Amateur Meta Trends: July 28th – August 10th

While we are a few weeks away from seeing Garrosh attempt to throw his way into the competitive meta, we still have time to see the Assassins field shift with a new priority damage dealer. A few Supports are sitting at an abysmal win rate, and a certain ogre-magi keeps poking his heads into the amateur scene. It’s time to see where the amateur Heroes of the Storm meta is!  

Note: The following statistics are based solely on the games streamed during the HGC Open Division and HeroesHype tournaments from July 28th until August 10th. 42 games were analyzed for this article, thus serving as a slice of the overall amateur meta.


We haven’t seen much change over the last month or so when it comes to Warriors: Anub’arak, Stitches, Dehaka and Arthas have been high priority targets and that hasn’t changed over these 42 games. Anub’arak couldn’t be kept away from the top spot for long, taking the crown back from Stitches over the last two weeks with an 81% participation rate. Dehaka boasted a 73% participation rate, Stitches was at 69% and Arthas at 55%.

The more interesting story for the last two weeks was the glimmer of resurgence from the old “staple” tanks: Johanna, E.T.C. and Muradin. While each of these Warriors only appeared in 8 or fewer games, it’s certainly refreshing to see some old favorites.


The major shakeup over the last two weeks has been Genji’s declining participation. In fact, Greymane has taken over the role of most picked assassin at 74% (25 games played, 6 games banned) shooting past Genji’s 69% (12 games played and 17 games banned). It looks like the recent changes are settling Genji into a more balanced place and stabilizing the meta a bit.

In fact, the Assassins field seems a little more spread out over the last two weeks with Illidan seeing more action (18 games played, 8 games banned) and Lunara rising 18% to be a part of half of the streamed games the last two weeks. Finally, interest in Malthael seems to have dropped like a rock as he plummeted to 14% participation, and lost all 3 games he played in.


While it may not seem like a large shift at face value, Uther dropped from 98% participation two weeks ago to 90% (32 games played, 6 games banned). He remains the #1 pick for Supports, but Auriel is closing that gap quickly at 88% participation, which is a 10% jump from two weeks ago. Auriel also hosts a better win rate (65%) than Uther’s 53%.

Despite being available for amateur competition over the last two weeks, Stukov was only picked up in 7 of the 42 games and showcased a dismal 14% win rate. Brightwing also held a dangerous 15% win rate over the 13 games she played in. Finally, Tassadar keeps hanging in there with 86% participation (17 games played, 19 games banned).


As I mentioned two weeks ago, Xul can be a dangerous asset in the right hands and the right situation. This criteria seemingly wasn’t met this week, as the Necromancer was on the losing team 5 out of the 6 games he was played in. Additionally, Cho’Gall keeps daring to make more waves in the amateur scene with a 31% participation rate (4 games played, 9 games banned). The two-headed ogre was even on the winning composition for the Grand Finals of the HeroesHype Amateur Series Week 80 tournament.

Pre-Finals Interview: Redian from TQ

By competing every week of the second Heroes Hype Tempo Storm Series, the amateur team TQ qualified for the Series Finals with an impressive 2nd seed placing. We recently reached out to their team captain Redian to learn more about their origin and goals. The following transcript has been edited for length. Thank you to Redian for taking the time to answer these questions!

Be sure to catch Redian and the rest of TQ compete in the Heroes Hype Tempo Storm Series 2 Finals! The Finals are this Wednesday, August 2nd at 6 PM PDT and will be streamed on   


Could you introduce yourself as well as your team? Basically, who are you and how did you form?

I’m Redian, the captain of TQ, and that’s just the name of our team. People have asked us if it stands for anything but it doesn’t. We got the 5-man roster together maybe, 3 months ago? 4 months ago. It started with me trying to join a couple of amateur teams that were forming because people were really excited about the changes that were coming to the Open Division and everybody wanted to jump in. I tried to join a bunch of teams and it didn’t work out, but through that I met my first teammate who was really on board with the idea: Renray who plays Support. Previously he had played World of Warcraft and was part of a top-level raiding guild. Shortly afterwards his friend Waddle who is really our true flex on the team, he signed up because they were both looking for the same thing that I was. A team that could get together and try to make it into the Open Division and just get some games in on the competitive scene in general.

At that point we just really wanted to play the game with a group of 5, people who liked the game and weren’t super salty. We realized of course we needed two more members, and I kept searching the forums. I searched the forums, I searched numerous discords, I sent over 27 messages. Out of those 27 messages I got 6 responses. Out of those 6 responses, 3 people expressed actual interest in showing up. Out of those 3, only 1 did show up, and they shortly departed afterwards.

So we had to readjust our strategy. I went into Hero League and just started grinding games looking for anyone who A) had a baseline mechanical skill level and B) didn’t seem to get tilted. That’s where I met Fatal, our ranged DPS. The conversation was literally, “Hey, you seem like a good player. Want to join our team?” and he was like “Sure!”. Our last player Woven, who’s pretty much our Melee Flex, I messaged him through He posted in one of the amateur looking for team chats so I messaged him and he expressed interest in showing up. We got him in pretty quickly because he was pretty much exactly what we were looking for.

All of that took place over the span of several months. This didn’t happen in a day or a week, it was stretched out over a month. As far as our 5-man roster we’re not that old at all, but that’s the origin story of TQ.


