HeroesHype Amateur Series Week 81 Recap – August 16th, 2017

This week saw another great Amateur Series take place between 14 teams. New and old teams competed, including WhoIsThisTeam, winners of last week’s Series. If you and your friends want to compete, there’s no better time than now! Visit our Battlefy page here and join in on the action!

As usual, this recap focuses on the top two teams of the Series. Last week’s winners, WhoIsThisTeam, made another great showing and reached the finals again this week. Their roster was: Faatz, Sirius, Liamsterz, edwardtorres, and SheezyDeezy. Their competition was Team Numerics, whose roster was: Caesarsalad, FlyestRaven, ViN, Jougonaut, and fasdfasdzzxx. A look at the entire series’ brackets can be seen here, but without further a do, let’s get into how these two teams fared.

Game 1 – Dragon Shire

Team Numerics – 1st Pick

Bans: Stitches & Genji

Heroes: Tassadar, Valla, Arthas, Rehgar, Illidan

WhoIsThisTeam – 2nd Pick

Bans: Auriel & Stukov

Heroes: Dehaka, Uther, Greymane, Falstad, E.T.C.

The game opened with both teams doing lane rotations to press any possible advantages. When Tassadar went from mid to top to help his Illidan fight Dehaka, Falstad wasn’t far behind.  A 2v2 fight broke out with Falstad and Tassadar falling at the same time for an even trade, which brought the game’s First Blood(s).

First Shrine Phase was the the normal up and back damage trading with both teams trying to pull ahead. Team Numerics had a very close opportunity to seize the Dragon Knight that led to an intense fight in mid:

The fight for the Shrines continued, though. Minor fights took place across the lanes and take-downs against Rehgar and Illidan put WhoIsThisTeam ahead. That advantage helped for the team fight that finally happened on bot:

Tassadar wasn’t able to escape after that fight either, which gave WhoIsThisTeam the time they needed to capture both Shrines. After a Mighty Gust by Falstad, Greymane picked up the first Dragon Knight. Their push in mid destroyed the Fort, but Team Numerics rallied for a counterattack:

E.T.C. barely escaped, but that fight showed Team Numerics superiority in concerted team fights. That definitely showed in the next Shrine Phase when they made a 5 man push on bot:

Rather than fully focus on the Shrines, Team Numerics used their team fight win to push bot and destroyed the Fort. After some lane rotations, they had both Shrines captured but no one in mid to pick up the Dragon Knight. When Dehaka contested bot Shrine, Team Numerics came in force to stop him and another team fight broke out. No deaths occurred, but Team Numerics came out on top and pushed mid. Another team fight broke out there, this time with deaths:

Team Numerics went straight for the Shrines after and contested both. Dehaka attempted to contest bot, but Team Numerics was ready for him and easily gained another kill and their level 20. Illidan rotated from top, picked up the Dragon Knight, and then went down to bot. Team Numerics easily destroyed bot Keep, and then rotated to mid. Dehaka respawned however, and helped his team to push back Team Numerics. Team Numerics rotated afterwords to bot and hid in brush where they attempted to spring a trap:

Playing against the odds, Team Numerics went back for more with only 3 Heroes to kill Uther. The rest of WhoIsThisTeam wouldn’t let this slide though, and finished off the rest of Team Numerics. Meanwhile, Illidan respawned and Tassadar wasn’t far behind him. WhoIsThisTeam went all-in and pushed the core. Tassadar shielded the core though, and Illidan picks off WhoIsThisTeam one-by-one with the help of Core splash damage:

At that point, four of Team Numerics’ Heroes were alive and they went straight for WhoIsThisTeam’s Core. With absolutely no resistance, their victory was assured. A heart-crushing defeat for WhoIsThisTeam, but with little time to reflect on any errors, they went straight into Game 2.

Game 2 – Towers of Doom

Team Numerics – 2nd Pick

Bans: Dehaka & Lunara

Heroes: Valla, Tassadar, Rehgar, Leoric, Chen

WhoIsThisTeam – 1st Pick

Bans: Abathur & Stukov

Heroes: Auriel, Stitches, Uther, Xul, Gul’dan

The beginning of the game saw both teams poking in mid before the eventual split and lane rotations. WhoIsThisTeam favored rotations to attempt to pick up a kill while Team Numerics only rotated to respond to their opponent’s pressure. Xul versus Chen on top was a perfect example of this. Xul was slowly chipping away at Chen, so Leoric rotated top to help and gained First Blood for Team Numerics.

Shortly after, first Altar Phase began. Due to dropping Xul on top, Team Numerics came out ahead in Altars. Lane rotations continued as usual until Team Numerics attempted to invade a camp on bot where things didn’t go as planned:

Team Numerics licked their wounds after that failed invasion and continued their normal rotations. As the next Altar Phase began, both teams converged to the lone Altar. Although prolonged, a fight did break out there:

After some small lane rotations and Leoric coming back, WhoIsThisTeam pushed bot. They came out ahead on the team fight there, but neither team gained any kills. WhoIsThisTeam did destroy the Gate and Towers there, though. Meanwhile, Xul and Chen both rotated to mid and started poking each other there. Leoric rotated in and helped pick up the kill on Xul before a team fight broke out:

Team Numerics’ Ace allowed the guaranteed pick-up of the third Altar Phase for a 32-24 Core and full level advantage. WhoIsThisTeam respawned shortly after and lane rotations resumed as normal.

As the next Altar Phase began, Xul and Leoric did an even trade on top while WhoIsThisTeam retreated from a push on bot. Leoric’s ghost phase ended just in time to help interrupt the retreat, and Team Numerics dropped the enemy Stitches while securing the Altar for a 12-point Core advantage.

While Xul continued to rotate through lanes, the rest of WhoIsThisTeam resumed their push on bot. They finally picked up the Keep on bot and gained extra Altar damage right as the next Altar Phase began its countdown. This Altar Phase had two Altars on top and one in mid. Chen went for mid and barely escaped a 1v5 with his Barrel. Meanwhile, Rehgar and Uther secured an Altar for each of their teams with one still being open for the taking. WhoIsThisTeam ultimately secured the last Altar, but not without Leoric failing to intervene, which granted them another kill.

After killing the enemy Leoric, WhoIsThisTeam pushed for Boss,  but Team Numerics moved to intervene. A team fight broke out, but doesn’t end how you would think:

Team Numerics said “thanks for the idea,” and wipe the boss off the map for a 19-13 Core advantage. They rotated right after to secure their bot Keep again, but are caught by the fulled respawned WhoIsThisTeam. Leoric dropped in the fight, and WhoIsThisTeam pulls out for the next Altar Phase. Leoric pursued them as a ghost though, and put himself in position to contest an Altar:

WhoIsThisTeam secured one altar before that fight, but Leoric secured the second one, putting the game at 15-9, Team Numerics advantage. Team Numerics was quick to finally secure their bot Keep and pushed on to gain the enemy Keep as well. WhoIsThisTeam respawned and immediately secured their bot Keep before ambushing part of Team Numerics in mid. Both teams went all-in and a team fight broke out:

Team Numerics secured mid Keep after the fight and went straight for bot Keep as well. After securing bot Keep, Team Numerics had full control of the battlefield and shortly after won the game.

With their second win, Team Numerics won HeroesHype Amateur Series Week 81. Both games could have gone either way at pivotal points, but ultimately Team Numerics came out on top. Those are the kinds of games that are great to watch and we’d like to thank not only those two teams, but all the other teams that competed this week. A special thanks goes out to Halorin and InVerum for their, as always, great shot-by-shot game casting. Thanks to all those that tuned in to watch as well, we hope to see everyone again next week. A full stream of the Series can seen on our Twitch account here.

Welcome to the Nexus, Garrosh!

Welcome to the Nexus, Garrosh!

Lok’tar Ogar (Victory or Death)

Unfortunately, Garrosh will likely experience death more than victory these first few weeks. He’s got all the right tools, they’re there. But his tools just aren’t quite sharpened enough to come together for that devastating impact you expect the former Horde Warchief to deliver. They’re also difficult to master. It’s strongly recommended playing him a few levels past 5 before entering ranked with him.

He’s a bruiser for sure and that sets up a risky proposition. Tanks either have weaker attacks and high health pools or lower health pools with hard hitting attacks. When your sustain is connected to damage dealt through an ability or his current health bar and damage received it becomes a precarious high wire act that’s one follow up stun away from a quick kill. Currently, he seems to be in a great spot as a bruiser. Some of his abilities are immensely strong that any tweaking makes him overpowered. I mean a warrior with a cleanse? Thank you, Blizzard. It’s an earned strength though. His abilities have a high skill floor and an even further ceiling.

Lok-Regar (Ready for Orders)

Garrosh is shaping up to have a primary build with some viable secondary talents. 

Level 1

Primary: Body Check seems to be the talent to take.

Secondary: Unrivaled Strength is possibly a good situational talent or while in the solo lane.

Level 4

Primary: Thirst for Battle can be a huge boon to his sustain.

Secondary: A self-cleanse!?! Whaaaat? Who needs supports anyway?

Level 7

Primary: Into the Fray. You all thought the self-cleanse was the cleanse! Nope! Actually, cleanse other heroes out of CC! 

A Hero League cleanse is like a cicada. It’ll happen once every 17 games.

Other options at 7 are the 40% Attack Speed reduction for targets hit by Groundbreaker and a 50% Healing Received reduction for 4 seconds for targets of Body Check.

Level 10

It’s like Sonya and Lunara had a melee Heroic Talent! No, no it’s nothing like that. One can dream though? Right?

Primary: Decimate is a bit too much damage to enemies to pass up. Currently, his solo Q role as a bruiser only leaves one option here. Those of you in Team League might be able to utilize Warlord’s Challenge.

Level 13

He becomes frustratingly difficult to kill as his health gets lower. The bait potential is high in this one.

Primary: Without Thirst or Battle (4) Double Up is the first real talent at survivability, take it. The enemy DPS power spikes only get more brutal from 13 and up. 

Secondary: Armor (preventing damage) is better than receiving healing after it’s dealt. The potential here is situations without heals, Quickmatch (hopefully),

Level 16

Primary: Earthshaker adds a stun to an already CC’ed target and then stuns additional targets. It’s hard to make a better argument.

Secondary: Mortal Combat obviously has benefits in the combo by reducing Wrecking Ball’s cooldown to 6 seconds.

Level 20


Primary: Maximizing targets with Decimate is going to open Garrosh up to back line damage. This lets him come out of the heroic swinging.

Lohn’goron (Hero’s Sojourn)

Garrosh has a bunch of awesome tools. They don’t quite mesh together seamlessly and he definitely has some talent flexibility. He even has a reset talent at Level 4, In for the Kill, that will certainly earn him a place on Infernal Shrine. The nature of his CC doesn’t quite have the same impact as most main tanks and his survivability really kicks in when he’s low on health. It makes for a high skill floor hero that doesn’t it all too well into the nature of random 5 man teams.

Let’s see how he plays out over the coming week though. Initial impressions are a bit mixed. He’s definitely useful in a more coordinated scenario like Team League. Off tanking, solo laning, and the bruiser slot finds him at his most impactful. He’s creatively and well designed packing the most unique CC ability yet released. It’ll be interesting to see how he develops as a part of the future meta.

Heroes Patch Notes Winners & Losers August 8th, 2017

Winner Winner Chicken Dinner!

