he was able to provide was pretty invaluable. So we set forth, we came up with a number of elements that we wanted to keep within the team. I’ll just read verbatim what we have in our Discord:

“Couple of opening thoughts: psych and group therapy suggest that all groups of five to fifteen members requires the same four foundational elements: consistency, support, trust, and cohesion.”

Consistency is pretty much what it sounds like. If you have a schedule, adhering to that schedule. Showing up at the same time however many days that you decide to show up for and just continuing with that process and that pattern.  

Support is if somebody asks for help within the team environment make sure they can get that help and that you are not ridiculing them. That’s where the non-tilting, non-salty requirement that we had for the team came into play. Because if you are going to lose your cool, lose your temper, and you end up insulting or criticizing way more than edifying your teammates then that becomes an issue.

The third part, trust comes when are playing the game together. So for example, I play Warrior. I guess I didn’t say that before, I’m the main Warrior the main Tank for my team, I’m the main combat shotcaller for sure. I can’t be omniscient, I don’t think anybody can. When you are playing the front-line, let’s say I’m on E.T.C. and I call a Li-Ming who happened to teleport forward and attempt to get a reset and now she’s out of position. When I Powerslide in as E.T.C. that’s it, that’s your lifeline. So once you are in as E.T.C. you are in.  Trust is being able to call that target, Powerslide in and trust that your team is going to do everything they can within their role to facilitate pulling off a victory in that situation.

The last part, cohesion is a little more technical, but it’s the intragroup dynamics. The challenge with that is trying to make sure that all 6 members are able to communicate and mesh in a way that we can build on our strengths and minimize our weaknesses and moving forward as a group.

Being comfortable with each other is a big thing that perhaps isn’t talked about. Realize that if you have a goal, whether it’s for Heroes Hype or the Open Division you are going to be playing with that roster, that team for a very long amount of time. I think I spend the same amount of time with my team as I spend with members of my family. There’s a significant investment of time and resources as well as emotional energy that comes into that. Building up that cohesion and making sure there is some sort of baseline comfort around each other and we can communicate in a way that isn’t going to have people walking on eggshells or feel awkward.

That’s how we decided to construct the team, and we’ve been working on it. This wasn’t an overnight thing. Like I said it’s been months in the works. Every now and then we have to go back and re-evaluate. So that’s why I say it goes beyond the blanket term, the ambiguous term “synergy”. To keep a team together you’ve got to go a little bit deeper than that.


One of those pillars is something I’d like to talk about next. You are a team that has competed in every tournament for the Heroes Hype Tempo Storm Series 2. With that kind of consistency, what would a victory here in the Finals mean to you and your team?

We have never really measured success in terms of how far we made it in the bracket. We acknowledge any progress that’s made because we did improve over time. The first two tournaments we didn’t make it very far. We showed up and then we got bodied. We look at every game and try to assess what we did right and what we did wrong. The end goal is not to win the scrims or win the tournament, it’s to be a better team than we were before.

So a victory for us would more than likely constitute going up against a challenging team, and I think anybody in that bracket, by virtue of making it to the Finals is going to be a challenging team for us to face. Our team’s thought process is to always view ourselves as a challenger and we are never going to underestimate our opponents ever. A victory for us would simply be to play well. Even if we get 2-0’d by an opponent. If we played well and we can learn something from assessing that replay, then that’s a victory for us.

Don’t get me wrong, winning Heroes Hype would be phenomenal! I would be very, very excited and my team would be super excited. But we have to temper that excitement with knowing that this is just a milestone toward the ultimate goal of continuing on to the Open Division and making it to the Playoffs. Get into the top 2 and contend for the Crucible. That is the dream. The goal. The victory. Everything else along the way are just instances we can use to help get us there.


I have one last question, do you have anything that you may want to say to your fans?

Oh man, I’m sorry I wasn’t aware of your existence! If we do have fans that would be incredibly humbling. Perhaps to the few that do exist and may exist in the future, thank you for your support. Even if it’s just you are lurking and silently pulling for us to win in a tournament, we appreciate that. Even somebody saying “Man, TQ played well” in the chat, those sort of things go a long way because we are not used to hearing that at all.  

To the fans, we are definitely going to keep working super, super, super hard. If there’s one thing I can pride our team in, it’s that we work hard. So your trust in us may not be rewarded immediately, but stick with us down the line.  We will become a force to be reckoned with.         

Be on the lookout for additional interviews this week from SLICEBLADE of the 101st North Umberland Fusiliers as well as Vestige from Firm Handshake!

Pre-Finals Interview: Shot from Flame is Lame

There are only five weeks in each Heroes Hype Series before Finals to determine the Series winner. That doesn’t leave a lot of room for error or bad decisions in-game as missing a week of the series can end a team’s bid for the finals before they even begin. None of this stopped the team Flame is Lame though. After missing the first week, they made a huge debut by winning every game of the Week 2. They also came out in force Week 3 by once again making it to the finals, but fell to Firm Handshake, the current leading team in standings.

As we near the Heroes Hype Tempo Storm Series 2 Finals, we reached out their Warrior player Shot to learn more about their team origin and growth. The following is a transcription of Shot’s interview, hosted by our Lead Caster, Halorin, our Production Manager, Argy, and our Lead Writer, Flagg.  

Be sure to catch Shot and the rest of Flame is Lame compete in the Heroes Hype Tempo Storm Series 2 Finals! The Finals are this Wednesday, August 2nd at 6 PM PDT and will be streamed on https://www.twitch.tv/heroeshype.  

Halorin (H): How’s it going Shot? Congratulations on making it 3rd place, and securing your spot in the finals for Heroes Hype Tempo Storm Series 2. How’s it feel making it to the finals?

Shot (S): It feels good, I wish we were 1st seed, but our last week’s tournament we kind of dropped the ball in the very first round, so we didn’t get as many points as we wanted to. It was a pretty off day, to say the least.

H: No problem, no problem, you still made it to the big dance. For those who may not have heard our interview earlier in the season, do you want to tell us about Flame is Lame, how long you guys have been together, what some of your aspirations are?

S: Alright, so Flame is Lame is a coalition of players that I just personally really, really like as personality-wise. We created the team after Darkchimaera and my last team Vox and the Busted Bullets disbanded, so we called it “Vox and the Disbanded Bullets” cause we’re really funny like that. So, after that, Dark was like “if you have anything just let me know,” and so I took a long time to find this roster, and I really the people that are on my roster. They all have great personalities. Flame is Lame roster right now is: Me, Darkchimaera on support, Legend on hard carry, TR4PQU33N on flex, and Deadly on melee-assassin, and I’m on tank. We’ve had a rough road since I switched to tank from being a ranged-assassin player. Moving to tank has been one of the hardest challenges I’ve ever had to do in competitive Heroes, because tanking in my opinion is legit the hardest role in the entire game to do properly and correctly. But that’s a little tidbit about us. We’re just a bunch of jokesters and we don’t like flame, even though we still flame each other.

H: (Laughs) I was about to say, knowing your personality in particular there is some contradiction in it.

S: I mean, (laughs) we flame people and we flame each other, but after we go “Flame is Lame.” It’s not 100% countered out, but it’s like half countered out? I don’t know, we’ll just move on, I’m just digging myself a hole.

H: Well one thing I think is really cool about how your team formed is that, you said that it’s based off liking the personality, something that I think is a problem, or that has been a problem in North America. People are just trying to put what they perceive to be the strongest talent together, and they don’t even worry about if there will be that kind of cohesion and synergy. Do you think prioritizing, you know, just the overall team synergy and coordination from a personality standpoint has benefited your team?

S: It has benefited our team in a few ways and it’s been a detriment in different ways. It’s benefited us in the sense that whenever we’re in a slump or struggling, we don’t really go at each other’s throats often like a lot of teams for example: the original roster of Naventic was pretty aggressive towards each other to say the least. So whenever we mess up or anything, we’re really supportive of each other, however it can get to a point; I picked these players just because I like their personalities so the detriment part can be like that we like each other so much that we treat each other as friends and we sometimes don’t pay attention or we, not in like a tournament, but I meant like in scrimmages we’re not paying as much attention as we should or we’re not as focused much as we should. Or we’re making little jokes at each other. It can get bad in that sense because we don’t the optimal amount of practice that we should be getting, but in most cases I would say for a team that’s going to last longer however, would benefit from liking each other, more so than a short-term team. So, obviously, my team is more of a short-term team for right now. I don’t know what will happen if we don’t make it in HGC with the open division and all that, but regardless of that, I think that if a team is willing to stick together through the long-haul and lose together, and still like each other, everyone can get better. But if you just throw a team full of all-stars, you might have conflicted interests, you might have head-butting, and then once there becomes turmoil and relationships within your team, nothing will get done. Absolutely nothing. I always thought that personality was more important than raw skill. That’s why I joined a lot of the teams that I’ve been on, like Vox and the Busted Bullets where all my buddies before that resurgence, I was really good friends will all of them. I don’t know, I just don’t think that grabbing the best players from every role and sticking them together works every time. It just doesn’t. Sometimes you just have teams that just flop or disband in a week because somebody got into an argument with somebody else, or someone insulted another person’s girlfriend, or something. I don’t know. I prefer that I’m friends with my teammates, but at the same time it needs to get to a point that you still need to understand that it’s still a job, and we need to take this seriously and this isn’t like playtime.