I didn’t realize how long of a process that could be! That actually leads into my next question: do you have any advice for players who want to put together a competitive amateur team?

For other players looking to get into the scene through the Open Division or other tournaments like Heroes Hype, obviously you need 4 other players who can work together. What I quickly learned was that trying to find players based solely on Hotslogs MMR or ranking in Hero League or Team League is completely ineffective. Looking at somebody’s MMR is not the truest indicator of skill, you’ll need to sit down and play with them to understand where they are truly at. Find people who enjoy Heroes of the Storm and get people who are interested in playing as a group. Improving as a group. Then you can slowly inch your way to the competitive level.

I understand that some people are really stuck on the idea of “I need a team with all Grandmasters” and they must have had previous tournament experience and all of these other requirements. But more often than not, those are the teams that don’t last very long. Not because they aren’t good at the game, but because there’s no real synergy. They all like playing the game individually from that standpoint but they don’t really understand what it means to be on a team.

So ignore the MMR side of things, find players that enjoy the game and want to play it competitively. There’s a huge, huge difference between soloing in Hero League, the skill level and skillset required for that, and playing the game competitively as a 5-man, in comms, against another team that’s a 5-man, in comms. So that’s my spiel on that.


Could you describe that synergy for your team?

So we have another member of our team who’s kind of like our coach/analyst type of guy. Manager of sorts, Romedy. I got in contact with him when I had my first competitive HotS experience and we pretty much became friends. We followed each other around. Anyway, he’s our analyst and he did a really fantastic job of setting out how to achieve “cohesion”, is the word he would use. He’s very, very intelligent and that’s a massive understatement.  

Before I said “synergy” is like the buzz-word, what you hear the most if you watch SolidJake or JHow, or really anybody. Any caster, any major voice in the scene, they’ll talk about the synergy between the players. They’ll talk about the synergy between the Medivh and the Illidan, or whatever the case is.

We kind of threw synergy to the wayside because it didn’t communicate enough of what we wanted. So we settled on this idea of cohesion. Without trying to tell his story, Romedy is a Psych major and he’s working on his Doctorate if I’m not mistaken. He’s particularly interested in team psychology so the perspective he was able to provide was pretty invaluable. So we set forth, we came up with a number of elements that we wanted to keep within the team. I’ll just read verbatim what we have in our Discord:

“Couple of opening thoughts: psych and group therapy suggest that all groups of five to fifteen members requires the same four foundational elements: consistency, support, trust, and cohesion.”

Consistency is pretty much what it sounds like. If you have a schedule, adhering to that schedule. Showing up at the same time however many days that you decide to show up for and just continuing with that process and that pattern.  

Support is if somebody asks for help within the team environment make sure they can get that help and that you are not ridiculing them. That’s where the non-tilting, non-salty requirement that we had for the team came into play. Because if you are going to lose your cool, lose your temper, and you end up insulting or criticizing way more than edifying your teammates then that becomes an issue.

The third part, trust comes when are playing the game together. So for example, I play Warrior. I guess I didn’t say that before, I’m the main Warrior the main Tank for my team, I’m the main combat shotcaller for sure. I can’t be omniscient, I don’t think anybody can. When you are playing the front-line, let’s say I’m on E.T.C. and I call a Li-Ming who happened to teleport forward and attempt to get a reset and now she’s out of position. When I Powerslide in as E.T.C. that’s it, that’s your lifeline. So once you are in as E.T.C. you are in.  Trust is being able to call that target, Powerslide in and trust that your team is going to do everything they can within their role to facilitate pulling off a victory in that situation.

The last part, cohesion is a little more technical, but it’s the intragroup dynamics. The challenge with that is trying to make sure that all 6 members are able to communicate and mesh in a way that we can build on our strengths and minimize our weaknesses and moving forward as a group.

Being comfortable with each other is a big thing that perhaps isn’t talked about. Realize that if you have a goal, whether it’s for Heroes Hype or the Open Division you are going to be playing with that roster, that team for a very long amount of time. I think I spend the same amount of time with my team as I spend with members of my family. There’s a significant investment of time and resources as well as emotional energy that comes into that. Building up that cohesion and making sure there is some sort of baseline comfort around each other and we can communicate in a way that isn’t going to have people walking on eggshells or feel awkward.

That’s how we decided to construct the team, and we’ve been working on it. This wasn’t an overnight thing. Like I said it’s been months in the works. Every now and then we have to go back and re-evaluate. So that’s why I say it goes beyond the blanket term, the ambiguous term “synergy”. To keep a team together you’ve got to go a little bit deeper than that.


One of those pillars is something I’d like to talk about next. You are a team that has competed in every tournament for the Heroes Hype Tempo Storm Series 2. With that kind of consistency, what would a victory here in the Finals mean to you and your team?

We have never really measured success in terms of how far we made it in the bracket. We acknowledge any progress that’s made because we did improve over time. The first two tournaments we didn’t make it very far. We showed up and then we got bodied. We look at every game and try to assess what we did right and what we did wrong. The end goal is not to win the scrims or win the tournament, it’s to be a better team than we were before.

So a victory for us would more than likely constitute going up against a challenging team, and I think anybody in that bracket, by virtue of making it to the Finals is going to be a challenging team for us to face. Our team’s thought process is to always view ourselves as a challenger and we are never going to underestimate our opponents ever. A victory for us would simply be to play well. Even if we get 2-0’d by an opponent. If we played well and we can learn something from assessing that replay, then that’s a victory for us.