Here’s your Heroes Patch Notes Winners & Losers for August 8th, 2017. This week was a bit on the lighter side with Blizzard opting again for more tweaks. Initial changes that jumped out were the added 3% increased damage per hit Level 1 talent for Ragnaros (W) and mobility on D.Va’s Defense Matrix (W) level 7 talent. This week didn’t exactly have a loser though unless you count the map Hanamura. Much like feeding Leo’s in Quick Match, is it really a loss? Here’s to hoping its return isn’t as quick.

Ragnaros

Heroes Patch Notes Winners & Losers Aug 8th, 2017
Arrr! Rag is back and he’s better than — okay, sorry, no more songs. Just more Rag!

This week there are no losers! Only winners! First up is Ragnaros. Yes, folks, Rag is back and he’s better than ever, hey la dee-da! Now that that’s out of my system we can collectively groan. Rag’s glorious return is, naturally, in the name of talent diversity. It’ll be interesting to see how this plays out. He’ll still be lacking the kill potential from his heroic nerf and some sustain from Empower Sulfuras. The trade off though is for some potentially serious damage. He was a melee scrapper who needed sustain these tweaks change that a bit.

Heroes Patch Notes Winners & Losers Aug 8th 2017 Shifting Meteor added functionality of 3% damage for subsequent hits from the same Meteor
We need talent diversity! Stat! 3% damage increase per hit should do it. Do you concur?

Combined with the level 7 changes his kill potential is certified deadly.

Heroes Patch Notes Winners & Losers Aug 8th 2017 Level 7: Molten power (W) Damage increase change from 15% to 20% per enemy Hero hit.
It is rewarding skilled play by utilizing good poke. It’s also making for that second Living Meteor cast to be devastating in team fights.

Ragnaros is going to have some serious poke and when the fight finally pops off he’ll be delivering an even larger burst. While mages find themselves in more specialized ranged DPS roles, a melee unit with a strong poke and an even more devastating ranged attack will thrive. While seemingly small, these changes will have a profound impact on damage output. Together both talents empower Living Meteor as the skill to talent into. Individually they don’t create that shift, nor make him that impactful. Combined they make Rag a contending DPS pick in the meta.

We’re All Getting Trophies

The second winner this week is a special, albeit slightly cheesy choice. It’s you! The player! All of us! Everyone! Initially, Hanamura was the loser since it was removed from all game modes. It was difficult to truly categorize that as much of a negative. I think I can speak for most of us when I say no one is sad to see it go. In addition to “Bon Voyage Hanamura!” we see some simple quality of life changes, some of which were sorely needed.

Heroes Patch Notes Winners & Losers Aug 8th 2017 Quick match will now prefer not to make mirror matches.
No more mirrors in Quick Match? Pinch me, is this real life?

Others refreshing reminders the player isn’t far from the minds of the developers (told ya it was cheesy).

Heroes Patch Aug 8th 2017 Quality of Life Changes Armor Indicator and Cursor Cooldown Notiication
No sarcasm here, these are some cool quality of life changes. The cursor cooldown notification is activated by pressing the ability button while it’s on cooldown

Before you say it, Garrosh isn’t the loser this week. My Garrosh impression article will be up shortly though, and I’ll go over some of his redeeming qualities.

The Rest of ‘Em

The rest of the patch changes were all positive, contributing to this week’s lack of a true loser. Sonya’s cancel time on Whirlwind (E) is increased from .5 seconds to 1.0. In the middle the fray it gets easy to button mash a bit over enthusiastically on Sonya so this gets a nod of approval from more than a few of us. Next, Probius cannot cancel Worker Rush (Z) while it’s still active coming out of the Hall of Storms because apparently that was a thing. Auriel’s hope bar glows when maxed out. Huh, more glowing bars. D.va’s level 4 Diverting Power now adds a 50% slow rather than preventing her from moving during Defense Matrix (W).

Finally, we have some Butcher changes too. They’re overall not that impressive but will make it easier completing his Fresh Meat quest. Granted, time spent out of the lane at objectives is generally punished and certain maps make actually playing the map a detriment on Butcher. None of the changes make him better per se, but during a few test games I played his quest finished around level 7-9 which is significantly earlier than the ‘goal’ of level 13.

Better players will play better Butchers now, bad players may be a little less bad. It does feel a bit more in line with a ganking, aggressive hero rather than a PvE hero for ¾’s of the game. Stuns, CC, cleanse, and good peels still shut him down. In other words, his Bronze win rate is probably going up but that’s about it.

Heroes Patch Notes Winners & Losers Aug 8th 2017 Butcher Meat changes.
Butcher gains meat a bit differently. Ideally quicker and truer to a PvP hero. Will it help? A little bit.

For more changes, read the full Patch Notes here

HeroesHype Amateur Series Week 80 Recap – August 9th, 2017

With HeroesHype Tempo Storm Series 2 coming to a close, we are back to our normal, weekly amateur matches. Any number of teams are welcome to compete, and it’s a great platform for those teams to practice with. Each match is winner-take-all until the best two teams compete in a best-of-three match.

Seven teams participated, but it came down to a face-off between RIP The Dream and WhoIsThisTeam. RIP The Dream consisted of: i2ival, Blades, AEtherFoG, popo, and LtDan. WhoIsThisTeam was represented by: Faatz, SheezyDeezy, Liamsterz, ThreeDaThird, and edwardtorres .

Game 1 – Dragon Shire

RIP The Dream – 1st Pick

Bans: Dehaka & Lunara

Heroes: Uther, Valla, Brightwing, Johanna, Chen

WhoIsThisTeam – 2nd Pick

Bans: Auriel & Illidan

Heroes: Tassadar, Stitches, Greymane, Malfurion Falstad

WhoIsThisTeam immediately started the game on an aggressive note. Unable to find RIP The Dream in the opening seconds of play in, they went to engage when they showed up on bot. After some lane changes and a team fight in mid with no deaths, RIP The Dream cycled back to bot. Their Johanna strayed too far behind though and was caught by a Stitches hook, leading to First Blood for WhoIsThisTeam.

When first Shrine Phase kicked off, WhoIsThisTeam immediately captured the shrines and the Dragon Knight. Split pushing, they were able to destroy the first Gate and Towers for both bot and mid. The next few minutes were uneventful with both teams taking camps and trying to push across multiple lanes.

Second Shrine Phase began with WhoIsThisTeam attempting to capture the Dragon Knight as quickly as the first time. RIP The Dream is prepared though, and caught Stitches with a body-block on bot, securing both the shrine and a kill. After several lane changes and deaths on both sides, WhoIsThisTeam finally secured the Dragon Knight.

Chen attempted to stop the Dragon Knight capture, but was caught and immediately killed. Pushing mid, they quickly destroyed the Fort and destroyed the Gate and Towers of the Keep. Time still left on the Dragon Knight, they cycled to bot to finish off the damaged Fort there. Using their momentum, they continued their push after the Dragon Knight goes down:

Lane changes and minor lane pushes led up to the next major fight. After securing Camps on bot, WhoIsThisTeam moved top to push while their camps pushed bot. The inevitable team fight quickly broke out:

Coming out on top of the team fight, WhoIsThisTeam easily secured Dragon Knight. Pushing through the hole the camps made on bot, they immediately focused the Core and won the first game.

Game 2 – Infernal Shrines

RIP The Dream – 2nd Pick

Bans: Dehaka & Lunara

Heroes: Chromie, Uther, Anub’arak, Malthael, Rehgar

WhoIsThisTeam – 1st Pick

Bans: Tassadar & Greymane

Heroes: Auriel, Cho’Gall, Xul, Falstad

RIP The Dream started the game on the aggressive side, using multiple lane switches to attempt to pick up First Blood. They were unsuccessful though and both teams poked at each other until first Shrine.

An outnumbered Rehgar was taken down right as the shrine activated, putting RIP The Dream with a possible disadvantage on first Shrine. WhoIsThisTeam’s Xul went to farm xp however,  placing both teams on equal ground again. RIP The Dream slowly pushed their way into the Shrine, and ultimately secured the first Punisher.

The Punisher only destroyed the Gate and a Tower on bot though, while Xul single-handedly did the same damage to top. He wasn’t ignored however, and was killed later during a lane change.  Before his death, Xul had secured a few Camps that RIP The Dream were forced to stop in lane. That distraction put them out of place for the next Shrine, which WhoIsThisTeam secured without resistance.

The Punisher allowed them to push all the way to the Gates of mid’s Keep. Surprisingly, there was no team fights during the push, but there was one shortly after:

RIP The Dream was forced to lick their wounds after that fight, while WhoIsThisTeam picked up bot Fort. The next Shrine activated on top and all of WhoIsThisTeam headed top except Falstad. He is caught and killed in mid, giving RIP The Dream a Hero advantage for the Shrine fight:

Despite their disadvantage, WhoIsThisTeam winning the team fight allowed them to farm Shrine kills to 39/40. After their team regrouped, they summoned the Punisher and pushed top. A fight for the Keep quickly broke out:


Instead of risking a Core fight, WhoIsThisTeam moved to mid to take down the Gate there. Afterwards, they picked up Camps to provide a distraction during the next Shrine. RIP The Dream killed the Camps however, and made it to the Shrine in time for a fight:

WhoIsThisTeam had the advantage in kills though, and Cho’Gall continued racking up Shrine kills with his bombs at a distance. At the last second, he dove in and stole the Punisher. Falstad flew in and saved Cho’Gall with a gust, but he was cocooned and killed after. The Punisher allowed a big enough distraction that WhoIsThisTeam freely farmed Camps. Using the Camp lane pressure, they destroyed bot Keep before retreating for the next Shrine.

All of RIP The Dream went to the Shrine while WhoIsThisTeam split their team between the Shrine and a Core push. When the Core came under attack, RIP The Dream attempted to Hearth back, but Cho’Gall and Auriel interrupted their channels. Falstad and Xul were able to quickly destroy the Core and secure the win for WhoIsThisTeam. With their second win, WhoIsThisTeam takes home the Week 80 title.

 

Amateur Meta Trends: July 28th – August 10th

While we are a few weeks away from seeing Garrosh attempt to throw his way into the competitive meta, we still have time to see the Assassins field shift with a new priority damage dealer. A few Supports are sitting at an abysmal win rate, and a certain ogre-magi keeps poking his heads into the amateur scene. It’s time to see where the amateur Heroes of the Storm meta is!  

Note: The following statistics are based solely on the games streamed during the HGC Open Division and HeroesHype tournaments from July 28th until August 10th. 42 games were analyzed for this article, thus serving as a slice of the overall amateur meta.

Warriors:

We haven’t seen much change over the last month or so when it comes to Warriors: Anub’arak, Stitches, Dehaka and Arthas have been high priority targets and that hasn’t changed over these 42 games. Anub’arak couldn’t be kept away from the top spot for long, taking the crown back from Stitches over the last two weeks with an 81% participation rate. Dehaka boasted a 73% participation rate, Stitches was at 69% and Arthas at 55%.

The more interesting story for the last two weeks was the glimmer of resurgence from the old “staple” tanks: Johanna, E.T.C. and Muradin. While each of these Warriors only appeared in 8 or fewer games, it’s certainly refreshing to see some old favorites.

Assassins:

The major shakeup over the last two weeks has been Genji’s declining participation. In fact, Greymane has taken over the role of most picked assassin at 74% (25 games played, 6 games banned) shooting past Genji’s 69% (12 games played and 17 games banned). It looks like the recent changes are settling Genji into a more balanced place and stabilizing the meta a bit.

In fact, the Assassins field seems a little more spread out over the last two weeks with Illidan seeing more action (18 games played, 8 games banned) and Lunara rising 18% to be a part of half of the streamed games the last two weeks. Finally, interest in Malthael seems to have dropped like a rock as he plummeted to 14% participation, and lost all 3 games he played in.