H: Absolutely man. I personally think that you guys are one of those teams that have long-term potential, and I do hope you guys stick together. One thing that I think is particularly interesting about your team in particular is that, for me as an outsider, you know, watching you guys in action show up for week to week in Heroes Hype and things like the Open Division, it seems like it’s very much a personal journey for you specifically. You’re leading this team, you’re bringing your friends together, you’re over switching to a role that is very foreign from what you’re used to in a competitive scene. And I think that we’ve seen in a lot of ways the ups and downs of it.

S: Yeah.

H: I think you guys are coming out as a better team for it, but for you individually as a player, do you think this experience being on Flame is Lame has benefited you as both a player and a person?

S: As a person, I would say yes. As a player, I would also say yes. It’s just a matter of, this is just extremely hard for me. This has been the most stressful split of my entire career, and that includes all of the professional teams I’ve been on, like, those weren’t nearly as stressful (laughs). I, I don’t know. I used to shot-call for different teams, and that, I could not deal with. I would get so stressed out that I would beg somebody else to shot-call because it would stress me out to no end and then I wouldn’t perform properly. But tanking is like a whole other thing. And I was tanking and shot-calling when the team first formed, so I had to basically dust off the rust, which is a really bad way of saying not be rusty (laughs). Get rid of the rust on shot-calling as well as learn a brand new role, and it’s been such a struggle for me. Every single day my team is like, “you did this wrong, you did this wrong,” and I’m like “yeah, I know that now.” Now I have to go into my replays and I spend at least 2 hours of replays every night trying just to look at my own individual skill. And my team is so supportive of me, I love it so much. Legend even sent me one of game he thought Breeze from Fanatic played extremely well. He just said “put your camera on locked and then watch what Breeze does and just think about what he’s thinking the entire time” because Breezed is a fantastic tank player. And so, I just aspire to be one of those better tanks. And for what you said it’s a personal journey, I would also say just because of the tanking and the shot-calling and the leading this team, and blah-blah-blah; Yeah that’s a journey, but it’s also kind of a kind of last hurrah type of thing for me. I love competing, but I do know that my career has a time limit right now. I don’t know 100% when I’ll be done, but I really want to succeed and go out with a bang, so hopefully I will be able to do that.

H: Wow, so that means there’s a lot riding on the future and success of this team for you individually. I think that makes it all the more compelling story. For all those that will be cheering for you in the finals for Heroes Hype Tempo Storm Series, what would you say to them?

S: Flame is Lame.

H: (Laughs)

S: But mostly I mean, I’m just, I’m so impressed that, actually, we even have fans to be fair. We’re kind of just a bunch of goobers and there’s some controversial figures on our team, mostly me and TR4PQU33N. Me because I have all that one online class thing, which is, not getting into that. I have a bunch of things that people dislike for me. TR4PQU33N was a dirty bug-abuser cause he’s really good at finding bugs, then he tries to perfect them in quick-match and he shows people. But he tries not to use it in Hero League and stuff, he won’t do it in ranked cause it’s messed up, and I also yelled at him. But also, there’s some controversial figures on our team, right? So, I’m really surprised that people are willing to back us and be like “We really like these guys and this is fun,” I also like your cat in the background Albert.

H: Rowboat in.

S: But I’m just so glad that people are supporting us, and I really hope that we don’t let you down. And I hope that I personally don’t let you guys down as well as the team itself, because I know a lot of it’s riding on my confidence per day, or my mechanics per day, my game knowledge per day. It fluctuates because I’m not comfortable in my role yet, so I really hope that I don’t let you guys down.

H: No man, I don’t think it’s possible for you to let anyone down, no matter how it turns out. I think yours is one of the most interesting and personal stories of all the Heroes of the Storm scene, from pro-level down. So, I always enjoyed seeing your evolution as a player. So, I can’t wait to see you out there and Flame is Lame, man.

S: Flame is Lame. Also, to the fans. Please don’t go into Hero League and flame people. Flame is Lame. It’s bad. If I see you, I’ll call you out.

H: You guys heard it here first. Alright, those are all the questions and innate points that I wanted to ask you. I think, I think you guys are ready, so just show up and play your game.

S: We just gotta show up and play our game. It’s all about consistency at this point. We know that we can be good, we just need to make sure that we’re good on game day.

H: There you go.

Flagg (F): Do you have a most memorable play?

S: Right, okay, so, the play that was probably the most memorable for me was the probably the one that is in the Heroes Hype trailer. I was on Stitches, which I really love to play even though I’m not fantastic at him yet, but I hope to get there. I was walking through mid lane on Sky Temple, and I over-extended at level 1, and I found the enemy team. I think I said in comms, “guys I think I found the enemy team.” So, I was basically booking it back to my gate. I honestly got to 1 HP on my character, I was about to die. I got behind the gate, the enemy team gave up and started walking away. I turned around and threw a hook through the gate to hit, I think it was Jin from Donkeys R Us, he was on Chen. I pulled him back to the gate and I think Dark came and cleaned up the kill. And I just really liked it because I was an idiot, and it worked out. So, and it looked really cool on stream.

H: Calculated.

S: I went back and watched it and was like “Ooh, that was really ooh. That was really good.” Except not, because the whole lead-up to it. The execution of the play was good, the lead-up to the play was bad. It’s probably my most memorable moment on this team so far.

F: Do you have any advice for others aspiring to form a competitive team?

S: If you’re aspiring to form a competitive team, it depends on whether or not you have the players or not already. If you have a group of five guys that want to create a team, my advice would be, it’s gonna suck for a little bit. You are going to lose, you’re not going to be top-dogs day one. You have to play together, you have to lose together, you have to grow together, that’s the only way to improve. If you win every single game against lesser opponents, you don’t learn anything. So, try to stay within your skill range. Try to find those teams that are near your skill-level, but a bit above you so you can start practicing against them. Once you beat them consistently, move on to slightly harder teams, and slightly harder teams, and slightly harder teams. That’s the only way to improve. And once you hit a point where you’re getting destroyed every single game, well it’s time to buckle down and think about why you’re losing. Why are you losing these games? Watch your replays. Replays are the most important thing in this game probably, and everyone hates doing them. Just because pros go “Oh, I gotta watch replays,” does not mean they enjoy it. They hate it. I’ll let you know right now that they hate watching replays, but it is mandatory in order to be successful at the game. Also, one other thing: you need to be able to take self-criticism, as well as criticism from others, because if you aren’t able to do that, then you will not perform well on any team.

Be on the lookout for additional interviews this week from SLICEBLADE of the 101st North Umberland Fusiliers as well as Vestige from Firm Handshake!

Heroes Hype Pre-Finals Tiebreaker Recap – July 23rd, 2017

Heroes Hype Weekly Amateur Roundup

The Finals to Heroes Hype Tempo Storm Series 2 are quickly approaching. On August 2nd we’ll see eight teams duke it out for a chance at a community prize pool of over $600. Seven of those eight teams secured their position on Week 5, but two teams, 7th Empire and Bambooxuled, were tied for the 8th slot. A best-of-three tiebreaker game was held on Sunday the 23rd to determine who would go forward into the Finals.

Representing 7th Empire was Dreadnought, Bruneo, Gronmin, PUPKINSLARER, and Mochrie. Bambooxuled consisted of Allathonis, drakseye, Quickdraw6, Dscheibs, and Rexigon.

Game 1 – Infernal Shrines

7th Empire: Uther, Anub’arak, Tychus, Chromie, D.Va

Bambooxuled: Genji, Auriel, Diablo, Gul’dan, Medivh

At the onset of the match, both teams were quick to go all mid. Staying highly mobile, they continuously poked at each other but neither side gained an upper hand. 7th Empire was quick to split-up afterward with four Heroes going bot and D.Va going top. Bambooxuled copied the movement, and Genji alone goes to contend with D.Va. During a hard push, D.Va sacrificed her Mech to Genji, but couldn’t retreat fast enough and gave Bambooxuled First Blood.