Don’t get me wrong, winning Heroes Hype would be phenomenal! I would be very, very excited and my team would be super excited. But we have to temper that excitement with knowing that this is just a milestone toward the ultimate goal of continuing on to the Open Division and making it to the Playoffs. Get into the top 2 and contend for the Crucible. That is the dream. The goal. The victory. Everything else along the way are just instances we can use to help get us there.


I have one last question, do you have anything that you may want to say to your fans?

Oh man, I’m sorry I wasn’t aware of your existence! If we do have fans that would be incredibly humbling. Perhaps to the few that do exist and may exist in the future, thank you for your support. Even if it’s just you are lurking and silently pulling for us to win in a tournament, we appreciate that. Even somebody saying “Man, TQ played well” in the chat, those sort of things go a long way because we are not used to hearing that at all.  

To the fans, we are definitely going to keep working super, super, super hard. If there’s one thing I can pride our team in, it’s that we work hard. So your trust in us may not be rewarded immediately, but stick with us down the line.  We will become a force to be reckoned with.         

Be on the lookout for additional interviews this week from SLICEBLADE of the 101st North Umberland Fusiliers as well as Vestige from Firm Handshake!

Amateur Meta Trends: July 15th – 27th

It seems the last two weeks have given the amateur Heroes of the Storm meta time to even out a little bit. After high value targets like Uther and Genji are picked or removed, the rest of the choices in the Assassin and Support field are spreading out. The same goes for the Warrior role with a closer top three than we have seen in recent memory. Throw a new balance patch into the fray and we should see a small shift in ever-changing meta.

Note: The following statistics are based solely on the games streamed during the HGC Open Division and Heroes Hype tournaments from July 15th until July 27th. 55 games were analyzed for this article, thus serving as a slice of the overall amateur meta.


For the first time in recent memory Anub’arak was not the most contested Warrior in drafts, giving that title to the Terror of Darkshire: Stitches. The Abomination came in at a 76% participation (31 games played, 11 games banned) and ended up with a 58% win rate. Anub’arak was close behind at 71% participation (28 games played and 11 games banned) but his win rate was an even coin flip.

Rounding out the top choices for Warriors were Dehaka (65%) and Arthas (53%). The most common Warrior composition over these two weeks was using Dehaka as a secondary global Warrior in addition to Stitches, Anub’arak or Arthas. Keep an eye on Chen’s Fortifying Brew and Muradin’s health buff over the next two weeks as possible tanks to disrupt the meta.


Genji continues to dominate the first round of bans, being taken away in 39 games over the last two weeks and only playing in 15. At 98% participation, Genji only missed out on 1 of the 55 games analyzed, which remains an incredible feat. We should have a good indicator of how effective the balance patch nerfs are as soon as Wednesday August 2nd during the HeroesHype Tempo Storm Series 2 Finals.  

Greymane held onto the #2 spot at 84% (40 games played, 6 games banned). However, the rest

of the Assassins field completely spreads out after the top 2. Malthael and Valla came in at #3 and #4, but their win rates aren’t very attractive (36% and 26% respectively). The hero to watch in the coming weeks may be Lunara who was banned in 7 games and out of the 11 games she played in, she was on the losing team only once.


Shocking no one, Uther is still the highest target for Support at 98% participation (32 games played, 22 games banned). Landing Uther on your team didn’t mean success though, as the Paladin sat ended up with an even 50% win rate over the last two weeks. Tassadar also continued to be a favorite at 89% participation (28 games played, 21 games banned).

Auriel held onto the #2 healing spot, but dropped 4% over the last two weeks (from 82% to 78% participation). A majority of the time Auriel was paired off with another healer or a shielding Support (Tassadar/Medivh). Additionally, Rehgar and Malfurion appeared in just over half of the games, often as a solo Support. They both ended with 50% win rates.

Stukov was only allowed in the HGC Open Division Bonus Cup, appearing in 13 out of the 20 games streamed at a 44% win rate.


Finally, Xul’s rework seems to be quite effective in the right hands. While he was not banned, he was played in 13 games over the course of the last two weeks and achieved a 69% win rate. I believe these numbers will hold steady for the hard-hitting Specialist, as it takes the right situation to warrant a pick.

Heroes Hype Weekly Amateur Recap – July 20th, 2017

Heroes Hype Weekly Amateur Roundup

Bloodlust Open Playoffs

Last Saturday, the top 8 amateur teams from the four Bloodlust Open cups competed to earn their spot in Arcane8’s Bloodlust 2017 tournament, held on July 28th – July 30th. Hold it Down and Donkeys “R” Us qualified as the two amateur teams joining the ranks of 6 HGC Pro teams: No Tomorrow, SuperStars, Tempo Storm, Gale Force eSports, Team Freedom and Roll20 esports.

If you missed the Bloodlust Open Playoffs, the video can be seen here:

The Bloodlust 2017 tournament will be held July 28th – July 30th, 2017. The bracket can be seen here:


Heroes Hype Tempo Storm Series 2 Week 5:

The final week of the Heroes Hype Tempo Storm Series 2 took place on Wednesday, which was the final chance for teams to earn points and qualify for next week’s Series Finals. The top eight teams from this season will compete on Wednesday July 26th to win a slice of the community raised prize pool of over $600. Don’t forget that this is your last week to contribute to the prize pool by redeeming a free $1 coupon on the tournament’s Matcherino page, using the code “hhtempo2”!