Support:

While it may not seem like a large shift at face value, Uther dropped from 98% participation two weeks ago to 90% (32 games played, 6 games banned). He remains the #1 pick for Supports, but Auriel is closing that gap quickly at 88% participation, which is a 10% jump from two weeks ago. Auriel also hosts a better win rate (65%) than Uther’s 53%.

Despite being available for amateur competition over the last two weeks, Stukov was only picked up in 7 of the 42 games and showcased a dismal 14% win rate. Brightwing also held a dangerous 15% win rate over the 13 games she played in. Finally, Tassadar keeps hanging in there with 86% participation (17 games played, 19 games banned).

Other:

As I mentioned two weeks ago, Xul can be a dangerous asset in the right hands and the right situation. This criteria seemingly wasn’t met this week, as the Necromancer was on the losing team 5 out of the 6 games he was played in. Additionally, Cho’Gall keeps daring to make more waves in the amateur scene with a 31% participation rate (4 games played, 9 games banned). The two-headed ogre was even on the winning composition for the Grand Finals of the HeroesHype Amateur Series Week 80 tournament.

HGC Cheer’s Engaging Experience

I Already Added Cheerleader to My Resume

This weekend was the Western Clash. While NA wasn’t able to pull out a win, I was able to do my part cheering them on in hope of the upset (GFE almost made the finals! Yay, NA!). My HGC Cheering experience was a positive one. Sure, it’s an easy target for jokes and in some ways has increased spam in the chat with bright, moving emotes alongside numbers. I hear you. Maybe you even think chat is worse now, which is a pretty low bar to sink under. I never participated in chat either. This weekend though, I was right there, cheering along NA and, begrudgingly, dropping my accolades for the winners.

 100100100

Way More Than Just An Emote

Cheering for your favorite HGC teams during Western Clash isn’t just supporting them with an emote and some bits. Team-specific emotes add a bit of weight to your cheers. Using them last weekend added a collective sense that I wasn’t alone in supporting my team. It was a unique experience in Twitch chat where you rarely ‘converse’ with more than one line questions or chat commands in between a barrage of nonsense. My cheers, or cheermotes, stood out in the chaos of Twitch chat. Along with the rest of the NA hopefuls, cheering meant we were in this together. The cheers are backed up by bits which are backed up by cash. A ‘big cheer’ says something without the looming Kappa of insincerity, making Twitch chat actually something I wanted to be a part of. Seeing all the cheermotes for your team after a big wombo combo was an awesome feeling. A definitive sense of “We’re kicking ass, together!” 

SPAM100

It’s worth noting that the cheermotes do sort of create their own version of high visibility spam. If chat is saturated with cheermotes there’s that much money and support flowing to HGC players. A cheermote filled chat isn’t any different than our normal, beloved, spam filled Twitch chat except now it’s positively contributing to the HGC. Most importantly, it’s contributing to the players. We’re not alone at HeroesHype wondering if this is real life but it feels good (man) to be a part of it. The genius at Blizzard who figured out how to turn Twitch chat’s endless energy into a positive force definitely needs a raise.

Give it a Go

One Twitch user described buying the starter pack “to give it a go.” It’s pretty agreeable, despite Twitch being free, $10 that supports the team and players I love over the course of such a big weekend is a cheap price for admission. For the Conor McGregor/Mayweather fight, people will spend close to $100 for one night of boxing that, very likely, will be one sided. Twitch user Jonts18 said “Why not?…It supports my team and grows the game.” The only complaint I hear was from Oogalicious “It might be nicer if a slightly larger proportion went to the team (55/45).” Personally, I really enjoyed the experience. Watching the Western Clash was overall a better experience and for once, a day I never thought would come, Twitch chat was fun to participate in.

Don’t forget it’s a two-way street too. While just sending money to our favorite teams would be cool on its own, you, the viewer, are on the receiving end too. WrathV_ESG said “I love the HGC Cheers. I get cool Twitch emotes, in game loot, and I am helping support the teams and HGC.” So if there was any doubt left, spend the next $10 you set aside for a skin on some bits. And start dropping some of these!

 100001000010000

 

 

Heroes Hype Guide to HGC Cheering

It's the Tesla Model 3 of Cheer Mounts with a much shorter wait time.

Western Clash is Trial Run for HGC Cheers

You Cheer! I Cheer! We All Cheer for TS100(Tempo Storm, 100 bits)! That’s basically how it works, minus the bad rhyme. Cheering went live this weekend with the Western Clash and runs through the end of HGC 2017, including next weekend’s Eastern Clash. Through cheering, you earn in-game loot while the teams get one-half of one cent for every bit cheered for them. Don’t worry, it adds up. The in-game loot benefits are only available on the Heroes of the Storm (BlizzHeroes) Twitch channel.

To cheer, make sure your Battle.Net and Twitch accounts are linked. Click the Nexus icon (where the bit button was), at the bottom right of Twitch chat, select your team and a number of bits, hit enter. Watching HGC became that much more exciting.

There is a 100 bit minimum for cheers and they do have to be initially purchased, which you access through the same menu. This is the only place to cheer from and purchase bits as well.  So now that you have the basics let’s dive a little deeper into HGC Cheering.

Initial Questions, Where’s that Button?

Over at the Heroes Hype Discord and on stream we’ve had a lot of people asking about the new cheering. I think, mostly, we all get the gist of it. Some of us may even be familiar with the regular cheering use of bits already. Yet, Blizzard elevates the standard cheer into a much more engaging interaction with HGC cheering. 

Collecting all of the team rewards would be pretty unfaithful, wouldn't it?
Team specific cheering progress. 6-tiered progression with team specific portraits sprays, emotes, and banners as some of the rewards.

Setting out to write this article it didn’t take me very long to understand why the questions about cheering were being asked. HGC Cheering is implemented on a much wider scope than normal cheers, leading the focus on the progress system rather than specific how-to’s. Without clicking the initial Nexus icon at the bottom of Twitch chat there’s no other accessibility. This probably led to any initial confusion. Admittedly, even the author had some initial trouble discovering the access due to this. You can read about my full experience cheering later this week. It’s a forgivable oversight considering how extensive the HGC Cheering reward system is.

The best bits, he's got the best bits ever. Just really great bits.
This is everything for HGC Cheering. After a long weekend of enthusiastic cheering, it looks like I need to re-up on bits! My cousin said he knows a guy, great guy, does ’em cheap.

 

 

Next weekend is likely to have similar cheer totals and would unlock the Arcane Chaos Lizard. That’s two mounts for a single, 100 bit ($1.40) cheer.

It’s All Progress

The added scope and progression systems toward personal, team rewards, and global rewards certainly create an unfamiliar landscape to navigate regarding cheering. Blizzard definitely created a new experience for both Heroes players and Twitch viewers. The new systems lay out an extensive, and exciting, path ahead. Blizzard took no chances underestimating Twitch chat. The interactivity and final reward caps clearly compensate long time viewership.

100 bits is $1.40...10,000 bits...divide, multiply...that's the Ferrari of HotS mounts!
Personal progression system. Relax, you don’t need to unlock it all by the end of next weekend. If you did though, that would be one exclusive mount.

 Additionally, when looked at in totality cheering can seem expensive. Of course, in reality, it isn’t (no one has to cheer). Anything new in video game culture will never be met with universal praise. So, perhaps, initial reactions revolted at the higher ‘total’ prices. Unless taken to the extreme the prices are rather reasonable.  

It's the Tesla Model 3 of Cheer Mounts with a much shorter wait time.
The chaos lizard has already been unlocked as a part o the global reward progression system. Even cheering once makes you eligible.

COT – Cheering Over Time

Sure, to collect all the team items you would need to spend 1500 bits per team x 32 teams culminating in a total of 48,000 bits. The personal progress bar reaches 75,000 bits. In total, it would be upwards of ‘a tonnnnn of money’ as one user put it. These totals are so high because they’re totals for the next few seasons.  Realistically, everything is a lot more accessible. Even a minimum cheer of 100 bits earned you a Chaos Lizard by the end of Western Clash. Next weekend is likely to have similar cheer totals and would unlock the Arcane Chaos Lizard. That’s two mounts for a single, 100 bit ($1.40) cheer. The 100-bit cheer also gives you a Team Portrait. For $20 you can either unlock all the team items for one team or multiple items across several teams. Most importantly, this isn’t supposed to be unlocked over one or two weekends. It absolutely needs to be approached over a whole year of HGC. While a one-time $1.40 for a 100-bit cheer potentially opens up several rewards, a 100-bit cheer each week contributes significantly toward multiple progress tiers. 

There’s no intention to throw shade here, just a desire for clarification. So cheer away! And you better! The new cheers earn the cheered teams one-half of one cent. Blizzard also receives one-half of one cent as the tournament organizer. That leaves a small fraction for Twitch. In total,  more than $80,626 has been donated to players and teams. At the time of this writing, Fnatic has earned an extra 15k for their players this weekend alone. Over a whole season, ideally, every team will have additional revenue topping several thousand dollars. Finally, embrace cheering as it’s fun and great for the community.

Other Cheering Sources

Twitch

Blizzard

HGC Cheer Event Page

Amateur Meta Trends: July 15th – 27th

It seems the last two weeks have given the amateur Heroes of the Storm meta time to even out a little bit. After high value targets like Uther and Genji are picked or removed, the rest of the choices in the Assassin and Support field are spreading out. The same goes for the Warrior role with a closer top three than we have seen in recent memory. Throw a new balance patch into the fray and we should see a small shift in ever-changing meta.

Note: The following statistics are based solely on the games streamed during the HGC Open Division and Heroes Hype tournaments from July 15th until July 27th. 55 games were analyzed for this article, thus serving as a slice of the overall amateur meta.

Warriors:

For the first time in recent memory Anub’arak was not the most contested Warrior in drafts, giving that title to the Terror of Darkshire: Stitches. The Abomination came in at a 76% participation (31 games played, 11 games banned) and ended up with a 58% win rate. Anub’arak was close behind at 71% participation (28 games played and 11 games banned) but his win rate was an even coin flip.

Rounding out the top choices for Warriors were Dehaka (65%) and Arthas (53%). The most common Warrior composition over these two weeks was using Dehaka as a secondary global Warrior in addition to Stitches, Anub’arak or Arthas. Keep an eye on Chen’s Fortifying Brew and Muradin’s health buff over the next two weeks as possible tanks to disrupt the meta.

Assassins:

Genji continues to dominate the first round of bans, being taken away in 39 games over the last two weeks and only playing in 15. At 98% participation, Genji only missed out on 1 of the 55 games analyzed, which remains an incredible feat. We should have a good indicator of how effective the balance patch nerfs are as soon as Wednesday August 2nd during the HeroesHype Tempo Storm Series 2 Finals.  

Greymane held onto the #2 spot at 84% (40 games played, 6 games banned). However, the rest

of the Assassins field completely spreads out after the top 2. Malthael and Valla came in at #3 and #4, but their win rates aren’t very attractive (36% and 26% respectively). The hero to watch in the coming weeks may be Lunara who was banned in 7 games and out of the 11 games she played in, she was on the losing team only once.

Support:

Shocking no one, Uther is still the highest target for Support at 98% participation (32 games played, 22 games banned). Landing Uther on your team didn’t mean success though, as the Paladin sat ended up with an even 50% win rate over the last two weeks. Tassadar also continued to be a favorite at 89% participation (28 games played, 21 games banned).