The first Shrine appeared on bot. Both teams quickly regrouped and traded damage during a dead-locked race for Shrine kills. Genji ran too far from his team and was burst down. D.Va was quick to activate a great Self-Destruct, which forced Bambooxuled away from the Shrine. With the first Punisher secured, 7th pushed their advantage. D.Va’s boosters knocked Diablo out of place, and already missing health, he was quickly killed. 7th secured bot Fort during the push, and despite their Chromie being killed from an impressive Diablo Charge/Flip combo, held a full level advantage at the 5-minute mark.

After some minor fights and lane clearing, the second Shrine activated on top. 7th Empire’s Uther and Chromie rushed from bot through mid to regroup, but four of Bambooxuled were quick to intercept. Although they downed Chromie, 7th Empire already had half their Shrine kills before being opposed. Tychus used his Odin and Bambooxuled retreated, giving  7th another Punisher almost entirely unopposed. After a Cocoon put Gul’dan in a dangerous position, 7th quickly melted him. Bambooxuled decided to retreat and forfeit their top Fort.

After a push on mid and bot, 7th Empire went after a camp. Bambooxuled saw them however, and moved to intercept. Ambushing them with a Medivh portal, they started a team fight. 7th turned things around by separating the enemy team with Cocoon and Self-Destruct. The confusion that ensued allowed 7th to kill Auriel easily and Diablo after a small chase. Using their advantage, 7th started capturing camps and gained a 2-level advantage over Bambooxuled.

The third Shrine was a repeat of the second: Tychus’ Odin forced Bambooxuled away and 7th secured their third-straight Punisher. When the Punisher reached the gates on bot, all hell broke loose. Both teams inflicted heavy damage, but 7th focused their attacks and picked off Bambooxuled one-by-one, leaving only Genji alive. Continuing their push, 7th reached the Core right as all of Bambooxuled respawned. Auriel quickly died before the 7th focused the Core. Bambooxuled couldn’t stop them in time and the first win went to 7th Empire.

Game 2  – Dragon Shire

7th Empire: Tassadar, Stitches, Valla, Malfurion, Thrall

Bambooxuled: Auriel, Malthael, Falstad, Cassia, Johanna

Repeating the first game, both teams went all mid, stayed mobile, and aggressively poked each other. Valla ran out of position and Bambooxuled focused her down for First Blood. After, an almost shot for shot replay happened when both teams placed four Heroes on bot and one on top.

The first Shrine phase began with both teams aggressively poking and Malthael fighting Thrall on top. Bambooxuled maintained Shrine presence throughout and their Malthael took down Thrall. 7th Empire’s Stitches peeled off to go keep a presence in mid and stopped Falstad from summoning the Dragon Knight. When Valla died on bot however, Cassia went mid to force Stitches away long enough for Falstad to summon the Dragon Knight.

Bambooxuled then pushed all three lanes. Falstad used the Dragon Knight to destroy the Gate and Towers before the first Fort in mid, but nothing more. Meanwhile, three of Bambooxuled heavily damaged the Gates and Towers of bot before they retreated. Quick to counter-attack, three of 7th Empire went for the bot camp. Aware of this, Bambooxuled ambushed them right as the camp died. Though evenly matched, 7th retreated and forfeited the camp capture.

Leading to the next Shrine phase, both teams stayed mobile and applied lane pressure wherever they could. Although severely out of position to contest the Shrines at first, four of 7th Empire’s Heroes regrouped to team fight on bot while Thrall and Malthael fought on top. Coming from mid, Falstad waited unseen until he unleashed a Mighty Gust that displaced 7th Empire on bot. Valla immediately died while Falstad chased and killed Stitches.

Falstad went alone to secure the Dragon Knight again, but Thrall was waiting for him in the nearby Brush. With a great root, Thrall killed Falstad before his team could help. They were also too late to secure the Dragon Knight because Malfurion captured bot Shrine.

All of 7th Empire pushed top and ambushed Malthael. After killing him, they quickly captured the Shrine and pushed the lane. Thrall peeled off alone to attack mid. While this happened, three of Bambooxuled secured bot Shrine and then they too pushed lane. After Bambooxuled destroyed bot Fort, both teams retreated at the same time.

Seemingly tired of the up and back gameplay of the Shrines, 7th Empire went mid. With both Shrines secured, Bambooxuled made a move for the Dragon Knight. Thrall snuck off during this and captured top Shrine. The absence of Thrall convinced Bambooxuled to start a fight before he returned. They failed however, and as soon as Thrall returned, Stitches landed a hook on Cassia. 7th Empire unleashed heavy AoE damage, outright killing Cassia and severely hurting Johanna and Malthael. Bambooxuled retreated, but Johanna died after she was hooked too.

Using their advantage, 7th secured the Dragon Knight and destroyed the first mid Fort. They moved to bot, but were forced back. Stitches and Malfurion died during the retreat and Bambooxuled counter-attacked on bot. 7th Empire forced them back, but lost Valla and Thrall with no kills of their own.

Back at full strength, both teams captured a camp on bot and pushed the lane. When Malthael pushed too far ahead, Stitches hooked him. A stasis saved him for a second, but he died almost immediately after. 7th chased the rest of Bambooxuled and killed all but Falstad.

Shrines activated during this and 7th quickly secured both. While Thrall summoned the Dragon Knight, the rest of 7th destroyed the first bot Fort. Thrall headed to bot and another team fight broke out. 7th absolutely dominated the fight when Thrall simply punted Heroes of Bambooxuled away with the Dragon Knight. They easily picked up two kills and destroyed the final Fort on bot.

The next few minutes saw 7th Empire securing every single camp before the Shrines activated again. Thrall went alone to the top Shrine while everyone else went bot. He quickly secured the Shrine and headed bot while Bambooxuled forced a team fight. Thrall was quick to ambush from the rear and chaos ensued. Both teams dealt immense damage, but Malfurion’s heal kept the 7th going. Bambooxuled couldn’t sustain themselves and retreated after Auriel died. Valla used her speed to stop the retreat and killed Malthael, but died shortly after. Due to Valla’s pursuit and a good hook by Stitches, 7th caught up and aced Bambooxuled. They quickly pushed onward and secured not only the Core, but their place in the Playoffs.

Heroes Hype Finals Standings

With the last team decided for the Finals, there is a bye-week before they clash on August 2nd. First to last in current standings are: Firm Handshake, TQ, Flame is Lame, 101st North Umberland Fusiliers, Imported Support, East Coast Revolvers, The New Guys, and 7th Empire. For a more in-depth look at the standings, go to our Standings page.

Amateur Meta Trends: July 15th – 27th

It seems the last two weeks have given the amateur Heroes of the Storm meta time to even out a little bit. After high value targets like Uther and Genji are picked or removed, the rest of the choices in the Assassin and Support field are spreading out. The same goes for the Warrior role with a closer top three than we have seen in recent memory. Throw a new balance patch into the fray and we should see a small shift in ever-changing meta.

Note: The following statistics are based solely on the games streamed during the HGC Open Division and Heroes Hype tournaments from July 15th until July 27th. 55 games were analyzed for this article, thus serving as a slice of the overall amateur meta.


For the first time in recent memory Anub’arak was not the most contested Warrior in drafts, giving that title to the Terror of Darkshire: Stitches. The Abomination came in at a 76% participation (31 games played, 11 games banned) and ended up with a 58% win rate. Anub’arak was close behind at 71% participation (28 games played and 11 games banned) but his win rate was an even coin flip.

Rounding out the top choices for Warriors were Dehaka (65%) and Arthas (53%). The most common Warrior composition over these two weeks was using Dehaka as a secondary global Warrior in addition to Stitches, Anub’arak or Arthas. Keep an eye on Chen’s Fortifying Brew and Muradin’s health buff over the next two weeks as possible tanks to disrupt the meta.


Genji continues to dominate the first round of bans, being taken away in 39 games over the last two weeks and only playing in 15. At 98% participation, Genji only missed out on 1 of the 55 games analyzed, which remains an incredible feat. We should have a good indicator of how effective the balance patch nerfs are as soon as Wednesday August 2nd during the HeroesHype Tempo Storm Series 2 Finals.  

Greymane held onto the #2 spot at 84% (40 games played, 6 games banned). However, the rest

of the Assassins field completely spreads out after the top 2. Malthael and Valla came in at #3 and #4, but their win rates aren’t very attractive (36% and 26% respectively). The hero to watch in the coming weeks may be Lunara who was banned in 7 games and out of the 11 games she played in, she was on the losing team only once.


Shocking no one, Uther is still the highest target for Support at 98% participation (32 games played, 22 games banned). Landing Uther on your team didn’t mean success though, as the Paladin sat ended up with an even 50% win rate over the last two weeks. Tassadar also continued to be a favorite at 89% participation (28 games played, 21 games banned).

Auriel held onto the #2 healing spot, but dropped 4% over the last two weeks (from 82% to 78% participation). A majority of the time Auriel was paired off with another healer or a shielding Support (Tassadar/Medivh). Additionally, Rehgar and Malfurion appeared in just over half of the games, often as a solo Support. They both ended with 50% win rates.