Imported Support and Team Numerics qualified for the Week 5 Finals. Imported Support had previously won Week 4 and featured Drated, FZIgnition, SpecialTea, SwabsMcGoo and TheAware. Team Numerics is a newcomer in the Heroes Hype scene and was made up of Siruis, Caesersalad, ViN, Milk and FlyestRaven.

Game 1 – Tomb of the Spider Queen

Team Numerics: Johanna, Uther, Malthael, Alarak, Greymane

Imported Support: Stitches, Auriel, Li-Ming, Gul’dan, Xul


Using aggressive rotations and constantly catching Imported Support off guard, Team Numerics took an early lead with 8 kills in 5 minutes. Team Numerics relied on heavy burst damage from Greymane, Alarak and Malthael, and early on their plan was panning out beautifully:

Despite their slow start, Imported Support came back in a big way after Level 10 by destroying all three Forts with a single WebWeaver turn in. This opened up the map for Imported Support and allowed a second turn in and even more macro pressure. A major turning point for Game 1 came on a 16-14 team fight where Imported Support cleanly killed 3 heroes and reaped two Keeps as the reward:

While Drated’s flanking position was crucial to the team fight above, you haven’t seen their skill on Li-Ming until you watch the final team fight of Game 1, securing the victory for Imported Support:



Game 2 – Infernal Shrines

Team Numerics: Anub’arak, Auriel, Medivh, Valla, Malthael

Imported Support: Stitches, Rehgar, Tassadar, Lunara, Xul


Like Game 1, Infernal Shrines showed us the different skill levels between the two teams in Finals. Imported Support took an early lead due to their strong wave clear and macro game while Team Numerics impressed with solid team fights:

Unfortunately for Team Numerics, fights like that wouldn’t be enough. With the help of a Punisher, Imported Support destroyed the top Keep and swept down taking the middle and bottom Keeps as well. Left defenseless and nearly 3 levels behind, Team Numerics met an lamentable end:

Imported Support won Week 5 of the Heroes Hype Tempo Storm Series 2 by defeating Team Numerics 2-0. This was their second championship in two weeks.


If you missed Week 5 of the Heroes Hype Tempo Storm Series 2, the video can be viewed below:

Watch live video from heroeshype on

Be sure to check out the Series 2 Finals next Wednesday, July 26th at 6 PM PDT! The following 8 teams will be competing in the Series 2 Finals:


  • Firm Handshake (23 points)
  • TQ (18 points)
  • Flame is Lame (17 points)
  • 101st North Umberland Fusiliers (17 points)
  • Imported Support (16 points)
  • East Coast Revolvers (13 points)
  • The New Guys (12 points)

The eighth slot will be determined by a tiebreaker match between Bambooxuled and 7th Empire as they were tied at 11 points. This best-of-three tiebreaker match will take place at 6 PM PDT on Sunday July 23rd. If it is casted, more information will be made available on the Heroes Hype Twitter page.


Amateur Events for Next Week:

Monday 7/24/17 6 PM PDT HGC Open Division Cup #3 Register Here
Tuesday 7/25/17 6 PM PDT HGC Open Division Cup #3 Semifinals and Finals
Wednesday 7/26/17 6 PM PDT Heroes Hype Tempo Storm Series 2 Finals


Amateur Meta Trends: July 10th – 14th

This week saw some large shifts in the amateur Heroes of the Storm meta in nearly every role with the decline of Anub’arak and Dehaka as well as the continued rise of both Malthael and Auriel. Tuesday brought us the Stukov patch, introducing a new Support, large changes to Xul and nerfs to everyone’s favorite bug.


Note: The following statistics are based solely on the games streamed during the HGC Open Division and Heroes Hype tournaments as well as Division 1 Chair League games. 44 games were analyzed this week, thus serving as a slice of the overall amateur meta.


Anub’arak looks to be relatively squashed after the Stukov patch was released this week. While he saw an 82% participation rate over the course of the week, he dropped off  sharply in games played on the current patch. Of the 12 games played after his basic attack, health, and Cocoon nerfs, he only appeared in 3 and was on the losing team each game.

Dehaka also continues to slip with a 45% participation rate, appearing in 15 games and banned in 5 others. The one Warrior that teams wanted to land this week was Stitches who was played in 28 games this week with a healthy 71% win rate.


It’s no shock that Genji is still the go-to for Assassins with a 95% participation rate this week (17 games played, 25 bans) and a 64% win rate for those teams lucky enough to snag the ninja. Malthael was the second most prioritized Assassin, appearing in 13 games and banned in 21 other games. Greymane was close behind with a 70% participation rate (25 games played, 6 bans).  

There were some other interesting moves on the Assassins front this week with Kael’thas rising from the ashes to be played in 12 games and banned in 6 others. Addtionally, Li-Ming was played in 17 games with a shockingly low 18% win rate.


Uther continued his reign as the top Support this week with a 94% participation rate, but only won 40% of the games he was played in. Stukov will likely be going viral in two weeks when he is allowed in the HGC Open Division as well as the Heroes Hype Tempo Storm Series 2 Finals.