Auriel held onto the #2 healing spot, but dropped 4% over the last two weeks (from 82% to 78% participation). A majority of the time Auriel was paired off with another healer or a shielding Support (Tassadar/Medivh). Additionally, Rehgar and Malfurion appeared in just over half of the games, often as a solo Support. They both ended with 50% win rates.

Stukov was only allowed in the HGC Open Division Bonus Cup, appearing in 13 out of the 20 games streamed at a 44% win rate.

Other:

Finally, Xul’s rework seems to be quite effective in the right hands. While he was not banned, he was played in 13 games over the course of the last two weeks and achieved a 69% win rate. I believe these numbers will hold steady for the hard-hitting Specialist, as it takes the right situation to warrant a pick.

Amateur Meta Trends: July 10th – 14th

This week saw some large shifts in the amateur Heroes of the Storm meta in nearly every role with the decline of Anub’arak and Dehaka as well as the continued rise of both Malthael and Auriel. Tuesday brought us the Stukov patch, introducing a new Support, large changes to Xul and nerfs to everyone’s favorite bug.

 

Note: The following statistics are based solely on the games streamed during the HGC Open Division and Heroes Hype tournaments as well as Division 1 Chair League games. 44 games were analyzed this week, thus serving as a slice of the overall amateur meta.

Warriors:

Anub’arak looks to be relatively squashed after the Stukov patch was released this week. While he saw an 82% participation rate over the course of the week, he dropped off  sharply in games played on the current patch. Of the 12 games played after his basic attack, health, and Cocoon nerfs, he only appeared in 3 and was on the losing team each game.

Dehaka also continues to slip with a 45% participation rate, appearing in 15 games and banned in 5 others. The one Warrior that teams wanted to land this week was Stitches who was played in 28 games this week with a healthy 71% win rate.

Assassins:

It’s no shock that Genji is still the go-to for Assassins with a 95% participation rate this week (17 games played, 25 bans) and a 64% win rate for those teams lucky enough to snag the ninja. Malthael was the second most prioritized Assassin, appearing in 13 games and banned in 21 other games. Greymane was close behind with a 70% participation rate (25 games played, 6 bans).  

There were some other interesting moves on the Assassins front this week with Kael’thas rising from the ashes to be played in 12 games and banned in 6 others. Addtionally, Li-Ming was played in 17 games with a shockingly low 18% win rate.

Support:

Uther continued his reign as the top Support this week with a 94% participation rate, but only won 40% of the games he was played in. Stukov will likely be going viral in two weeks when he is allowed in the HGC Open Division as well as the Heroes Hype Tempo Storm Series 2 Finals.

Auriel is steadily giving hope to the Support role with an 82% participation rate this week (24 games played, 12 games banned) and an even 50% win rate. Finally, Tassadar finished off the top 3 by being played 13 times and banned out 21 in 21 other games.

Other:

One other note of interest, North America seems to be feeling the aftershocks of Korea’s crush on Cho’gall. The two-headed ogre was played in 6 games this week and banned (in some form) in 4 others. While it’s a fun experiment, it doesn’t seem to be panning out for teams who choose Cho’gall as they saw only a 33% win rate.

Heroes Hype Weekly Amateur Recap – June 23rd, 2017

Bloodlust Open: Cup #4

The final chance for amateur teams to earn points to qualify for the Bloodlust Open Finals was Tuesday night during the Cup #4 tournament. Cup #3 champions Buttered Toast returned to the finals to square off against the HGC Open Division runners up Imported Support. You’ll recognize many of the names on Buttered Toast: Khroen, McIntyre, Arthelon, Yuuj, and ishb00.   

This best of three series actually only consisted of one grueling 34-minute game on Tomb of the Spider Queen, when Buttered Toast killed two heroes to secure themselves a 33 minute Boss. Game 1 ended around 1:30 AM EDT and Imported Support forfeited the rest of the series due to time constraints.

If you missed the Bloodlust Open: Cup #4, the video can be seen here

 

The Bloodlust Open Season Finals will begin at 10 AM PDT on July 15th, 2017.

Heroes Hype Tempo Storm Series 2 Week 1:

It was a busy week for amateur Heroes of the Storm players, as the Heroes Hype Tempo Storm Series 2 kicked off on Wednesday night. This six-week tournament features five weeks of league play followed by the Series Finals on July 26th, where the top 8 teams from Weeks 1-5 will compete. Be sure to contribute to the prize pool by redeeming a free $1 coupon on the tournament’s Matcherino page, using the code hhtempo2. More information on the Heroes Hype Tempo Storm Series 2 can be found here.  

If you felt déjà vu in the Week 1 finals, you weren’t alone as the Series 1 champions 101st North Umberland Fusiliers (formerly Four Guys and a Legend) took on the Series 1 2nd place team The New Guys.

Game 1 – Battlefield of Eternity

101st North Umberland Fusiliers: Stitches, Arthas, Malfurion, Thrall, Lunara

The New Guys: Diablo, Dehaka, Uther, Li-Ming, Tychus

 

Despite Malfurion’s recent nerfs, 101st North Umberland Fusiliers deployed a deadly combination from Stitches’ hook (played by Jin) into Malfurion’s root (played by elhayM). By consistently landing this combo, 101st dominated Game 1, securing pick after pick and winning each Immortal phase. Taking the Core in under 15 minutes, 101st North Umberland Fusiliers led the kill count 20-1 and won Game 1.

Be sure to check out this blind hook landed by Jin, demonstrating great map awareness and complete control over the Undead abomination.

 

Game 2 – Infernal Shrines

101st North Umberland Fusiliers: Johanna, Dehaka, Uther, Auriel, Valla

The New Guys: Diablo, Stitches, Rehgar, Greymane, Kael’thas

 

It’s easy to see that mind games were a part of this series, as The New Guys drafted Stitches themselves after suffering from Jin’s deadly hooks in Game 1. However, it wouldn’t be enough to burn down the incredible sustained health pools of Johanna, Dehaka, Uther and Auriel. Taking each Punisher, 101st North Umberland Fusiliers continued the tight grip they had during Game 1 to destroy The New Guys’ Core in under 13 minutes.

 101st North Umberland Fusiliers won Week 1 of the Heroes Hype Tempo Storm Series 2 by defeating The New Guys 2-0.

 

If you missed Week 1 of the Heroes Hype Tempo Storm Series 2, the video can be viewed here.

Amateur teams can register for Week 2 via Battlefy here.

 

Amateur Hero Trends

Note: The following statistics are based solely on the games streamed during the Bloodlust and Heroes Hype tournaments, thus serving as only a slice of the overall amateur meta. In future weeks, I will work to incorporate additional information from off-stream games.  

 

Warriors: Anub’arak had 100% participation in the 13 streamed games, but was only played in 3 games during the Bloodlust Open. In all 10 games where he was banned, it was during the first ban phase, showing his continued relevance in the meta.

Dehaka was another primary focus for warriors, seeing 76% participation (6 games played, 4 games banned). Additionally, the effects of the Mid Season Brawl were quite clear on the amateur scene as the popular in Europe Stitches was played 7 times this week.  

 

Assassins: Genji was the most popular assassin this week, reaching 92% participation. The cybernetic ninja was played 5 times and all 7 of his bans were during the first ban phase.

Greymane came in second for the assassins with 69% participation, 5 games played and 4 games banned. Valla closely followed with 5 games played and 2 games banned, reaching 54% participation.

 

Support: Uther showed up in every streamed draft this week, being played in 9 games and banned in 4. His influence on the meta clearly showed as he was the first overall pick 7/9 times and was part of the first ban phase each time he was banned.

Auriel was the second most popular support, seeing 72% participation. She was played in 8 games and banned in 2 others. She was paired with Valla in half of her games.

 

Amateur Events for Next Week:

 

Monday 6/26/17 6 PM PDT HGC Open Division Cup 1 https://www.twitch.tv/arcane8 Register Here
Wednesday 6/28/17 6 PM PDT Heroes Hype Tempo Storm Series 2 Week 2 https://www.twitch.tv/heroeshype Register Here

Announcing the Heroes Hype Tempo Storm Series 2!

We had so much fun with the first season of the Heroes Hype Tempo Storm Series, we just had to bring it back!

Heroes Hype is excited to announce our continued partnership with Tempo Storm in an ongoing effort to grow the amateur Heroes of the Storm scene. The Heroes Hype Tempo Storm Series 2 is a six-week amateur Heroes of the Storm tournament. Starting on Wednesday June 21, assemble your team for five weeks of league play. Your accomplishments and victories here will earn you season points and the top 8 teams at the end of five weeks will be invited to compete in the Finals for a cash prize pool!

Join us over the next two months for a competitive, entertaining and welcoming tournament series aimed at improving your Heroes of the Storm skills!

Schedule

Click on each week to register your team on Battlefy!

 

  • Heroes Hype Tempo Storm Series 2 Final
    • Wednesday July 26, 2017 at 6 PM PDT
    • The Top 8 teams from Weeks 1-5 will qualify and play for prizing.

 

Prizing

Your team will earn points for every week of the Heroes Hype Tempo Storm Series that you play in:

  • 1st place: 4 points
  • 2nd place: 3 points
  • 3rd place: 2 points
  • 4th place: 1 point
  • Every round played: 1 point

The top 8 teams with the most points at the end of Week 5 will be invited to the Finals will be competing for cash.

Additionally, the Heroes Hype Tempo Storm Series is community funded tournament, so check out our Matcherino page to see how you can donate as well as the variety of backer rewards that are available.

Finally, for just a moment of your time you can easily donate a free dollar to the tournament prize pool! On the Matcherino page, click Donate and enter in the code: hhtempo2 – this simple action raises the prize pool for our hard-working amateur teams.

 

How to watch

Watch all of the action every Wednesday night over on the Heroes Hype Twitch channel: https://www.twitch.tv/heroeshype! Be sure to follow us on Twitch to be notified when the tournament goes live!

 

Casters

This season, your friendly neighborhood casting duo of Halorin and Tempo Kala return to bring you the action each and every week! Halorin is a staple in the amateur Heroes of the Storm community who recently helped cast the Heroes of the Dorm 2017 tournament. Casting alongside Halorin, Kala wears many hats for Tempo Storm’s pro team, serving as manager, analyst and coach.

Tune in to learn mechanics and strategies from this dynamic duo as they hype you up for the matches and make you laugh along the way.

 

Rules

Before registering, each team will need to read over the rules for the tournament series. The complete rules can be found here.

 

Contact

Heroes Hype Discord (Tournament Announcements and Administration): https://discord.gg/6br2TCZ  

Heroes Hype Website: http://heroeshype.com/     

Heroes Hype Twitter: https://twitter.com/HeroesHype

 

Tempo Storm Website: https://tempostorm.com/

Tempo Storm Twitter: https://twitter.com/Tempo_Storm

Heroes Hype Weekly Amateur Recap – May 26th, 2017

Heroes Hype Tempo Storm Series 1 Finals:

After five weeks of fierce competition, eight amateur Heroes of the Storm teams emerged to play in Wednesday night’s Heroes Hype Tempo Storm Series 1 Finals. This week, there was a lot more at stake than simple bragging rights, over $1400 in cash raised by the phenomenal Heroes of the Storm community.  

On the top side of the bracket, the 4th seeded Four Guys and a Legend (4GL) flew past the Weeks 4 and 5 champions Scorpion Raccoon as well as an amateur staple Miasma eSports to qualify for the best of three Grand Finals. The bottom side of the bracket brought a few closer series as 3rd seed The New Guys first took down Team Naas and then won a close 2-1 series over Chicken Chips to earn their own spot in the Grand Finals.