Stukov was only allowed in the HGC Open Division Bonus Cup, appearing in 13 out of the 20 games streamed at a 44% win rate.


Finally, Xul’s rework seems to be quite effective in the right hands. While he was not banned, he was played in 13 games over the course of the last two weeks and achieved a 69% win rate. I believe these numbers will hold steady for the hard-hitting Specialist, as it takes the right situation to warrant a pick.

Heroes Hype Weekly Amateur Recap – July 20th, 2017

Heroes Hype Weekly Amateur Roundup

Bloodlust Open Playoffs

Last Saturday, the top 8 amateur teams from the four Bloodlust Open cups competed to earn their spot in Arcane8’s Bloodlust 2017 tournament, held on July 28th – July 30th. Hold it Down and Donkeys “R” Us qualified as the two amateur teams joining the ranks of 6 HGC Pro teams: No Tomorrow, SuperStars, Tempo Storm, Gale Force eSports, Team Freedom and Roll20 esports.

If you missed the Bloodlust Open Playoffs, the video can be seen here: https://www.twitch.tv/videos/159365256

The Bloodlust 2017 tournament will be held July 28th – July 30th, 2017. The bracket can be seen here: https://smash.gg/tournament/bloodlust-2017-1/events/bloodlust-2017-bracket/brackets


Heroes Hype Tempo Storm Series 2 Week 5:

The final week of the Heroes Hype Tempo Storm Series 2 took place on Wednesday, which was the final chance for teams to earn points and qualify for next week’s Series Finals. The top eight teams from this season will compete on Wednesday July 26th to win a slice of the community raised prize pool of over $600. Don’t forget that this is your last week to contribute to the prize pool by redeeming a free $1 coupon on the tournament’s Matcherino page, using the code “hhtempo2”!

Imported Support and Team Numerics qualified for the Week 5 Finals. Imported Support had previously won Week 4 and featured Drated, FZIgnition, SpecialTea, SwabsMcGoo and TheAware. Team Numerics is a newcomer in the Heroes Hype scene and was made up of Siruis, Caesersalad, ViN, Milk and FlyestRaven.

Game 1 – Tomb of the Spider Queen

Team Numerics: Johanna, Uther, Malthael, Alarak, Greymane

Imported Support: Stitches, Auriel, Li-Ming, Gul’dan, Xul


Using aggressive rotations and constantly catching Imported Support off guard, Team Numerics took an early lead with 8 kills in 5 minutes. Team Numerics relied on heavy burst damage from Greymane, Alarak and Malthael, and early on their plan was panning out beautifully:

Despite their slow start, Imported Support came back in a big way after Level 10 by destroying all three Forts with a single WebWeaver turn in. This opened up the map for Imported Support and allowed a second turn in and even more macro pressure. A major turning point for Game 1 came on a 16-14 team fight where Imported Support cleanly killed 3 heroes and reaped two Keeps as the reward:

While Drated’s flanking position was crucial to the team fight above, you haven’t seen their skill on Li-Ming until you watch the final team fight of Game 1, securing the victory for Imported Support:



Game 2 – Infernal Shrines

Team Numerics: Anub’arak, Auriel, Medivh, Valla, Malthael

Imported Support: Stitches, Rehgar, Tassadar, Lunara, Xul


Like Game 1, Infernal Shrines showed us the different skill levels between the two teams in Finals. Imported Support took an early lead due to their strong wave clear and macro game while Team Numerics impressed with solid team fights:

Unfortunately for Team Numerics, fights like that wouldn’t be enough. With the help of a Punisher, Imported Support destroyed the top Keep and swept down taking the middle and bottom Keeps as well. Left defenseless and nearly 3 levels behind, Team Numerics met an lamentable end:

Imported Support won Week 5 of the Heroes Hype Tempo Storm Series 2 by defeating Team Numerics 2-0. This was their second championship in two weeks.


If you missed Week 5 of the Heroes Hype Tempo Storm Series 2, the video can be viewed below:

Watch live video from heroeshype on www.twitch.tv

Be sure to check out the Series 2 Finals next Wednesday, July 26th at 6 PM PDT! The following 8 teams will be competing in the Series 2 Finals:


  • Firm Handshake (23 points)
  • TQ (18 points)
  • Flame is Lame (17 points)
  • 101st North Umberland Fusiliers (17 points)
  • Imported Support (16 points)
  • East Coast Revolvers (13 points)
  • The New Guys (12 points)

The eighth slot will be determined by a tiebreaker match between Bambooxuled and 7th Empire as they were tied at 11 points. This best-of-three tiebreaker match will take place at 6 PM PDT on Sunday July 23rd. If it is casted, more information will be made available on the Heroes Hype Twitter page.


Amateur Events for Next Week:

Monday 7/24/17 6 PM PDT HGC Open Division Cup #3 https://www.twitch.tv/arcane8 Register Here
Tuesday 7/25/17 6 PM PDT HGC Open Division Cup #3 Semifinals and Finals https://www.twitch.tv/arcane8
Wednesday 7/26/17 6 PM PDT Heroes Hype Tempo Storm Series 2 Finals https://www.twitch.tv/heroeshype


Amateur Meta Trends: July 10th – 14th

This week saw some large shifts in the amateur Heroes of the Storm meta in nearly every role with the decline of Anub’arak and Dehaka as well as the continued rise of both Malthael and Auriel. Tuesday brought us the Stukov patch, introducing a new Support, large changes to Xul and nerfs to everyone’s favorite bug.


Note: The following statistics are based solely on the games streamed during the HGC Open Division and Heroes Hype tournaments as well as Division 1 Chair League games. 44 games were analyzed this week, thus serving as a slice of the overall amateur meta.


Anub’arak looks to be relatively squashed after the Stukov patch was released this week. While he saw an 82% participation rate over the course of the week, he dropped off  sharply in games played on the current patch. Of the 12 games played after his basic attack, health, and Cocoon nerfs, he only appeared in 3 and was on the losing team each game.

Dehaka also continues to slip with a 45% participation rate, appearing in 15 games and banned in 5 others. The one Warrior that teams wanted to land this week was Stitches who was played in 28 games this week with a healthy 71% win rate.


It’s no shock that Genji is still the go-to for Assassins with a 95% participation rate this week (17 games played, 25 bans) and a 64% win rate for those teams lucky enough to snag the ninja. Malthael was the second most prioritized Assassin, appearing in 13 games and banned in 21 other games. Greymane was close behind with a 70% participation rate (25 games played, 6 bans).  

There were some other interesting moves on the Assassins front this week with Kael’thas rising from the ashes to be played in 12 games and banned in 6 others. Addtionally, Li-Ming was played in 17 games with a shockingly low 18% win rate.


Uther continued his reign as the top Support this week with a 94% participation rate, but only won 40% of the games he was played in. Stukov will likely be going viral in two weeks when he is allowed in the HGC Open Division as well as the Heroes Hype Tempo Storm Series 2 Finals.

Auriel is steadily giving hope to the Support role with an 82% participation rate this week (24 games played, 12 games banned) and an even 50% win rate. Finally, Tassadar finished off the top 3 by being played 13 times and banned out 21 in 21 other games.


One other note of interest, North America seems to be feeling the aftershocks of Korea’s crush on Cho’gall. The two-headed ogre was played in 6 games this week and banned (in some form) in 4 others. While it’s a fun experiment, it doesn’t seem to be panning out for teams who choose Cho’gall as they saw only a 33% win rate.

Heroes Hype Weekly Amateur Recap – July 14th, 2017

Heroes Hype Weekly Amateur Roundup

HGC Open Division Cup #2


The HGC Open Division gives the best amateur Heroes of the Storm teams a chance to challenge professional teams in the Crucible later this phase. To earn that opportunity, amateur teams compete in regular Open Division tournaments to earn points. The second Open Division tournament was held on Monday and Tuesday of this week. However, due to communication issues with the tournament this week, GosuGamers has announced that an eighth cup will be added to the schedule at a later date. Amateur teams will want to pay attention to the recently added tournament for an additional chance to earn their team points and qualify for the Phase 2 Playoffs.

Hold it Down returned to the Grand Finals this week looking for redemption, with Imported Support hot on their heels to re-establish their Phase 1 success. Competing for Hold it Down was ishbOO, Arthelon, McIntyre, Khroen and BBJ while Imported Support had Drated, FZIgnition, SpecialTea, SwabsMcGoo and TheAware.