Auriel is steadily giving hope to the Support role with an 82% participation rate this week (24 games played, 12 games banned) and an even 50% win rate. Finally, Tassadar finished off the top 3 by being played 13 times and banned out 21 in 21 other games.


One other note of interest, North America seems to be feeling the aftershocks of Korea’s crush on Cho’gall. The two-headed ogre was played in 6 games this week and banned (in some form) in 4 others. While it’s a fun experiment, it doesn’t seem to be panning out for teams who choose Cho’gall as they saw only a 33% win rate.

Heroes Hype Weekly Amateur Recap – July 14th, 2017

Heroes Hype Weekly Amateur Roundup

HGC Open Division Cup #2


The HGC Open Division gives the best amateur Heroes of the Storm teams a chance to challenge professional teams in the Crucible later this phase. To earn that opportunity, amateur teams compete in regular Open Division tournaments to earn points. The second Open Division tournament was held on Monday and Tuesday of this week. However, due to communication issues with the tournament this week, GosuGamers has announced that an eighth cup will be added to the schedule at a later date. Amateur teams will want to pay attention to the recently added tournament for an additional chance to earn their team points and qualify for the Phase 2 Playoffs.

Hold it Down returned to the Grand Finals this week looking for redemption, with Imported Support hot on their heels to re-establish their Phase 1 success. Competing for Hold it Down was ishbOO, Arthelon, McIntyre, Khroen and BBJ while Imported Support had Drated, FZIgnition, SpecialTea, SwabsMcGoo and TheAware.

For Game 1 on Infernal Shrines, Hold it Down held intense pressure on Imported Support using a double support composition featuring Uther and Malfurion. BBJ built Malfurion heavily into Moonfire which added that needed extra damage once ishbOO landed a hook and Arthelon followed up with an Uther stun. After an extremely slow start during Game 2 on Sky Temple, Imported Support was able to turn the game around after a clutch Boss play while two levels down. Imported Support won Game 2 and forced a final map in the matchup. Despite lengthy team fights with very few deaths, Hold it Down emerged victorious in what was essentially a war of attrition during Game 3 on Towers of Doom. Khroen’s immense damage on Cassia helped distract Imported Support and buy BBJ time to consistently secure Altars with Brightwing’s global to rejoin the team.

Hold it Down won the HGC Open Division Cup #2 by defeating Imported Support 2-1.


If you missed the HGC Open Division Cup #2, the videos can be seen here:

The next HGC Open Division Cup will begin at 6 PM PDT on July 24th, 2017.


Heroes Hype Tempo Storm Series 2 Week 4:

Wednesday brought us Week 4 of the Heroes Hype Tempo Storm Series 2, where the level of amateur Heroes of the Storm competition continues to grow fiercer. 26 teams competed this week to earn points and secure their place in the Week 6 Finals and a chance to win a slice of the growing community prize pool. There’s still plenty of time to contribute to the prize pool by redeeming a free $1 coupon on the tournament’s Matcherino page, using the code “hhtempo2”!

Imported Support and 101st North Umberland Fusiliers qualified for the Week 4 Finals. Imported Support already had a busy week placing 2nd in Tuesday’s HGC Open Division Cup and featured Drated, FZIgnition, SpecialTea, SwabsMcGoo and TheAware. 101st North Umberland Fusiliers was comprised of Jin, ElhayM, LzGaMeR, SLICEBLADE and Pichante.

Game 1 – Infernal Shrines

101st North Umberland Fusiliers: Tyrael, Uther, Genji, Malthael, Lunara

Imported Support: Stitches, Dehaka, Malfurion, Kael’thas, Thrall


Imported Support led Game 1 for the first 8 minutes as 101st North Umberland Fusiliers played passively to avoid FZIgnition’s hooks on Stitches. 101st turned the game around with this well-executed team wipe:

After this first full brawl, Imported Support didn’t stand a chance in team fights due to their composition relying so heavily on blowing up a single target and Uther’s Divine Shield countered that. Take this save on Malthael for example:

After looking like they were down and out, Imported Support made an astounding turnaround 23 minutes into the game by simply outlasting 101st in an extended fight:

Despite their team fighting dominance, the 101st North Umberland Fusiliers faltered late, allowing Imported Support to win Game 1.


Game 2 – Battlefield of Eternity

101st North Umberland Fusiliers: Diablo, Rehgar, Tassadar, Tracer, Li-Ming

Imported Support: Stitches, Dehaka, Li Li, Auriel, Cassia


I hope you are ready for adventure, because Game 2 was full of it, including the elusive Li Li pick by Drated on Imported Support! Li Li and Auriel played large parts in a blinding team composition utilizing Cassia as the primary damage dealer. Game 2 began with nonstop action which led to one of the closest Immortal races possible:

Throughout the tournament, FZIgnition played a dangerous Stitches, which likely should have prompted more teams to ban the hero instead of dealing with deadly accuracy. These hooks helped set up the blinding damage and secured Imported Support the win in Game 2:

Imported Support won Week 4 of the Heroes Hype Tempo Storm Series 2 by defeating 101st North Umberland Fusiliers 2-0.