 

Game 1 – Tomb of the Spider Queen

4 Guys and a Legend: Diablo, Tyrael, Brightwing, Valla, Probius

The New Guys: Johanna, Leoric, Malfurion, Gul’dan, Nazeebo

 

Legend on Probius helped construct a massive base for a snowman for 4 Guys and a Legend, consistently pushing the top lane without any resistance coming in from The New Guys. 4GL turned in first, getting a successful first WebWeaver push by nearly destroying two Forts. However, The New Guys put a stop to the snowball with a great 4-1 team fight while defending 4GL’s second Web Weaver summon which helped them close up the experience gap.

TNG did a great job in trying to stop the bleeding by extending the game and hoping to last until level 20 for Nazeebo. Signalling a potential win condition, 4GL took Boss while TNG was still soaking for level 20. 4GL was able to secure a few picks while pushing with the Boss to take the top Keep and the Core for a Game 1 victory.

 

Game 2 – Battlefield of Eternity

4 Guys and a Legend: Tyrael, Malfurion, Medivh, Jaina, Genji

The New Guys: Muradin, Rehgar, Tyrande, Greymane, Alarak

 

4 Guys and a Legend started Game 2 by utilizing Genji and Tyrael’s mobility to destroy TNG’s middle well back in their main base. TNG landed an quick first blood with a great burst off of a rotation as the first Immortals spawned. 4GL responded with 3 kills during the battle for the 1st Immortal, earning the map objective and a level lead in experience.

By the second Immortal fight, 4GL was nearly two levels ahead of TNG, which allowed them to secure the Immortal with a massive shield to take the top Keep. TNG looked to momentarily turn the tides by securing two kills during the third Immortal fight, but this was quickly halted by LzGaMeR on an epic Genji play. 4 Guys and a Legend successfully pushed with this Immortal to win Game 2 and the series.

 4 Guys and a Legend won the Heroes Hype Tempo Storm Series 1 Finals by defeating The New Guys 2-0 using a strong early game to zoom past The New Guys.

 

If you missed Series 1 Finals, the videos can be viewed here.

 

Amateur Events for Next Week:

 

Saturday 5/27/17 12 PM PDT  

HGC Crucible: Imported Support vs. Team Naventic

https://www.twitch.tv/blizzheroes
Sunday 5/28/17 12 PM PDT  

HGC Crucible: Even in Death vs. No Tomorrow

https://www.twitch.tv/blizzheroes
Tuesday 5/30/17 6 PM PDT  

Bloodlust Open: Cup #1

https://www.twitch.tv/arcane8
Wednesday 5/31/17 6 PM PDT  

Heroes Hype Tempo Amateur Series Week 77

https://www.twitch.tv/heroeshype

Heroes Hype Weekly Amateur Recap – May 18th, 2017

HGC Open Division Playoffs

Monday and Tuesday were long nights for fans of amateur Heroes of the Storm competitive play, as the top 16 teams in the HGC Open Division duked it out in the Phase 1 Playoffs. As others have noted, there were some big surprises in the Semifinals as the #1 seed LFM eSports was knocked out of the tournament by Even in Death, while the remainder of the UTA Dorm team lost to Imported Supported.

In the Grand Finals, Even in Death won the best-of-five series 3-2, and will get to choose their HGC opponent. They will face either No Tomorrow (3-11) or Team Naventic (2-12) for chance at becoming a professional Heroes of the Storm team. Imported Support will play against the other HGC team in a bid to relegate them back down to the HGC Open Division.

The HGC Open Division Semifinals and Finals can be seen here.

The HGC Crucible will be May 27-28, and will decide if Even in Death and Imported Support can earn a spot as a Pro team, or if Team Naventic and No Tomorrow will retain their position in HGC.

 

Heroes Hype Tempo Storm Series 1 – Week 5:

Week 5 was the final chance for amateur teams to score points and earn themselves a spot in the Heroes Hype Tempo Storm Series 1 Finals, taking place on Wednesday May 24th. Breaking their way into the Grand Finals for the second week in a row was the Week 4 champion Scorpion Raccoon (SR), as well as an amateur staple: Miasma eSports.

 

Game 1 – Towers of Doom

Scorpion Raccoon: Muradin, Leoric, Malfurion, Genji, Greymane

Miasma eSports: Arthas, Anub’arak, Uther, Abathur, Cassia

 

Scorpion Raccoon did a nice job in the beginning of Game 1 to maintain even experience with Miasma’s Abathur soak, even getting a lucky trade off on the first blood when Miasma’s Anub’arak (played by Vestige) burrowed himself inside of SR’s wall. Right after both teams hit level 10, Miasma set up a clean trap on Malfurion, giving them a 2-0 team fight and a chance to secure two altars to take a lead on Core shots.

Scorpion Racoon found their groove during the next altar phase with Electromad on Genji tearing up Cassia, Miasma’s primary damage dealer. This snowballed into a 4-1 team fight victory and opened up the map for SR. LexUther positioned himself as Abathur quite aggressively throughout, leading to 4 deaths that could have been avoided, which held Miasma back from gaining the experience lead. Scorpion Raccoon was able to end the game by consistently holding onto 5 Keeps and staggering kills to limit Miasma’s full potential.

 

Game 2 – Sky Temple

Scorpion Raccoon: Muradin, Leoric, Malfurion, Greymane, Abathur

Miasma eSports: Arthas, Anub’arak, Kharazim, Li-Ming, Falstad

 

Game 2 featured a very similar team composition for Scorpion Raccoon, taking 4 out of the 5 same heroes, replacing the banned out Genji with Abathur. souray on Abathur maximized SR’s experience soaking, giving them a level advantage going into level 10. This allowed for SR to bully Miasma around, walking away with 2 easy kills in the bottom lane. Dsteves on Falstad was ready for revenge though, pushing Scorpion Raccoon into a tough position with Mighty Gust and setting up 3 kills of their own.

Miasma had caught up in experience, but souray’s choice of MULE at level 7 enabled Scorpion Raccoon to establish a healthy structure lead through sheer repairs on their own Forts. This is an obvious advantage on Sky Temple since Scorpion Raccoon could whittle down Miasma’s structures to establish a win condition.

Throughout Game 2, Miasma did a great job at locking down Malfurion early on in team fights to minimize the damage from Twilight Dream. Additionally, Vestige on Anub’arak chose excellent targets for Cocoon, often trapping the real or cloned Greymane for damage reduction. However, Miasma’s lack of structures doomed them in the end, as Scorpion Raccoon captured the Boss for a Week 5 victory.

 Scorpion Raccoon won the Heroes Hype Tempo Storm Series Week 5 tournament by defeating Miasma eSports 2-0. This was Scorpion Raccoon’s second tournament win in a row.

 

The standings for the Heroes Hype Tempo Storm Series are now:

  • Miasma eSports/Firm Handshake – 20 points
  • 7th Empire – 17 points
  • The New Guys – 16 points
  • Four Guys and a Legend – 15 points
  • Scorpion Raccoon – 15 points
  • Team Naas – 12 points
  • Blank – 12 points
  • East Coast Revolvers – 11 points
  • Full Standings can be seen here.

If you missed Week 5, the videos can be viewed here.

 

Amateur Events for Next Week:

 

Wednesday 5/24/17 6 PM PDT Heroes Hype Tempo Storm Series 1 Finals https://www.twitch.tv/heroeshype

Heroes Hype Weekly Amateur Recap – May 11th, 2017

Heroes Hype Tempo Storm Series 1 – Week 4:

This Wednesday was Week 4 of the Heroes Hype Tempo Storm Series, a six-week amateur Heroes of the Storm tournament. With only two final chances for amateur teams to earn points to qualify for the Finals on May 24th, these matchups have certainly intensified! This week’s Grand Finals featured The New Guys (TNG), who placed 2nd during Week 2, as well as Scorpion Raccoon (SR), a Canadian team that formed two weeks ago.  

Game 1 – Dragon Shire

Scorpion Raccoon: Anub’arak, Leoric, Uther, Genji, Nazeebo

The New Guys: Johanna, Artanis, Malfurion, Greymane, Falstad

 

In Game 1, Scorpion Raccoons busted out the Genji in the first available tournament for Heroes Hype. After a rocky first kill and death, Electromad played Genji well, moving all over the map and providing the hero’s solid damage and chasing capabilities. After both teams attained their heroic abilities, SR grabbed the first Dragon Knight of the game. However, it was only useful for taking down outer defenses as no Forts fell.

SR took the second Dragon Knight as well, pushing more aggressively with it along with their level 16 talent tier advantage. TNG defended relatively well, only losing one Fort during the dragon’s reign. TNG then struck back with a clean 3-0 team fight in their own Siege Giant chokepoint. Although TNG was behind in structures, they led in experience and picked up level 20 talents first.

After carefully dancing around the shrines for awhile, SR found the beginning of the end with a great 4-0 team fight that used a very restricting Entomb and Divine Storm combo. After SR finished off Johanna for the full team wipe, they easily walked into TNG’s base to win Game 1.

 

Game 2 – Infernal Shrines

Scorpion Raccoon: Arthas, Dehaka, Auriel, Lunara, Greymane

The New Guys: Johanna, Tyrael, Malfurion, Kael’thas, Tychus

 

During the first shrine phase of Game 2, TNG was able to isolate and eliminate Lunara and then followed up with a quick kill on Dehaka from Tychus’ painful minigun. This freed up the shrine and let TNG pick up the first Punisher of the game to take out the SR’s outer wall of the top lane.

SR earned level 10 first at a crucial point during the second shrine phase, allowing for a kill and forcing TNG to retreat. Along with the second Punisher of the map, SR destroyed the bottom Fort and held onto a slim experience lead. The middle of Game 2 turned into an all-out brawl, with leads and advantages swapping back and forth by the minute.

This definition of a brawl was clearly demonstrated during the fourth shrine, as SC ultimately walked away with a 4-1 teamfight, but TNG’s StuManchu had a heads up play on Johanna to steal the Punisher right before dying. This Punisher denial was huge play, effectively keeping the game on even playing ground instead of giving SC a ridiculous map advantage.

SC found that advantage just a few moments later when they caught TNG way out of position and without their level 20 talents in the bottom lane. A quick four kills later and SC was able to sweep across the map to win Game 2.

 Scorpion Raccoon won the Heroes Hype Tempo Storm Series Week 4 tournament by defeating The New Guys 2-0.

 

The standings for the Heroes Hype Tempo Storm Series are now:

  • The New Guys – 14 points
  • Blank – 13 points
  • 7th Empire – 12 points
  • Team Naas – 11 points
  • Four Guys and a Legend – 11 points
  • East Coast Revolvers – 9 points
  • Scorpion Raccoon – 8 points
  • Full Standings can be seen here.

If you missed Week 4, the videos can be viewed here.

Amateur teams can register now for the Week 5 via Battlefly here. Week 5 is the last chance for teams to earn points and qualify for the Finals on May 24th!

 

Amateur Events for Next Week:

 

Monday 5/15/17 6 PM PDT HGC Open Division Playoffs  

https://www.twitch.tv/arcane8

 

Wednesday 5/17/17 6 PM PDT Heroes Hype Tempo Storm Series 1 – Week 5 https://www.twitch.tv/heroeshype

Heroes Hype Weekly Amateur Recap – May 4th, 2017

HGC Open Division Cup 7:

For the third Open Division tournament in a row, LFM eSports and Imported Support qualified for the Grand Finals of Cup 7 on Tuesday night. This was the final chance for teams to earn points and lock in a position for the Phase 1 Playoffs, meaning LFM and Imported Support had already earned 1st and 2nd seeds respectively. This led to a rather entertaining final matchup as the only thing at stake was the prize pool: $600 versus $300.