For Game 1 on Infernal Shrines, Hold it Down held intense pressure on Imported Support using a double support composition featuring Uther and Malfurion. BBJ built Malfurion heavily into Moonfire which added that needed extra damage once ishbOO landed a hook and Arthelon followed up with an Uther stun. After an extremely slow start during Game 2 on Sky Temple, Imported Support was able to turn the game around after a clutch Boss play while two levels down. Imported Support won Game 2 and forced a final map in the matchup. Despite lengthy team fights with very few deaths, Hold it Down emerged victorious in what was essentially a war of attrition during Game 3 on Towers of Doom. Khroen’s immense damage on Cassia helped distract Imported Support and buy BBJ time to consistently secure Altars with Brightwing’s global to rejoin the team.

Hold it Down won the HGC Open Division Cup #2 by defeating Imported Support 2-1.


If you missed the HGC Open Division Cup #2, the videos can be seen here:

The next HGC Open Division Cup will begin at 6 PM PDT on July 24th, 2017.


Heroes Hype Tempo Storm Series 2 Week 4:

Wednesday brought us Week 4 of the Heroes Hype Tempo Storm Series 2, where the level of amateur Heroes of the Storm competition continues to grow fiercer. 26 teams competed this week to earn points and secure their place in the Week 6 Finals and a chance to win a slice of the growing community prize pool. There’s still plenty of time to contribute to the prize pool by redeeming a free $1 coupon on the tournament’s Matcherino page, using the code “hhtempo2”!

Imported Support and 101st North Umberland Fusiliers qualified for the Week 4 Finals. Imported Support already had a busy week placing 2nd in Tuesday’s HGC Open Division Cup and featured Drated, FZIgnition, SpecialTea, SwabsMcGoo and TheAware. 101st North Umberland Fusiliers was comprised of Jin, ElhayM, LzGaMeR, SLICEBLADE and Pichante.

Game 1 – Infernal Shrines

101st North Umberland Fusiliers: Tyrael, Uther, Genji, Malthael, Lunara

Imported Support: Stitches, Dehaka, Malfurion, Kael’thas, Thrall


Imported Support led Game 1 for the first 8 minutes as 101st North Umberland Fusiliers played passively to avoid FZIgnition’s hooks on Stitches. 101st turned the game around with this well-executed team wipe:

After this first full brawl, Imported Support didn’t stand a chance in team fights due to their composition relying so heavily on blowing up a single target and Uther’s Divine Shield countered that. Take this save on Malthael for example:

After looking like they were down and out, Imported Support made an astounding turnaround 23 minutes into the game by simply outlasting 101st in an extended fight:

Despite their team fighting dominance, the 101st North Umberland Fusiliers faltered late, allowing Imported Support to win Game 1.


Game 2 – Battlefield of Eternity

101st North Umberland Fusiliers: Diablo, Rehgar, Tassadar, Tracer, Li-Ming

Imported Support: Stitches, Dehaka, Li Li, Auriel, Cassia


I hope you are ready for adventure, because Game 2 was full of it, including the elusive Li Li pick by Drated on Imported Support! Li Li and Auriel played large parts in a blinding team composition utilizing Cassia as the primary damage dealer. Game 2 began with nonstop action which led to one of the closest Immortal races possible:

Throughout the tournament, FZIgnition played a dangerous Stitches, which likely should have prompted more teams to ban the hero instead of dealing with deadly accuracy. These hooks helped set up the blinding damage and secured Imported Support the win in Game 2:

Imported Support won Week 4 of the Heroes Hype Tempo Storm Series 2 by defeating 101st North Umberland Fusiliers 2-0.


If you missed Week 4 of the Heroes Hype Tempo Storm Series 2, the videos can be viewed below:

Watch live video from heroeshype on www.twitch.tv


Amateur teams can register now for Week 5 held on Wednesday July 19th via Battlefy here.


Amateur Events for Next Week:

Saturday 7/15/17 10 AM PDT Bloodlust Open Season Finals https://www.twitch.tv/arcane8
Wednesday 7/19/17 6 PM PDT Heroes Hype Tempo Storm Series 2 Week 5 https://www.twitch.tv/heroeshype Register Here

Heroes Hype Weekly Amateur Recap – July 6th, 2017

Heroes Hype Weekly Amateur Roundup

Heroes Hype Tempo Storm Series 2 Week 3:


With the holiday in full swing this was a lighter week when it came to amateur Heroes of the Storm action, but Wednesday played host to Week 3 of the Heroes Hype Tempo Storm Series 2. The Finals showcased a repeat of the Week 2 Finals with Firm Handshake looking for revenge against last week’s winners Flame is Lame. Firm Handshake featured Vestige, Dsteves, Hayyoo, LexUther and Necromongerz, while Flame is Lame comprised of Shot, Legend, Deadlyice, TR4PQU33N and Darkchimaera.


Game 1 – Tomb of the Spider Queen

Flame is Lame: Anub’arak, Tyrael, Rehgar, Ragnaros, Chromie

Firm Handshake: Stitches, Arthas, Kharazim, Genji, Greymane


Early and often, Firm Handshake gave Flame is Lame a taste of their own medicine with some solid Stitches hooks played by LexUther. By consistently pulling either Chromie or Rehgar out of place, Stitches set up plays with ease. The turning point for Game 1 came when Firm Handshake minimized their opponents’ first WebWeaver turn in by killing two heroes as the spiders spawned, forcing Flame is Lame to try and play catch up:

It was certainly fun to see a return to Ragnaros, but I think Chromie was a risky pick up at the end of the draft for Flame is Lame against highly mobile targets on the opposing team: Genji, Greymane and Kharazim. The gap simply could not be closed after level 10, leading Firm Handshake to a Game 1 victory.


Game 2 – Dragon Shire

Flame is Lame: Johanna, Auriel, Tassadar, Lunara, Illidan

Firm Handshake: Anub’arak, Varian, Rehgar, Malthael, Greymane


Firm Handshake took an early lead on Dragon Shire with excellent map awareness and swift rotations, letting them pick off the heroes of Flame is Lame left and right:

This clip highlights how Firm Handshake was able to pick apart Flame is Lame in Game 2. By knocking out Lunara, the only damage dealer present, Dsteves on Greymane was free to clean up Auriel and send Tassadar running to his eventual doom. Flame is Lame’s team composition relied on so many connections: Auriel gaining energy off of Lunara’s high damage and Tassadar shielding the otherwise squishy Illidan. However, as Firm Handshake showed us, if one of those building blocks is removed the entire tower crumbles.

On top of that, Flame is Lame couldn’t catch a break with Hayyoo playing out of his mind on Rehgar::

Firm Handshake won Week 3 of the Heroes Hype Tempo Storm Series 2 by defeating Flame is Lame 2-0.


If you missed Week 3 of the Heroes Hype Tempo Storm Series 2, the video can be viewed below:

Watch live video from heroeshype on www.twitch.tv


Amateur teams can register now for Week 4, held on Wednesday July 12th via Battlefy here.


Amateur Hero Trends


Note: The following statistics are based solely on the games streamed during the Heroes Hype tournament, thus serving as only a small slice of the overall amateur meta. Only 6 games were analyzed this week. With the HGC Open Division returning next week, we will have a much clearer picture of the amateur hero trends. Some interesting developments have followed last week’s balance patch, leaving Tassadar and Dehaka with smaller roles.


Warriors: Anub’arak continued to be the most-picked Warrior in the game, showing up in all 6 drafts. The Nerubian king was only banned once, and all picks were in the top half of the draft. Stitches also remains relevant in the meta with an 83% participation rate (3 games played and 2 games banned). As players discovered in this week’s Brawl, his playmaking hooks are not only deadly, but a lot of fun when used over a swimming pool!

The balance changes must be weighing heavily on Dehaka, as he came out of this week with only a 33% participation rate (0 games played and 2 games banned), but it will take a larger data set to see if this trend sticks.


Assassins: Greymane and Genji appeared in all 6 games this week, although Greymane was picked more than he was banned (4/2) while Genji was evenly picked and banned (3/3). Additionally, Malthael is making larger waves in his second tournament legal week for Heroes Hype by also showing a 100% participation rate (2 games played, 4 games banned). Newer heroes tend to be a primary target of bans, and Malthael will hold that crown for the next few weeks until Stukov becomes legal.


Support: Despite the drop in armor given by Guardian of Ancient Kings, Uther is still a go-to for Support, being played 4 times this week and banned out an additional 2 times. Rehgar is certainly on the rise in solo Support team compositions, as he was played in 5 out of the 6 games streamed this week. Especially in the right hands, Rehgar’s Cleanse can change the course of an entire team fight, which makes him a great hero in the hands of competitive players.

Finally, Tassadar was only played in one game this week and banned in one other game. Is his latest change in the constant balancing act a signal for a reduced role? I’ll be keeping a close eye on Tassadar in the next week to see how the balance shakes out.