If you missed Week 4 of the Heroes Hype Tempo Storm Series 2, the videos can be viewed below:

Watch live video from heroeshype on


Amateur teams can register now for Week 5 held on Wednesday July 19th via Battlefy here.


Amateur Events for Next Week:

Saturday 7/15/17 10 AM PDT Bloodlust Open Season Finals
Wednesday 7/19/17 6 PM PDT Heroes Hype Tempo Storm Series 2 Week 5 Register Here

Heroes Hype Weekly Amateur Recap – July 6th, 2017

Heroes Hype Weekly Amateur Roundup

Heroes Hype Tempo Storm Series 2 Week 3:


With the holiday in full swing this was a lighter week when it came to amateur Heroes of the Storm action, but Wednesday played host to Week 3 of the Heroes Hype Tempo Storm Series 2. The Finals showcased a repeat of the Week 2 Finals with Firm Handshake looking for revenge against last week’s winners Flame is Lame. Firm Handshake featured Vestige, Dsteves, Hayyoo, LexUther and Necromongerz, while Flame is Lame comprised of Shot, Legend, Deadlyice, TR4PQU33N and Darkchimaera.


Game 1 – Tomb of the Spider Queen

Flame is Lame: Anub’arak, Tyrael, Rehgar, Ragnaros, Chromie

Firm Handshake: Stitches, Arthas, Kharazim, Genji, Greymane


Early and often, Firm Handshake gave Flame is Lame a taste of their own medicine with some solid Stitches hooks played by LexUther. By consistently pulling either Chromie or Rehgar out of place, Stitches set up plays with ease. The turning point for Game 1 came when Firm Handshake minimized their opponents’ first WebWeaver turn in by killing two heroes as the spiders spawned, forcing Flame is Lame to try and play catch up:

It was certainly fun to see a return to Ragnaros, but I think Chromie was a risky pick up at the end of the draft for Flame is Lame against highly mobile targets on the opposing team: Genji, Greymane and Kharazim. The gap simply could not be closed after level 10, leading Firm Handshake to a Game 1 victory.


Game 2 – Dragon Shire

Flame is Lame: Johanna, Auriel, Tassadar, Lunara, Illidan

Firm Handshake: Anub’arak, Varian, Rehgar, Malthael, Greymane


Firm Handshake took an early lead on Dragon Shire with excellent map awareness and swift rotations, letting them pick off the heroes of Flame is Lame left and right:

This clip highlights how Firm Handshake was able to pick apart Flame is Lame in Game 2. By knocking out Lunara, the only damage dealer present, Dsteves on Greymane was free to clean up Auriel and send Tassadar running to his eventual doom. Flame is Lame’s team composition relied on so many connections: Auriel gaining energy off of Lunara’s high damage and Tassadar shielding the otherwise squishy Illidan. However, as Firm Handshake showed us, if one of those building blocks is removed the entire tower crumbles.

On top of that, Flame is Lame couldn’t catch a break with Hayyoo playing out of his mind on Rehgar::

Firm Handshake won Week 3 of the Heroes Hype Tempo Storm Series 2 by defeating Flame is Lame 2-0.


If you missed Week 3 of the Heroes Hype Tempo Storm Series 2, the video can be viewed below:

Watch live video from heroeshype on


Amateur teams can register now for Week 4, held on Wednesday July 12th via Battlefy here.


Amateur Hero Trends


Note: The following statistics are based solely on the games streamed during the Heroes Hype tournament, thus serving as only a small slice of the overall amateur meta. Only 6 games were analyzed this week. With the HGC Open Division returning next week, we will have a much clearer picture of the amateur hero trends. Some interesting developments have followed last week’s balance patch, leaving Tassadar and Dehaka with smaller roles.


Warriors: Anub’arak continued to be the most-picked Warrior in the game, showing up in all 6 drafts. The Nerubian king was only banned once, and all picks were in the top half of the draft. Stitches also remains relevant in the meta with an 83% participation rate (3 games played and 2 games banned). As players discovered in this week’s Brawl, his playmaking hooks are not only deadly, but a lot of fun when used over a swimming pool!

The balance changes must be weighing heavily on Dehaka, as he came out of this week with only a 33% participation rate (0 games played and 2 games banned), but it will take a larger data set to see if this trend sticks.


Assassins: Greymane and Genji appeared in all 6 games this week, although Greymane was picked more than he was banned (4/2) while Genji was evenly picked and banned (3/3). Additionally, Malthael is making larger waves in his second tournament legal week for Heroes Hype by also showing a 100% participation rate (2 games played, 4 games banned). Newer heroes tend to be a primary target of bans, and Malthael will hold that crown for the next few weeks until Stukov becomes legal.


Support: Despite the drop in armor given by Guardian of Ancient Kings, Uther is still a go-to for Support, being played 4 times this week and banned out an additional 2 times. Rehgar is certainly on the rise in solo Support team compositions, as he was played in 5 out of the 6 games streamed this week. Especially in the right hands, Rehgar’s Cleanse can change the course of an entire team fight, which makes him a great hero in the hands of competitive players.

Finally, Tassadar was only played in one game this week and banned in one other game. Is his latest change in the constant balancing act a signal for a reduced role? I’ll be keeping a close eye on Tassadar in the next week to see how the balance shakes out.