Game 1 on Cursed Hollow featured creative drafting picks on both sides (Stitches, Nova) as well as some playfully aggressive positioning. Some non-standard heroic abilities were also in play with Tyrael choosing Judgment and Sylvanas opting for Mind Control. Using better priority on structure damage and the map objective, Imported Support walked away with a victory in Game 1. The team compositions were closer to standard in Game 2 on Infernal Shrines, where LFM eSports pulled off a victory using superior firepower between HecarimJ on Alarak and SoyYossarian on Kael’thas. Imported Support ended the series with a dominating performance in Game 3 on Dragon Shire.   

Imported Support won the HGC Open Division Cup 7, snapping LFM eSports 3-cup winning streak. This was Imported Support’s second HGC Open Division championship.

The HGC Open Division Cup 7 Semifinals and Finals can be seen here: https://www.twitch.tv/videos/139716987

The HGC Open Division Playoffs will begin on May 15th at 6 PM CDT. Full standings from the Phase 1 can be seen here. Once the bracket is available, it can be viewed here.

Heroes Hype Tempo Storm Series 1 – Week 3:

Wednesday night brought Week 3 of the Heroes Hype Tempo Storm Series, a six-week amateur Heroes of the Storm tournament. Earning their spot in the Week 3 Grand Finals was Firm Handshake (FH) and Blank, who placed 2nd in Week 1.

Game 1 – Infernal Shrines

Firm Handshake: Gul’dan, Falstad, Malfurion, Varian, Kerrigan

Blank: Lúcio, Valla, Zarya, Li Li, Anub’arak

 

Blank drafted a strong Li Li secondary support, something Heroes of the Storm players have seen quite a bit lately. Firm Handshake used a burst composition to try and eat through the healthy lineup from Blank. Using the bursting queen Kerrigan and a Corruption build Gul’dan, FH could chew through even Anub’arak’s health pool in a flash when the combination worked.

Blank earned the first Punisher after a close skirmish. Securing two kills after the Punisher died allowed Blank to play aggressively until the second shrine appeared. Blank gave the second Punisher to take the bottom Fort, which was oddly timed because they were not able to take a fight with their heroic ability advantage.

A great sacrificial Twilight Dream by Coby21 allowed Firm Handshake to kill two heroes, giving them enough time to win the third Punisher and weaken the top Keep’s defenses. On the fourth shrine, Hayyoo dropped a perfectly timed Sound Barrier to keep Blank’s team alive and win a 3-0 teamfight. Using the Punisher, Blank was able to destroy FH’s middle Keep, but FH had a great answer. They sent Dsteves on Falstad to the bottom lane, destroying Blank’s Keep and keeping the game very close.

In fact, the game was stunningly close during the fifth shrine, as a very prolonged team fight allowed catapults on both Cores to lose plenty of health. FH sent Falstad back to clear out the catapults while Blank sent both Lúcio and Li Li, allowing FH to secure two kills on a split up Blank. FH took this advantage and decided to rush on Blank’s Core, whittling it down to 3% before Blank was able to successfully fend them off to win Game 1.

Game 2 – Dragon Shire

Firm Handshake: Falstad, Zeratul, Muradin, Kael’thas, Uther

Blank: Dehaka, Malfurion, Anub’arak, Cassia, Li-Ming

 

Firm Handshake went with a full damage composition for Game 2, leaving Uther to solo support. Once the game began, both teams played very conservatively, attempting to outpoke one another. Both teams earned level 10 at the same time and the shrines traded hands like a revolving door.

Ten minutes into the game, Blank was able to secure the first Dragon Knight of the game when Araragi snuck into the middle lane to capture it. This allowed Blank to destroy FH’s bottom Fort and opened up the map with mercenary pressure. With level 16 advantage, Blank took the second Dragon Knight, destroying FH’s bottom Keep along with it.

Keeping the pressure up, Blank turned their eyes on level 20 while staying a solid one and a half levels ahead in experience. Before level 20, FH found an opportunity by killing an aggressive Dehaka as well as Cassia, giving them a chance to take the third Dragon Knight for themselves and work on closing the experience gap. The opportunities kept appearing and FH took a great fight in a narrow location for a 2-0 fight.

However, this was where FH’s luck ran out. 24 minutes in, Blank took the Dragon Knight and pushed into the open bottom lane to destroy the Core, taking Game 2 and the series.

While not highlighted above, Grizz on Anub’arak in this series was a treat to watch with solid crowd control throughout.

 Blank won the Heroes Hype Tempo Storm Series Week 3 tournament by defeating Firm Handshake 2-0.

 

The standings for the Heroes Hype Tempo Storm Series are now:

  • Blank – 13 points
  • 7th Empire – 11 points
  • Team Naas – 10 points
  • The New Guys – 8 points
  • Players Unknown – 7 points
  • Four Guys and a Legend – 7 points
  • Firm Handshake – 7 points
  • Full Standings can be seen here.

If you missed Week 3, the videos can be viewed here.

Amateur teams can register now for the Week 4 via Battlefly here.

 

Amateur Events for Next Week:

Wednesday 5/10/17 6 PM PDT Heroes Hype Tempo Storm Series 1 – Week 4 https://www.twitch.tv/heroes_hype

 

Heroes Hype Weekly Amateur Recap – April 27, 2017

Heroes Hype Tempo Storm Series 1 – Week 2:

 

The Heroes Hype Tempo Storm Series 1 continued this week with Week 2 of the six-week amateur Heroes of the Storm tournament. This week saw 4 Guys and a Legend (4GL) facing off against The New Guys (TNG) for the Finals in the first tournament since the massive Heroes of the Storm 2.0 changes were introduced. This update brought some exciting new choices in the amateur scene meta. For example, Uther was either banned or picked in all three games for the Finals, while Li Li was also ready for adventure!

 

Game 1 – Infernal Shrines

 

4 Guys and a Legend: Johanna, Lúcio, Uther, Valla, Lunara

The New Guys: Muradin, Malfurion, Li Li, Greymane, Kael’thas

 

Game 1 set an interesting standard for the majority of the Finals, double Support compositions. Uther served as a great second support for stuns and building up the armor for teammates who needed it, while on the other end Li Li’s new damage and blinds worked well against two auto attack heroes.

 

Even though we saw excellent macro play from The New Guys in the quarterfinals, they didn’t quite seem in sync this game, capturing a Bruiser camp immediately after defending 4 Guys and a Legend’s second Punisher. This effectively wasted the camp and demonstrated the missed opportunities on TNG’s side for Game 1.

 

TNG had to give up multiple shrine phases due to uneven talent tiers, allowing 4GL to win all 5 Punishers in the map. During the 4th Punisher, 4GL was able to destroy the middle Keep, rotating to the top Keep for even more destruction. TNG put on a great chase however, killing both Valla and Lúcio, only losing Greymane from massive damage being dished out by Lunara.

 

Later, TNG continued to show signs of life, with a well-timed Gravity Lapse by Attaro going into a excellent Twilight Dream from Phoenix, obliterating Lunara in the process. Following this kill, TNG pushed the bottom lane to no avail. By winning the 5th Punisher in the bottom lane, 4GL had a steep hill to climb since TNG still had both their Keep and Fort remaining. However, these were small obstacles for 4GL, as they pushed with the Punisher to destroy first the Fort, then the Keep, and finally whittle down the half-health Core to win Game 1.

 

Game 2 – Cursed Hollow

 

4 Guys and a Legend: Muradin, Varian, Lúcio, Abathur, Valla

The New Guys: Johanna, Uther, Auriel, Li-Ming, Cassia

 

Just like last week, Muradin in the Finals picked up Perfect Storm, although this week it was being played by Jin. The talent choice made sense with the lack of damage on the side of 4 Guys and a Legend, which certainly set them back in the early game prior to level 10. The New Guys were able to capitalize on the weak early game of Abathur by capturing the first two tributes.

 

Level 10 came too late for 4GL, as they were weak from attempting to stall curse point, allowing TNG to pick up the tribute and spawn a curse for their side. During the curse, 4GL was able to secure a 3-0 team fight, minimizing the damage from the curse itself. Coming off these kills, 4GL captured their own boss and took the lead in experience, thus swinging the momentum of the match in their favor.

 

Despite TNG pulling ahead on kills and capturing their own Boss on top, 4GL stayed ahead with the global pressure of Abathur. But in a close game like this, every action has an equal and opposite reaction, as TNG captured their third tribute for another curse. They were able to get a lot more value out of this curse, taking 4GL’s bottom Keep and rotating up to destroy the middle Keep as well. Additionally, they postured to take the Core after killing Valla, but 4GL managed to knock down both Cassia and Li-Ming, forcing TNG to retreat.

 

4GL decided to press this newly created advantage and take the top Boss, which could have ended the game if they didn’t invade TNG’s bruiser camp, forcing 4GL to lose Lúcio in the process. Shortly after, history repeated itself when 4GL took the bottom boss and lost both Valla and Varian immediately after. Ultimately, the teams ended up racing for one another’s Core, with TNG winning a very tight Game 2.

 

Game 3 – Tomb of the Spider Queen

 

4 Guys and a Legend: Johanna, Arthas, Lúcio, Valla, Probius

The New Guys: Muradin, Zarya, Malfurion, Kael’thas, Lunara

 

Game 3 brought some more standard team compositions with the teams moving away from the double-support picks. Once the game began, 4 Guys and a Legend set an aggressive tone early, securing three kills within the first two minutes by establishing a stranglehold on the top and middle lanes with strong Probius play coming from Legend and slick rotations out of the 4-hero group.

 

4GL didn’t take their foot off the accelerator, earning level 10 first and turning in for their second Webweaver of the game. This Webweaver allowed 4GL to destroy TNG’s top and middle Forts while putting a significant dent in the outside walls of the Keeps as well. 4GL continued to show the upper hand in macro play as they perfectly timed a Boss capture to counter TNG’s first Webweaver spawn. This placed 4GL three levels ahead in experience.

 

This experience gap played a large hand in team fight near the bottom turn in, as 4GL was able to wipe out 4 heroes from TNG, forcing them to drop over 30 gems and stick with the talent-tier advantage. With their third Webweaver spawn, 4GL was able to destroy both the middle and top Keep, continuing their dominance in Game 3.

 

Finally, TNG attempts a 5v4 team fight on an even talent tier (levels 17 vs. 19), but without fully committing they aren’t able to kill anyone else on 4GL’s side. After picking up the Boss, 4GL marched alongside it for victory in Game 3 and the series.

 

4 Guys and a Legend won the Heroes Hype Tempo Storm Series Week 2 tournament by defeating The New Guys 2-1.

 

The standings for the Heroes Hype Tempo Storm Series are now:

  • Team Naas – 9 points
  • Players Unknown – 8 points
  • 4 Guys and a Legend – 7 points
  • Blank – 6 points
  • 7th Empire – 6 points
  • The New Guys – 6 points
  • Order of the Sleeping Dragon – 4 points
  • Miasma eSports – 4 points
  • Full Standings can be seen here.

 

If you missed Week 2, the video can be viewed here.

 

Amateur teams can register now for the Week 3 via Battlefly here.