Amateur Events for Next Week:


Monday 7/10/17 6 PM PDT HGC Open Division Cup #2 https://www.twitch.tv/arcane8 Register Here
Tuesday 7/11/17 6 PM PDT HGC Open Division Cup #2 Semifinals and Finals https://www.twitch.tv/arcane8
Wednesday 7/12/17 6 PM PDT Heroes Hype Tempo Storm Series 2 Week 4 https://www.twitch.tv/heroeshype Register Here


Heroes Hype Weekly Recap – June 29th, 2017

HGC Open Division Cup #1

The HGC Open Division returned on Monday night for the beginning of Phase 2, offering amateur Heroes of the Storm teams another chance to earn points and a monetary prize for the top three teams each cup. After 7 tournaments, the top 8 teams with the most points will be invited to compete in the Phase 2 Playoffs, giving the best amateur teams an opportunity to challenge professional teams in the Crucible.

Emerging to the Grand Finals were Players Unknown and the finalized roster for Hold it Down (formerly Buttered Toast). Competing for Players Unknown were Crux, Apex, Crypsey, Mysticleez and indiebear, and Hold it Down had ishbOO, Arthelon, McIntyre, Khroen and BBJ.   

Hold it Down held consistent map pressure during Game 1 on Battlefield of Eternity, winning each Immortal and walked away with a victory. With superior crowd control and team fights (including solid Twilight Dreams from indiebear), Players Unknown came back in a big way during Game 2 on Infernal Shrines, tying the series. To finish the series on Cursed Hollow, Players Unknown stuck with what worked and redrafted Diablo, Lunara and D.Va. Rounding out their team was Mysticleez playing Genji with surgical precision, securing victory against Hold it Down in under 11 minutes.

Players Unknown won the HGC Open Division Cup #1 by defeating Hold it Down 2-1.

If you missed the HGC Open Division Cup #1, the videos can be seen here:

The next HGC Open Division Cup will begin at 6 PM PDT on July 10th, 2017.


Heroes Hype Tempo Storm Series 2 Week 2:

The Heroes Hype Tempo Storm Series 2 continued with Week 2 on Wednesday night. This week 29 teams competed for series points, hoping to secure a safe spot on the leaderboard to play in the Series Finals during Week 6, with a growing prize pool of over $300. Don’t forget to contribute to the prize pool by redeeming a free $1 coupon on the tournament’s Matcherino page, using the code “hhtempo2”!

Qualifying for the Week 2 Finals was Flame is Lame and Firm Handshake. This was Flame is Lame’s first week of Heroes Hype featuring Shot, Legend, Deadlyice, TR4PQU33N and Darkchimaera. Firm Handshake took 4th place in Tuesday’s HGC Open Division Cup and featured Vestige, Dsteves, Hayyoo, LexUther and Necromongerz.


Game 1 – Infernal Shrines

Flame is Lame: Arthas, Auriel, Malthael, Valla, Medivh

Firm Handshake: Anub’arak, Diablo, Uther, Kael’thas, Greymane


Utilizing massive Malthael damage, Flame is Lame secured the first 2 Punishers and forced Firm Handshake to play behind on talent tiers. However, Firm Handshake did a great job at shutting down Medivh’s stacks of Masters Touch. Their consistent picks allowed Firm Handshake to catch up in experience and even challenge the Core 15 minutes in:

Thanks to the previously mentioned Malthael damage, Flame is Lame stayed alive and made a bold decision 3 minutes later by trading away a Punisher and rushed for Firm Handshake’s Core:

After four straight wins, Flame is Lame lost their first map in this best-of-three series.


Game 2 – Sky Temple

Flame is Lame: Stitches, Dehaka, Auriel, Lunara, Genji

Firm Handshake: Tyrael, Uther, Malthael, Greymane, Li-Ming


With their tournament life on the line, Flame is Lame rediscovered their focus in Game 2 by holding down a consistent lead in kills and Temple control. Firm Handshake nearly saved themselves with a 3-0 at the end of the game but didn’t watch their Core closely enough, losing a lot of damage to catapults and the remainder to a freely given temple. This set up a third game in this best-of-three Grand Finals.

 TR4PQU33N showed us the power of Genji in the following clip, punishing the tight formation of Firm Handshake with a deadly Dragonblade:


Game 3 – Battlefield of Eternity

Flame is Lame: Varian, Rehgar, Genji, Malthael, Medivh

Firm Handshake: Stitches, Diablo, Uther, Kael’thas, Greymane


Battlefield of Eternity was a tale of two games. Firm Handshake came out ahead early with by pushing down Forts with Immortals, but Flame is Lame dominated on kills. At the end, Flame is Lame had 24 kills to Firm Handshake’s 6. In fact, Flame is Lame managed to wipe out the entire Firm Handshake team not just once, but twice in the game. Check out the following clip for the first team wipe:

Flame is Lame won Week 2 of the Heroes Hype Tempo Storm Series 2 by defeating Firm Handshake 2-1.


If you missed Week 2 of the Heroes Hype Tempo Storm Series 2, the videos can be viewed below:


Amateur teams can register now for Week 3, held on Wednesday July 5th via Battlefy here.


Amateur Hero Trends


Note: The following statistics are based solely on the games streamed during the HGC Open Division and Heroes Hype tournaments, thus serving as only a slice of the overall amateur meta. 38 games were analyzed this week.

Not much has changed over last week’s meta, but it will be interesting to see what Wednesday’s balance patch does to Tassadar, Dehaka, Uther and Genji.


Warriors: Anub’arak continued his dominance on the meta with a staggering 97% participation this week. However, he was picked far more times than last week, showing up in 18 games while being banned out in 19 games. His influence will likely remain, as he went unchanged in Wednesday’s balance patch.  

Like last week, Dehaka was another primary focus for warriors with 68% participation (19 games played and 7 games banned). It also doesn’t look like Stitches is going anywhere in the current meta as he was played in over half of the games streamed this week (21 games played, 4 games banned) and was a favorite for Flame is Lame’s Shot. Finally, D.Va stood out as an interesting case this week, only showing up in 9 games, three of which were the HGC Open Division Finals.  


Assassins: Genji continues to be the must-pick assassin in the game due to his high mobility and tendency for amateur players to consistently land Swift Strike resets. He reached a 97% participation rate this week, being played in 27 games and banned in 10 others. Like last week, Greymane came in second for the assassins with 76% participation, 23 games played and 6 games banned.


Support: Like Genji and Anub’arak, Uther showed up in nearly every streamed game this week, being played 16 times and banned out 21 times. This hero will be an important one to follow over the next week due to the balance patch reducing the armor he doles out from 75 to 50, as well as increasing Benediction’s cooldown from 40 seconds to 60.

Tassadar was banned more times (18) than he was picked this week (14), primarily in the first ban phase. When banned in the second phase it was to deny the combo with Valla and Auriel or with a single squishy assassin like Genji, Tracer or Valla.

Amateur Events for Next Week:


Wednesday July 5th: Heroes Hype Tempo Storm Series 2 Week 3

Stream: https://www.twitch.tv/heroeshype 

Register Here via Battlefy

Heroes Hype Weekly Amateur Recap – June 23rd, 2017

Bloodlust Open: Cup #4

The final chance for amateur teams to earn points to qualify for the Bloodlust Open Finals was Tuesday night during the Cup #4 tournament. Cup #3 champions Buttered Toast returned to the finals to square off against the HGC Open Division runners up Imported Support. You’ll recognize many of the names on Buttered Toast: Khroen, McIntyre, Arthelon, Yuuj, and ishb00.   

This best of three series actually only consisted of one grueling 34-minute game on Tomb of the Spider Queen, when Buttered Toast killed two heroes to secure themselves a 33 minute Boss. Game 1 ended around 1:30 AM EDT and Imported Support forfeited the rest of the series due to time constraints.

If you missed the Bloodlust Open: Cup #4, the video can be seen here


The Bloodlust Open Season Finals will begin at 10 AM PDT on July 15th, 2017.

Heroes Hype Tempo Storm Series 2 Week 1:

It was a busy week for amateur Heroes of the Storm players, as the Heroes Hype Tempo Storm Series 2 kicked off on Wednesday night. This six-week tournament features five weeks of league play followed by the Series Finals on July 26th, where the top 8 teams from Weeks 1-5 will compete. Be sure to contribute to the prize pool by redeeming a free $1 coupon on the tournament’s Matcherino page, using the code hhtempo2. More information on the Heroes Hype Tempo Storm Series 2 can be found here.  

If you felt déjà vu in the Week 1 finals, you weren’t alone as the Series 1 champions 101st North Umberland Fusiliers (formerly Four Guys and a Legend) took on the Series 1 2nd place team The New Guys.