Amateur Events for Next Week:


Monday 7/10/17 6 PM PDT HGC Open Division Cup #2 Register Here
Tuesday 7/11/17 6 PM PDT HGC Open Division Cup #2 Semifinals and Finals
Wednesday 7/12/17 6 PM PDT Heroes Hype Tempo Storm Series 2 Week 4 Register Here


Heroes Hype Weekly Recap – June 29th, 2017

HGC Open Division Cup #1

The HGC Open Division returned on Monday night for the beginning of Phase 2, offering amateur Heroes of the Storm teams another chance to earn points and a monetary prize for the top three teams each cup. After 7 tournaments, the top 8 teams with the most points will be invited to compete in the Phase 2 Playoffs, giving the best amateur teams an opportunity to challenge professional teams in the Crucible.

Emerging to the Grand Finals were Players Unknown and the finalized roster for Hold it Down (formerly Buttered Toast). Competing for Players Unknown were Crux, Apex, Crypsey, Mysticleez and indiebear, and Hold it Down had ishbOO, Arthelon, McIntyre, Khroen and BBJ.   

Hold it Down held consistent map pressure during Game 1 on Battlefield of Eternity, winning each Immortal and walked away with a victory. With superior crowd control and team fights (including solid Twilight Dreams from indiebear), Players Unknown came back in a big way during Game 2 on Infernal Shrines, tying the series. To finish the series on Cursed Hollow, Players Unknown stuck with what worked and redrafted Diablo, Lunara and D.Va. Rounding out their team was Mysticleez playing Genji with surgical precision, securing victory against Hold it Down in under 11 minutes.

Players Unknown won the HGC Open Division Cup #1 by defeating Hold it Down 2-1.

If you missed the HGC Open Division Cup #1, the videos can be seen here:

The next HGC Open Division Cup will begin at 6 PM PDT on July 10th, 2017.


Heroes Hype Tempo Storm Series 2 Week 2:

The Heroes Hype Tempo Storm Series 2 continued with Week 2 on Wednesday night. This week 29 teams competed for series points, hoping to secure a safe spot on the leaderboard to play in the Series Finals during Week 6, with a growing prize pool of over $300. Don’t forget to contribute to the prize pool by redeeming a free $1 coupon on the tournament’s Matcherino page, using the code “hhtempo2”!

Qualifying for the Week 2 Finals was Flame is Lame and Firm Handshake. This was Flame is Lame’s first week of Heroes Hype featuring Shot, Legend, Deadlyice, TR4PQU33N and Darkchimaera. Firm Handshake took 4th place in Tuesday’s HGC Open Division Cup and featured Vestige, Dsteves, Hayyoo, LexUther and Necromongerz.


Game 1 – Infernal Shrines

Flame is Lame: Arthas, Auriel, Malthael, Valla, Medivh

Firm Handshake: Anub’arak, Diablo, Uther, Kael’thas, Greymane


Utilizing massive Malthael damage, Flame is Lame secured the first 2 Punishers and forced Firm Handshake to play behind on talent tiers. However, Firm Handshake did a great job at shutting down Medivh’s stacks of Masters Touch. Their consistent picks allowed Firm Handshake to catch up in experience and even challenge the Core 15 minutes in:

Thanks to the previously mentioned Malthael damage, Flame is Lame stayed alive and made a bold decision 3 minutes later by trading away a Punisher and rushed for Firm Handshake’s Core:

After four straight wins, Flame is Lame lost their first map in this best-of-three series.


Game 2 – Sky Temple

Flame is Lame: Stitches, Dehaka, Auriel, Lunara, Genji

Firm Handshake: Tyrael, Uther, Malthael, Greymane, Li-Ming


With their tournament life on the line, Flame is Lame rediscovered their focus in Game 2 by holding down a consistent lead in kills and Temple control. Firm Handshake nearly saved themselves with a 3-0 at the end of the game but didn’t watch their Core closely enough, losing a lot of damage to catapults and the remainder to a freely given temple. This set up a third game in this best-of-three Grand Finals.

 TR4PQU33N showed us the power of Genji in the following clip, punishing the tight formation of Firm Handshake with a deadly Dragonblade:


Game 3 – Battlefield of Eternity

Flame is Lame: Varian, Rehgar, Genji, Malthael, Medivh

Firm Handshake: Stitches, Diablo, Uther, Kael’thas, Greymane


Battlefield of Eternity was a tale of two games. Firm Handshake came out ahead early with by pushing down Forts with Immortals, but Flame is Lame dominated on kills. At the end, Flame is Lame had 24 kills to Firm Handshake’s 6. In fact, Flame is Lame managed to wipe out the entire Firm Handshake team not just once, but twice in the game. Check out the following clip for the first team wipe:

Flame is Lame won Week 2 of the Heroes Hype Tempo Storm Series 2 by defeating Firm Handshake 2-1.


If you missed Week 2 of the Heroes Hype Tempo Storm Series 2, the videos can be viewed below:


Amateur teams can register now for Week 3, held on Wednesday July 5th via Battlefy here.


Amateur Hero Trends


Note: The following statistics are based solely on the games streamed during the HGC Open Division and Heroes Hype tournaments, thus serving as only a slice of the overall amateur meta. 38 games were analyzed this week.

Not much has changed over last week’s meta, but it will be interesting to see what Wednesday’s balance patch does to Tassadar, Dehaka, Uther and Genji.