 

Amateur Events for Next Week:

Monday 5/1/17 6 PM PDT HGC Open Division Cup 7 Opening Rounds  

https://www.twitch.tv/arcane8

 

Tuesday 5/2/17 6 PM PDT HGC Open Division Cup 7 Semifinals and Finals  

https://www.twitch.tv/arcane8

 

Wednesday 5/3/17 6 PM PDT Heroes Hype Tempo Storm Series 1 – Week 3  

https://www.twitch.tv/heroes_hype

 

 

Interview with The Gauntlet Winners – Accident Free Since

As Heroes Hype gears up for another thrilling tournament series, let’s take a moment to reflect on the winners from our previous 6 week tournament.

By winning Week 3 of The Gauntlet, Accident Free Since (formerly Gear Gaming) earned enough points to qualify for the Gauntlet Finals, where they went on to win the entire tournament. Following their recent success, I reached out to the team to learn a little more about them and their aspirations as an amateur Heroes of the Storm team.

 

First off, congratulations on your victory in The Gauntlet!

 

Percival: Thank you.

Mysticleez: Thank you.

 

I want to go a little bit back in time, how and why did you get into Heroes of the Storm?

 

Percival: I grew up playing games and I was always competitive. My first MOBA was HoN, Heroes of Newerth. That pretty much originated from DotA so it tried to really copy the heroes and all the items. It was the first game that I tried to take my level to competitiveness. Then it sprouted to League, and then to Heroes. Heroes grabbed me because I love the lore and the Blizzard universes. I was always a huge supporter of Blizzard and now that they were in the MOBA, it just felt right.

Mysticleez: I played a ton of sports in high school and then out of high school so i’ve always been a big competitor. Once I graduated, I didn’t look into playing in college at all. But I didn’t realize how important competition is for me. So I started playing League the summer of my senior year…and I really sucked. I wanted nothing to do with computer games and I felt really bad and my brother just urged me on. After a couple weeks of playing I started to get pretty good, and I had a lot of people that were telling me they thought I could be really good. So I took League serious for about a year. That would be late Season 3? I thought it was saturated and I knew that I wanted to play competitively, the same kind of game. I saw Heroes when it was Alpha so I decided when that came out I was going to switch from League over to that. I got involved with Heroes, played in some Amateur teams, I stumbled across Gale Force which I had my most competitive success, and now here I am with these wonderful, wonderful characters.

Needham: I basically used to compete in Call of Duty for a couple of years, and I went to LAN’s for that and enjoyed playing it competitively. I wanted to take that experience to this game, I got into the Alpha for it randomly. When I tried it out I definitely saw the potential the game had especially with the Blizzard universe and the fact that Blizzard generally knows how to back their game and advertise it so I figured it would do really well. So I got in the Alpha, started playing a lot of it, and back then…I became a Valla one-trick main, and I just enjoyed the game. Eventually, I got decent at it, met these guys and now we’re playing this game together.

 

How did this current roster form?

 

Mysticleez: So basically, Ham, Skull and Percy have played together on a team before for the past couple of months, on and off. Me and Ayy played together for almost a year and a half or two years, on and off. I really like these people outside of the game as well. When I find something I like I try to stick around with them and make it work. So, we’ve been trying for I’d say, the past six months some sort of formula or another. Skull has been out of the competitive HotS scene for a bit. So it was me, Ham, Percy and Ayy just trying to find the right formula. We finally just threw together a team and we asked Skull to just try it out. So basically it was just a joke, we said “For Science”. We literally played the tournament with just the one scrim block. We played the first Heroes Hype just for science, just for fun, you know? It just turned out to be pretty good synergy between us, everyone seemed like they were having a good time, that’s basically how this team was spawned. Even though a lot of us have egos, it seems to work because we kind of check each other as well. It’s a pretty good team dynamic, where everyone’s really competitive, but not to the point where we are toxic towards each other.  

Percival: I think that’s a good point that Mystic brought up. We have a lot of checks and balances on this team. Even though at some point we all think that we are right or we are wrong, the fact that we can step back and view the whole scenario of how we played is really strong. There are a lot of egos in competitiveness, especially in Heroes of the Storm. If you are able to take criticism, it can go a long way. I think we all collectively take criticism pretty well and that helps us grow.

 

What is your overall goal as this team?

 

skullkid: Professional players. Hopefully.

Mysticleez: I think we all want to be professional. I think that resonates with all of us, we’ve been around the scene for awhile. I’ve always felt like a high-level player I just never had the right opportunity. I finally feel like, with this roster we have a chance to show that each of us are talented, individual players. But then as a group together, we can be better than some of the HGC teams.

AyyLMAO: This first half of HGC we are mainly focusing on improving as 5 and building synergy. The goal is obviously to qualify for the HGC crucible, but we won’t be discouraged if it doesn’t happen in this first round.

Percival: Yeah. A lot of our schedules were conflicting before. Mystic was focusing on Dorms, I went to Florida and Ayy had spring break. So there were just a lot of conflicting schedules. We all knew that we wanted to play with each other, and now finally, we get to move forward together and show what we can do.

Mysticleez: Now we have time to discuss strategies and watch VoDs together and do all the team activities. I’m looking forward to the next month and to see what kind of potential we have, if we can improve and become the team I think we can be.

 

My next question is, what does competing in Heroes Hype or other amateur tournaments, what does that mean to you as a team?

 

Needham: It helps us with progression. Right now we’re just a bunch of players that are decent at the game, but we don’t just want to be decent, we want to be the best.  We’re always trying to improve somewhere and these Heroes Hype tourneys definitely help us do that. Not to mention it helps with the tournament nerves, just working on that type of stuff as well, in a more pressured environment rather than just a scrim block where sometimes we may not necessarily care about the outcome.

Percival: I think it’s also good to show that we are up-and-coming, we want to show what we’re about. We all had success in one way or another. When people say amateur team, it doesn’t make sense to me. I think it’s more like semi-pro. Because Myst and skull and everyone here, even Ham and I when we were on RFS and Myst when he was on Gale Force and skull was on Wild Growth. I mean we were all high competitive players at one time in semi-pro. “Amateur” doesn’t seem like a proper name for it. So I think if we change the language of that a little bit to “Semi-pro”. There are other teams out there that have players that are really good, that have gone to LANs before and calling them “amateur” again doesn’t make sense to me. But competing spreads the name, spreads the org. It gets our name out there.

 

So you guys have already touched on this between Dorms and traveling – with your busy schedules and long hours of scrims, how do stay motivated? As a team as well as personally?

 

skullkid: I think it’s up to the individual. If you really want it or not, you’ll stay practiced or committed.

Needham: Yeah pretty much. We’re all just trying to get better at the game. And the person who doesn’t get better, it’ll show and they’ll drag the team down. Nobody wants to be the reason for that.

Percival: Exactly what Ham said. Good motivation is each and every one of these teammates. I don’t want to be the person that lets them down, so I will take or do whatever I can to make sure that when the time comes, I’m ready to roll with them. I want to go to war with these guys and I want them to have me as well. Your teammates are everything in this game, so if you have great teammates they push you and hopefully you push them. That’s what makes a great team.  

 

So I want to shift gears just a little bit to speak more about the amateur or semi-pro Heroes team in general. What tips do you have for forming an amateur Heroes team?

 

skullkid: Study. Study, study, study. And practice.

Needham: Watch all the streams.

skullkid: Copy the people that are better than you, figure out why they are doing it and become better at it. You beat them and then you can make your own decisions. High-tier Korean players is what we tend to study a lot. We try to get in their minds and figure out what they’re doing and why they’re doing it. Try to translate that into our play and talent decisions.

Needham: I agree with that. But also at the same time, once you get to a certain point, I think you also have to be able to make decisions yourself, based off the knowledge that you’ve learned. Obviously there’s always a good cookie-cutter build for every hero. But a lot of talents are made for a reason, even if some of them seem garbage 99% of the time, there might be one situation where it’s really good. So once you gain the knowledge from playing a bunch and watching a lot of streams and kind of imitating your favorite pro player, eventually take that knowledge and put it somewhere. Because just cookie-cuttering doesn’t work all the time, and it might hold you back as a player.

Mysticleez: For up-and-coming people trying to get involved, try to stay with a committed team for awhile. It might not be the most fun losing a lot, but in my experience, moving from team to team, you don’t really grow as a player. If you can stay for 1 to 2 to 3 months, give it a shot, and pick something. Have one thing that you are trying to focus on each week: map awareness, shot-calling, things like that. Also, don’t be afraid to make mistakes. I’m a really aggressive player, but I learn how and when I can be by messing up a lot.    

Percival: Yeah, I think they both nailed it. Consistency on the team and then also improving your own plays is crucial. Finding your own niche is really crucial too. Not everyone is going to be a Korean god, you know? Not everyone is going to run EU the way EU runs it. It’s their own style, so you have to find your own thing. But you should learn why they do things a certain way.

AyyLMAO: Don’t get discouraged if you don’t get instant results. Also, be able to take criticism. Team synergy is the biggest thing in this game. Drafting, mechanics, and shot calling can all be learned: What is really key though, at least in the amateur scene, is getting a core group of 5 who are putting the time in together and actively working to improve.

 

Okay great! I just have one more detailed question and it’s more of a fun one: what non-meta hero do you wish saw more competitive play?

 

Needham: I would tell you a lot of heroes. I think just about any hero is viable. I think Butcher is the least viable and I wish he would be changed into a solo-laner. Because first of all – his kit is outdated. It’s basically a worse Varian, and you know who is getting charged before it even happens. Even if it’s through the fog of war, so I think that’s really outdated. I’d also like to shoutout Probius, I think a lot of people are calling him a garbage character, but he has a lot of potential. With a few slight health buffs and baseline talents added to his kit, I think he’s a really strong character too.

skullkid: Zul’jin on every map and every situation. (Everyone laughs)

Percival: That’s it?

skullkid: That’s it. (laughs)

Percival. Umm, I mean there are a lot of heroes that are just…the problem with Blizzard right now is that they always seem to just buff or nerf the heroes that are in meta instead of just buffing the heroes that are non-meta. That’s why you always get the same heroes fluctuating in and out, because they buff one hero and then they need to nerf the same hero. It always seems like the same heroes are in the rotation. It seems like they are scared to have every hero competitive, and I don’t know why. They make heroes like Probius and Gazlowe that just probably would never have a competitive edge, as I see it right now. They need to do something. I think we would all love to see Butcher become competitive, at least our team as a collective.

Mysticleez: Nah, nah, nah, nah, nah….

(Everyone laughs)

Percival:I definitely want to see Butcher competitive.

Mysticleez: Let me state on the record. First of all, I wish they would remove Medivh from the game (everyone laughs). I think shielding heroes are really unhealthy. Personally, I really don’t like them in this game. As far as heroes that I wish I could play more: Kerrigan and Alarak. I really like Alarak’s kit and I really think that there is a ton of playmaking potential with it. But at the moment, I feel like there’s too much risk versus the reward you get with him. While he can do a bunch of damage, you are so combo-based that his talents are pretty one-dimensional too.

Percival: I think he plays really well in our whole team’s dynamic. We’re a really aggressive team, so we really like those really aggressive heroes. So, definitely Alarak.

 

I’ve seen that you have played him on Braxis Holdout, at least twice on Heroes Hype, so maybe branch out beyond that map?

 

Mysticleez: Yeah. He’s pretty decent on Battlefield too, but I’d like to see him on other 4-man rotational maps. Depending on how it goes, we’ll have to test it out more. I really just think he has a ton of potential. His kit is just, really good.