Game 1 – Battlefield of Eternity

101st North Umberland Fusiliers: Stitches, Arthas, Malfurion, Thrall, Lunara

The New Guys: Diablo, Dehaka, Uther, Li-Ming, Tychus


Despite Malfurion’s recent nerfs, 101st North Umberland Fusiliers deployed a deadly combination from Stitches’ hook (played by Jin) into Malfurion’s root (played by elhayM). By consistently landing this combo, 101st dominated Game 1, securing pick after pick and winning each Immortal phase. Taking the Core in under 15 minutes, 101st North Umberland Fusiliers led the kill count 20-1 and won Game 1.

Be sure to check out this blind hook landed by Jin, demonstrating great map awareness and complete control over the Undead abomination.


Game 2 – Infernal Shrines

101st North Umberland Fusiliers: Johanna, Dehaka, Uther, Auriel, Valla

The New Guys: Diablo, Stitches, Rehgar, Greymane, Kael’thas


It’s easy to see that mind games were a part of this series, as The New Guys drafted Stitches themselves after suffering from Jin’s deadly hooks in Game 1. However, it wouldn’t be enough to burn down the incredible sustained health pools of Johanna, Dehaka, Uther and Auriel. Taking each Punisher, 101st North Umberland Fusiliers continued the tight grip they had during Game 1 to destroy The New Guys’ Core in under 13 minutes.

 101st North Umberland Fusiliers won Week 1 of the Heroes Hype Tempo Storm Series 2 by defeating The New Guys 2-0.


If you missed Week 1 of the Heroes Hype Tempo Storm Series 2, the video can be viewed here.

Amateur teams can register for Week 2 via Battlefy here.


Amateur Hero Trends

Note: The following statistics are based solely on the games streamed during the Bloodlust and Heroes Hype tournaments, thus serving as only a slice of the overall amateur meta. In future weeks, I will work to incorporate additional information from off-stream games.  


Warriors: Anub’arak had 100% participation in the 13 streamed games, but was only played in 3 games during the Bloodlust Open. In all 10 games where he was banned, it was during the first ban phase, showing his continued relevance in the meta.

Dehaka was another primary focus for warriors, seeing 76% participation (6 games played, 4 games banned). Additionally, the effects of the Mid Season Brawl were quite clear on the amateur scene as the popular in Europe Stitches was played 7 times this week.  


Assassins: Genji was the most popular assassin this week, reaching 92% participation. The cybernetic ninja was played 5 times and all 7 of his bans were during the first ban phase.

Greymane came in second for the assassins with 69% participation, 5 games played and 4 games banned. Valla closely followed with 5 games played and 2 games banned, reaching 54% participation.


Support: Uther showed up in every streamed draft this week, being played in 9 games and banned in 4. His influence on the meta clearly showed as he was the first overall pick 7/9 times and was part of the first ban phase each time he was banned.

Auriel was the second most popular support, seeing 72% participation. She was played in 8 games and banned in 2 others. She was paired with Valla in half of her games.


Amateur Events for Next Week:


Monday 6/26/17 6 PM PDT HGC Open Division Cup 1 https://www.twitch.tv/arcane8 Register Here
Wednesday 6/28/17 6 PM PDT Heroes Hype Tempo Storm Series 2 Week 2 https://www.twitch.tv/heroeshype Register Here

Announcing the Heroes Hype Tempo Storm Series 2!

We had so much fun with the first season of the Heroes Hype Tempo Storm Series, we just had to bring it back!

Heroes Hype is excited to announce our continued partnership with Tempo Storm in an ongoing effort to grow the amateur Heroes of the Storm scene. The Heroes Hype Tempo Storm Series 2 is a six-week amateur Heroes of the Storm tournament. Starting on Wednesday June 21, assemble your team for five weeks of league play. Your accomplishments and victories here will earn you season points and the top 8 teams at the end of five weeks will be invited to compete in the Finals for a cash prize pool!

Join us over the next two months for a competitive, entertaining and welcoming tournament series aimed at improving your Heroes of the Storm skills!


Click on each week to register your team on Battlefy!


  • Heroes Hype Tempo Storm Series 2 Final
    • Wednesday July 26, 2017 at 6 PM PDT
    • The Top 8 teams from Weeks 1-5 will qualify and play for prizing.



Your team will earn points for every week of the Heroes Hype Tempo Storm Series that you play in:

  • 1st place: 4 points
  • 2nd place: 3 points
  • 3rd place: 2 points
  • 4th place: 1 point
  • Every round played: 1 point

The top 8 teams with the most points at the end of Week 5 will be invited to the Finals will be competing for cash.

Additionally, the Heroes Hype Tempo Storm Series is community funded tournament, so check out our Matcherino page to see how you can donate as well as the variety of backer rewards that are available.

Finally, for just a moment of your time you can easily donate a free dollar to the tournament prize pool! On the Matcherino page, click Donate and enter in the code: hhtempo2 – this simple action raises the prize pool for our hard-working amateur teams.


How to watch

Watch all of the action every Wednesday night over on the Heroes Hype Twitch channel: https://www.twitch.tv/heroeshype! Be sure to follow us on Twitch to be notified when the tournament goes live!



This season, your friendly neighborhood casting duo of Halorin and Tempo Kala return to bring you the action each and every week! Halorin is a staple in the amateur Heroes of the Storm community who recently helped cast the Heroes of the Dorm 2017 tournament. Casting alongside Halorin, Kala wears many hats for Tempo Storm’s pro team, serving as manager, analyst and coach.

Tune in to learn mechanics and strategies from this dynamic duo as they hype you up for the matches and make you laugh along the way.



Before registering, each team will need to read over the rules for the tournament series. The complete rules can be found here.



Heroes Hype Discord (Tournament Announcements and Administration): https://discord.gg/6br2TCZ  

Heroes Hype Website: http://heroeshype.com/     

Heroes Hype Twitter: https://twitter.com/HeroesHype


Tempo Storm Website: https://tempostorm.com/

Tempo Storm Twitter: https://twitter.com/Tempo_Storm

Heroes Hype Weekly Amateur Recap – May 26th, 2017

Heroes Hype Tempo Storm Series 1 Finals:

After five weeks of fierce competition, eight amateur Heroes of the Storm teams emerged to play in Wednesday night’s Heroes Hype Tempo Storm Series 1 Finals. This week, there was a lot more at stake than simple bragging rights, over $1400 in cash raised by the phenomenal Heroes of the Storm community.  

On the top side of the bracket, the 4th seeded Four Guys and a Legend (4GL) flew past the Weeks 4 and 5 champions Scorpion Raccoon as well as an amateur staple Miasma eSports to qualify for the best of three Grand Finals. The bottom side of the bracket brought a few closer series as 3rd seed The New Guys first took down Team Naas and then won a close 2-1 series over Chicken Chips to earn their own spot in the Grand Finals.


Game 1 – Tomb of the Spider Queen

4 Guys and a Legend: Diablo, Tyrael, Brightwing, Valla, Probius

The New Guys: Johanna, Leoric, Malfurion, Gul’dan, Nazeebo


Legend on Probius helped construct a massive base for a snowman for 4 Guys and a Legend, consistently pushing the top lane without any resistance coming in from The New Guys. 4GL turned in first, getting a successful first WebWeaver push by nearly destroying two Forts. However, The New Guys put a stop to the snowball with a great 4-1 team fight while defending 4GL’s second Web Weaver summon which helped them close up the experience gap.

TNG did a great job in trying to stop the bleeding by extending the game and hoping to last until level 20 for Nazeebo. Signalling a potential win condition, 4GL took Boss while TNG was still soaking for level 20. 4GL was able to secure a few picks while pushing with the Boss to take the top Keep and the Core for a Game 1 victory.


Game 2 – Battlefield of Eternity

4 Guys and a Legend: Tyrael, Malfurion, Medivh, Jaina, Genji

The New Guys: Muradin, Rehgar, Tyrande, Greymane, Alarak


4 Guys and a Legend started Game 2 by utilizing Genji and Tyrael’s mobility to destroy TNG’s middle well back in their main base. TNG landed an quick first blood with a great burst off of a rotation as the first Immortals spawned. 4GL responded with 3 kills during the battle for the 1st Immortal, earning the map objective and a level lead in experience.

By the second Immortal fight, 4GL was nearly two levels ahead of TNG, which allowed them to secure the Immortal with a massive shield to take the top Keep. TNG looked to momentarily turn the tides by securing two kills during the third Immortal fight, but this was quickly halted by LzGaMeR on an epic Genji play. 4 Guys and a Legend successfully pushed with this Immortal to win Game 2 and the series.

 4 Guys and a Legend won the Heroes Hype Tempo Storm Series 1 Finals by defeating The New Guys 2-0 using a strong early game to zoom past The New Guys.


If you missed Series 1 Finals, the videos can be viewed here.