AyyLMAO: Chen has been one of my favorite heroes since I started playing, and I would love for him to see more action. I don’t think he’s necessarily in a terrible spot balance-wise, but with the strengths of the other warriors it’s hard to find a spot in a draft where he is the best choice.

 

That’s pretty much all of the questions I had, but to wrap-up: do you have any shoutouts or anyone you want to thank?

 

Percival: Shout out to Heroes Hype, my org, my teammates,  we all hate each other. (Everyone laughs)

Mysticleez: HyperX.

Percival: HyperX and Matcherino, yeah.

Needham: And all the fans.

Percival: All of this wouldn’t be possible without the fans.

Mysticleez: I’d like to shout out too to my school: Robert Morris University esports and being really open and available with me playing amateur as well. Allowing me to be on two teams at the same time, even though I had to split my focus on both of the teams. They were really nice about me and my schedule so I really appreciate that.

 

Thank you to all five members for taking the time to answer questions: Mysticleez, Percival, Needham, skullkid and AyyLMAO. Additionally, thank you to their manager Kam for arranging the time through various schedules.

Heroes Hype Weekly Amateur Recap- March 25, 2017

HGC Open Division Cup 4:

 

This week gave amateur teams another chance to earn points in the HGC Open Division as we move past the halfway mark before the Phase 1 Playoffs. A big story of Cup 4 was the UT-Arlington Heroes of the Dorm team losing to Even in Death in the Semifinal round 0-2. UTA HOTD had won Cups 1 and 2 before sitting out during Cup 3, and are currently undefeated in the Heroes of the Dorm tournament.

 

After the loss, Yuuj tweeted: “FeelsBadMan. Though honestly glad we lost, learn more from losses and these matches don’t really matter too much. GGs to EiD though”. This sentiment was echoed in a tweet from Kure: “gg to EiD, my drafting and play needs lot of work, very wp tho! good to see that we are mortal so that we can work 2x as hard to win dorm”.

 

This set up the Final round between Even in Death and Looking for More eSports, featuring the one and only skeleton king in all three games: Leoric. LFM eSports took a relatively close Game 1 on Tomb of the Spider Queen after EiD overcommitted on a WebWeaver push in the top lane. EiD struck back during Game 2 on Cursed Hollow after LFM eSports allowed 60% of their Core health to be lost from catapult pressure. Despite having an early structure lead in Game 3 on Sky Temple, LFM was able to refortify their structures with BBJ on Malfurion taking M.U.L.E. at level 7. This talent choice allowed LFM to rebuild a nearly destroyed Keep back to health. Additionally, EiD simply could not outlast LFM eSports during team fights, eventually losing a close game.

 

LFM eSports won the HGC Open Division Cup 4 by defeating Even in Death 2-1.

 

After four tournaments, the Open Division Standings are now:

 

  1. LFM eSports – 280 points
  2. UTA – 270 points
  3. Imported Support – 245 points
  4. Even in Death – 170 points
  5. Team No Sleep – 70 points

 

The Grand FInals videos for the HGC Open Division Cup 4 can be seen here:

 

Heroes Hype – Amateur Series Week 74:

 

On Wednesday, Heroes Hype hosted their 74th Amateur Series tournament, giving amateur Heroes of the Storm teams a useful battleground for practice as well as competitive exposure. The Week 74 Finals pit 7th Empire against Yikes!

 

Game 1

On Cursed Hollow for Game 1, Yikes! boldly chose a solo Dehaka as their tank while 7th Empire banned Arthas right out of the gate as the second overall ban, showing a shift in priority with the recent patch.

 

Initially, 7th Empire’s team composition seemed to allow them to bully Yikes! around, but Yikes! struck back with a 2-0 team fight led by a great push from Tracer played by Allenarwf and a Li-Ming reset from Airwreka. The first eight minutes were relatively even as the teams traded blow for blow, tying one another with 6 kills each. Yikes! pulled off two additional kills just as their curse-point tribute spawned, allowing them to pull ahead in structures by destroying all 3 of 7th Empire Forts along with a two level lead.

 

In a move to catch up in experience, 7th Empire chose to secure the bottom Boss. Unfortunately, they weren’t able to assist it beyond the Fort as they had to return to their base to defend the top Boss encroaching on their Keep. After level 16, 7th Empire began to dictate the pace once they began to isolate Tracer with Tyrael’s (Dreadnought) Judgement, and turn one kill into two or three. After earning their own curse, 7th Empire split the positioning of Yikes! in two to kill three heroes and destroy the Core to win Game 1.

 

Game 2

During the draft for Game 2, 7th Empire again showed their distaste in playing against Arthas by banning the hero at the top of the draft. Yikes! opened Game 2 on Sky Temple by pushing 5 strong in the top lane, but was simply out-pushed by 7th Empire’s four-hero squad (Lunara, ‎Lúcio, Zarya, E.T.C.) in the bottom lane. These four heroes were able to destroy the bottom fort in the first minute and a half of the game, foreshadowing the pace and control of this game.

 

7th Empire’s team composition heavily relied on Lunara’s poison (played by Felix), and it certainly paid off for them. Combining Lunara’s slowing abilities with Unfair Advantage and ‎Lúcio’s movement speed enhancement, 7th Empire was able to consistently burn through the health pools of Yikes!. Controlling the map through constant kills and temple shots, 7th Empire never allowed Yikes! to catch up from a 4-level experience deficit. Game 2 ended with 7th Empire leading 15 kills to 1.

 

7th Empire won the Heroes Hype Amateur Series Week 74 tournament by defeating Yikes! 2-0.

 

If you missed the Amateur Series Week 74, the video can be seen here.

 

Amateur teams can register now for the Amateur Series Week 75 via Battlefly.

 

The Maelstrom Tournament Series #1

 

On Tuesday and Thursday, Gear Gaming hosted their Amateur week for The Maelstrom Tournament. The top four amateur teams at the end of Thursday will play four invited HGC pro teams (Gale Force eSports, No Tomorrow, SuperStars, and Team Naventic) beginning on Tuesday March 28th. This week’s tournament narrowed down the entered amateur teams to the following four:

 

  1. Imported Support
  2. Gear Gaming
  3. 3D
  4. Thunder Awaken

 

Tuesday’s games can be watched here and here. Thursday’s portion of The Maelstrom Tournament can be seen here.

 

Amateur Events for Next Week:

 

 

Saturday 3/25 10am PDT Heroes of the Dorm Round of 16 https://www.heroesofthedorm.com/watch
Sunday 3/26 12pm PDT Heroes of the Dorm Round of 8 https://www.heroesofthedorm.com/watch
Tuesday 3/28 6pm PDT The Maelstrom Quarterfinals https://www.twitch.tv/geargamingesports
Wednesday 3/29 6pm PDT Heroes Hype Amateur Series Week 75 https://www.twitch.tv/heroes_hype
Thursday 3/30 6pm PDT The Maelstrom Quarterfinals https://www.twitch.tv/geargamingesports

Heroes of the Storm Amateur Recap 3/17/17

 The Arcanum Week 4:

During the fourth and final qualifier for The Arcanum, LFM eSports met the Week 3 champion: Vox and the Busted Bullets. In the Finals, Vox had a slow start during Game 1 on Cursed Hollow with 6 deaths as well as allowing LFM eSports to capture the first curse. However, after reaching the level 13 talent tier, Vox were able to secure numerous kills on top of an aggressive boss capture, ultimately winning the game after starting their own curse. In Game 2 on Battlefield of Eternity, Vox utilized a high damage racing composition with Lunara, Greymane and Ragnaros to easily win all three Immortal fights. Without losing a Fort, Vox and the Busted Bullets won Game 2 and finished in 1st place for Week 4 of The Arcanum. This victory tied Vox and the Busted Bullets with NICE! as the number 1 seed for The Arcanum Season 1 Finals on April 1st.

Vox and the Busted Bullets won The Arcanum Week 4 by defeating LFM eSports 2-0.

 

The Arcanum Week 4 video can be seen here: https://www.twitch.tv/videos/128742844

 

Heroes Hype – The Gauntlet Season 1 Finals:

After five weeks of tough competition, the Top 8 amateur teams were invited to compete in The Gauntlet Season 1 Finals. The night was full of surprises, as the number 7 seed Thunder Awaken advanced to the Grand Finals after defeating #2 Hour’tanis Ore They’re Tanis 2-1 and #3 Team No Sleep 2-0. On the top half of the bracket, #8 Gear Gaming (previously named AwwOooLeedleLeedleLeedleLee) defeated #1 Miasma eSports 2-0 and #5 HecarimJ from UTA 2-1 to earn their own spot in the Grand Finals.

 

Previously, the highest Thunder Awaken had placed in The Gauntlet was 2nd during Week 1, while Gear Gaming won Week 3 (as AwwOooLeedleLeedleLeedleLee).

 

Game 1

Game 1 on Braxis Holdout featured an interesting trend reintroduced with the Probius patch: triple-warrior compositions. Thunder Awaken built their team around Sonya, Muradin and Zarya. This triple-warrior choice proved just as inefficient as it did earlier in the night when HecarimJ from UTA used Dehaka, E.T.C. and Anub’arak against Gear Gaming. Neither team was able to put out enough damage to challenge Gear Gaming.

Gear Gaming looked strong in both the Quarterfinals and Semifinals, but their Grand Finals appearance was defined by non-stop aggression. Within the first 7 minutes of Game 1, Gear Gaming already had 8 kills against Thunder Awaken, using well-timed crowd control combos on thier E.T.C., Malfurion and Alarak. After reaching level 10, Gear Gaming was able to achieve 100% on the Zerg beacon and pushed the top lane with the Zerg rush. Gear Gaming killed 2 heroes, destroyed the top Keep, and pushed to the Core to win Game 1 in under 9 minutes.

 

Game 2

For Game 2 on Cursed Hollow, Gear Gaming drafted a team composition with a lot of burst potential. With Tracer and Li-Ming following up possible roots from both Arthas and Malfurion, Thunder Awaken looked to have an uphill battle ahead of them. Gear Gaming was able to turn this game plan into a reality, jumping on Thunder Awaken for 2 kills within the first 23 seconds of the game.

Without letting up, Gear Gaming dominated the map, squeezing out close kills from skullKid on Tracer, and taking the first curse for themselves. By the end of the first curse, Thunder Awaken had lost all three of their Forts. After gaining a 3 level advantage, Gear Gaming pushed with the bottom Boss to take the bottom Keep, kill 4 of Thunder Awaken’s heroes, and end the game in 11 minutes.

 

Gear Gaming won the Season 1 Finals of The Gauntlet by defeating Thunder Awaken 2-0.

 

If you missed The Gauntlet Season 1 Finals, the video can be seen here: https://www.twitch.tv/videos/128968644

 

 

Amateur Events for Next Week:

 

Saturday 3/18 9am PDT Heroes of the Dorm Round of 64 https://www.heroesofthedorm.com/watch
Sunday 3/19 9pm PDT Heroes of the Dorm Round of 64 https://www.heroesofthedorm.com/watch
Monday 3/20 TBA Heroes of the Dorm https://www.heroesofthedorm.com/watch
Monday 3/20 6pm PDT HGC Open Division Cup 4 https://www.twitch.tv/arcane8
Tuesday 3/21 TBA Heroes of the Dorm https://www.heroesofthedorm.com/watch
Tuesday 3/21 6pm PDT HGC Open Division Cup 4 Semifinals and Finals https://www.twitch.tv/arcane8
Wednesday 3/22 6pm PDT Heroes Hype Amateur Series Week 74 https://www.twitch.tv/heroes_hype