Amateur Events for Next Week:


Saturday 5/27/17 12 PM PDT  

HGC Crucible: Imported Support vs. Team Naventic

Sunday 5/28/17 12 PM PDT  

HGC Crucible: Even in Death vs. No Tomorrow

Tuesday 5/30/17 6 PM PDT  

Bloodlust Open: Cup #1

Wednesday 5/31/17 6 PM PDT  

Heroes Hype Tempo Amateur Series Week 77


Heroes Hype Weekly Amateur Recap – May 18th, 2017

HGC Open Division Playoffs

Monday and Tuesday were long nights for fans of amateur Heroes of the Storm competitive play, as the top 16 teams in the HGC Open Division duked it out in the Phase 1 Playoffs. As others have noted, there were some big surprises in the Semifinals as the #1 seed LFM eSports was knocked out of the tournament by Even in Death, while the remainder of the UTA Dorm team lost to Imported Supported.

In the Grand Finals, Even in Death won the best-of-five series 3-2, and will get to choose their HGC opponent. They will face either No Tomorrow (3-11) or Team Naventic (2-12) for chance at becoming a professional Heroes of the Storm team. Imported Support will play against the other HGC team in a bid to relegate them back down to the HGC Open Division.

The HGC Open Division Semifinals and Finals can be seen here.

The HGC Crucible will be May 27-28, and will decide if Even in Death and Imported Support can earn a spot as a Pro team, or if Team Naventic and No Tomorrow will retain their position in HGC.


Heroes Hype Tempo Storm Series 1 – Week 5:

Week 5 was the final chance for amateur teams to score points and earn themselves a spot in the Heroes Hype Tempo Storm Series 1 Finals, taking place on Wednesday May 24th. Breaking their way into the Grand Finals for the second week in a row was the Week 4 champion Scorpion Raccoon (SR), as well as an amateur staple: Miasma eSports.


Game 1 – Towers of Doom

Scorpion Raccoon: Muradin, Leoric, Malfurion, Genji, Greymane

Miasma eSports: Arthas, Anub’arak, Uther, Abathur, Cassia


Scorpion Raccoon did a nice job in the beginning of Game 1 to maintain even experience with Miasma’s Abathur soak, even getting a lucky trade off on the first blood when Miasma’s Anub’arak (played by Vestige) burrowed himself inside of SR’s wall. Right after both teams hit level 10, Miasma set up a clean trap on Malfurion, giving them a 2-0 team fight and a chance to secure two altars to take a lead on Core shots.

Scorpion Racoon found their groove during the next altar phase with Electromad on Genji tearing up Cassia, Miasma’s primary damage dealer. This snowballed into a 4-1 team fight victory and opened up the map for SR. LexUther positioned himself as Abathur quite aggressively throughout, leading to 4 deaths that could have been avoided, which held Miasma back from gaining the experience lead. Scorpion Raccoon was able to end the game by consistently holding onto 5 Keeps and staggering kills to limit Miasma’s full potential.


Game 2 – Sky Temple

Scorpion Raccoon: Muradin, Leoric, Malfurion, Greymane, Abathur

Miasma eSports: Arthas, Anub’arak, Kharazim, Li-Ming, Falstad


Game 2 featured a very similar team composition for Scorpion Raccoon, taking 4 out of the 5 same heroes, replacing the banned out Genji with Abathur. souray on Abathur maximized SR’s experience soaking, giving them a level advantage going into level 10. This allowed for SR to bully Miasma around, walking away with 2 easy kills in the bottom lane. Dsteves on Falstad was ready for revenge though, pushing Scorpion Raccoon into a tough position with Mighty Gust and setting up 3 kills of their own.

Miasma had caught up in experience, but souray’s choice of MULE at level 7 enabled Scorpion Raccoon to establish a healthy structure lead through sheer repairs on their own Forts. This is an obvious advantage on Sky Temple since Scorpion Raccoon could whittle down Miasma’s structures to establish a win condition.

Throughout Game 2, Miasma did a great job at locking down Malfurion early on in team fights to minimize the damage from Twilight Dream. Additionally, Vestige on Anub’arak chose excellent targets for Cocoon, often trapping the real or cloned Greymane for damage reduction. However, Miasma’s lack of structures doomed them in the end, as Scorpion Raccoon captured the Boss for a Week 5 victory.

 Scorpion Raccoon won the Heroes Hype Tempo Storm Series Week 5 tournament by defeating Miasma eSports 2-0. This was Scorpion Raccoon’s second tournament win in a row.


The standings for the Heroes Hype Tempo Storm Series are now:

  • Miasma eSports/Firm Handshake – 20 points
  • 7th Empire – 17 points
  • The New Guys – 16 points
  • Four Guys and a Legend – 15 points
  • Scorpion Raccoon – 15 points
  • Team Naas – 12 points
  • Blank – 12 points
  • East Coast Revolvers – 11 points
  • Full Standings can be seen here.

If you missed Week 5, the videos can be viewed here.


Amateur Events for Next Week:


Wednesday 5/24/17 6 PM PDT Heroes Hype Tempo Storm Series 1 Finals https://www.twitch.tv/heroeshype

Heroes Hype Weekly Amateur Recap – May 11th, 2017

Heroes Hype Tempo Storm Series 1 – Week 4:

This Wednesday was Week 4 of the Heroes Hype Tempo Storm Series, a six-week amateur Heroes of the Storm tournament. With only two final chances for amateur teams to earn points to qualify for the Finals on May 24th, these matchups have certainly intensified! This week’s Grand Finals featured The New Guys (TNG), who placed 2nd during Week 2, as well as Scorpion Raccoon (SR), a Canadian team that formed two weeks ago.  

Game 1 – Dragon Shire

Scorpion Raccoon: Anub’arak, Leoric, Uther, Genji, Nazeebo

The New Guys: Johanna, Artanis, Malfurion, Greymane, Falstad


In Game 1, Scorpion Raccoons busted out the Genji in the first available tournament for Heroes Hype. After a rocky first kill and death, Electromad played Genji well, moving all over the map and providing the hero’s solid damage and chasing capabilities. After both teams attained their heroic abilities, SR grabbed the first Dragon Knight of the game. However, it was only useful for taking down outer defenses as no Forts fell.

SR took the second Dragon Knight as well, pushing more aggressively with it along with their level 16 talent tier advantage. TNG defended relatively well, only losing one Fort during the dragon’s reign. TNG then struck back with a clean 3-0 team fight in their own Siege Giant chokepoint. Although TNG was behind in structures, they led in experience and picked up level 20 talents first.

After carefully dancing around the shrines for awhile, SR found the beginning of the end with a great 4-0 team fight that used a very restricting Entomb and Divine Storm combo. After SR finished off Johanna for the full team wipe, they easily walked into TNG’s base to win Game 1.


Game 2 – Infernal Shrines

Scorpion Raccoon: Arthas, Dehaka, Auriel, Lunara, Greymane

The New Guys: Johanna, Tyrael, Malfurion, Kael’thas, Tychus


During the first shrine phase of Game 2, TNG was able to isolate and eliminate Lunara and then followed up with a quick kill on Dehaka from Tychus’ painful minigun. This freed up the shrine and let TNG pick up the first Punisher of the game to take out the SR’s outer wall of the top lane.

SR earned level 10 first at a crucial point during the second shrine phase, allowing for a kill and forcing TNG to retreat. Along with the second Punisher of the map, SR destroyed the bottom Fort and held onto a slim experience lead. The middle of Game 2 turned into an all-out brawl, with leads and advantages swapping back and forth by the minute.

This definition of a brawl was clearly demonstrated during the fourth shrine, as SC ultimately walked away with a 4-1 teamfight, but TNG’s StuManchu had a heads up play on Johanna to steal the Punisher right before dying. This Punisher denial was huge play, effectively keeping the game on even playing ground instead of giving SC a ridiculous map advantage.

SC found that advantage just a few moments later when they caught TNG way out of position and without their level 20 talents in the bottom lane. A quick four kills later and SC was able to sweep across the map to win Game 2.

 Scorpion Raccoon won the Heroes Hype Tempo Storm Series Week 4 tournament by defeating The New Guys 2-0.


The standings for the Heroes Hype Tempo Storm Series are now:

  • The New Guys – 14 points
  • Blank – 13 points
  • 7th Empire – 12 points
  • Team Naas – 11 points
  • Four Guys and a Legend – 11 points
  • East Coast Revolvers – 9 points
  • Scorpion Raccoon – 8 points
  • Full Standings can be seen here.

If you missed Week 4, the videos can be viewed here.

Amateur teams can register now for the Week 5 via Battlefly here. Week 5 is the last chance for teams to earn points and qualify for the Finals on May 24th!


Amateur Events for Next Week:


Monday 5/15/17 6 PM PDT HGC Open Division Playoffs  



Wednesday 5/17/17 6 PM PDT Heroes Hype Tempo Storm Series 1 – Week 5 https://www.twitch.tv/heroeshype