Warriors: Anub’arak continued his dominance on the meta with a staggering 97% participation this week. However, he was picked far more times than last week, showing up in 18 games while being banned out in 19 games. His influence will likely remain, as he went unchanged in Wednesday’s balance patch.  

Like last week, Dehaka was another primary focus for warriors with 68% participation (19 games played and 7 games banned). It also doesn’t look like Stitches is going anywhere in the current meta as he was played in over half of the games streamed this week (21 games played, 4 games banned) and was a favorite for Flame is Lame’s Shot. Finally, D.Va stood out as an interesting case this week, only showing up in 9 games, three of which were the HGC Open Division Finals.  


Assassins: Genji continues to be the must-pick assassin in the game due to his high mobility and tendency for amateur players to consistently land Swift Strike resets. He reached a 97% participation rate this week, being played in 27 games and banned in 10 others. Like last week, Greymane came in second for the assassins with 76% participation, 23 games played and 6 games banned.


Support: Like Genji and Anub’arak, Uther showed up in nearly every streamed game this week, being played 16 times and banned out 21 times. This hero will be an important one to follow over the next week due to the balance patch reducing the armor he doles out from 75 to 50, as well as increasing Benediction’s cooldown from 40 seconds to 60.

Tassadar was banned more times (18) than he was picked this week (14), primarily in the first ban phase. When banned in the second phase it was to deny the combo with Valla and Auriel or with a single squishy assassin like Genji, Tracer or Valla.

Amateur Events for Next Week:


Wednesday July 5th: Heroes Hype Tempo Storm Series 2 Week 3


Register Here via Battlefy

Heroes Hype Weekly Amateur Recap – June 23rd, 2017

Bloodlust Open: Cup #4

The final chance for amateur teams to earn points to qualify for the Bloodlust Open Finals was Tuesday night during the Cup #4 tournament. Cup #3 champions Buttered Toast returned to the finals to square off against the HGC Open Division runners up Imported Support. You’ll recognize many of the names on Buttered Toast: Khroen, McIntyre, Arthelon, Yuuj, and ishb00.   

This best of three series actually only consisted of one grueling 34-minute game on Tomb of the Spider Queen, when Buttered Toast killed two heroes to secure themselves a 33 minute Boss. Game 1 ended around 1:30 AM EDT and Imported Support forfeited the rest of the series due to time constraints.

If you missed the Bloodlust Open: Cup #4, the video can be seen here


The Bloodlust Open Season Finals will begin at 10 AM PDT on July 15th, 2017.

Heroes Hype Tempo Storm Series 2 Week 1:

It was a busy week for amateur Heroes of the Storm players, as the Heroes Hype Tempo Storm Series 2 kicked off on Wednesday night. This six-week tournament features five weeks of league play followed by the Series Finals on July 26th, where the top 8 teams from Weeks 1-5 will compete. Be sure to contribute to the prize pool by redeeming a free $1 coupon on the tournament’s Matcherino page, using the code hhtempo2. More information on the Heroes Hype Tempo Storm Series 2 can be found here.  

If you felt déjà vu in the Week 1 finals, you weren’t alone as the Series 1 champions 101st North Umberland Fusiliers (formerly Four Guys and a Legend) took on the Series 1 2nd place team The New Guys.

Game 1 – Battlefield of Eternity

101st North Umberland Fusiliers: Stitches, Arthas, Malfurion, Thrall, Lunara

The New Guys: Diablo, Dehaka, Uther, Li-Ming, Tychus


Despite Malfurion’s recent nerfs, 101st North Umberland Fusiliers deployed a deadly combination from Stitches’ hook (played by Jin) into Malfurion’s root (played by elhayM). By consistently landing this combo, 101st dominated Game 1, securing pick after pick and winning each Immortal phase. Taking the Core in under 15 minutes, 101st North Umberland Fusiliers led the kill count 20-1 and won Game 1.

Be sure to check out this blind hook landed by Jin, demonstrating great map awareness and complete control over the Undead abomination.


Game 2 – Infernal Shrines

101st North Umberland Fusiliers: Johanna, Dehaka, Uther, Auriel, Valla

The New Guys: Diablo, Stitches, Rehgar, Greymane, Kael’thas


It’s easy to see that mind games were a part of this series, as The New Guys drafted Stitches themselves after suffering from Jin’s deadly hooks in Game 1. However, it wouldn’t be enough to burn down the incredible sustained health pools of Johanna, Dehaka, Uther and Auriel. Taking each Punisher, 101st North Umberland Fusiliers continued the tight grip they had during Game 1 to destroy The New Guys’ Core in under 13 minutes.

 101st North Umberland Fusiliers won Week 1 of the Heroes Hype Tempo Storm Series 2 by defeating The New Guys 2-0.


If you missed Week 1 of the Heroes Hype Tempo Storm Series 2, the video can be viewed here.

Amateur teams can register for Week 2 via Battlefy here.


Amateur Hero Trends

Note: The following statistics are based solely on the games streamed during the Bloodlust and Heroes Hype tournaments, thus serving as only a slice of the overall amateur meta. In future weeks, I will work to incorporate additional information from off-stream games.  


Warriors: Anub’arak had 100% participation in the 13 streamed games, but was only played in 3 games during the Bloodlust Open. In all 10 games where he was banned, it was during the first ban phase, showing his continued relevance in the meta.

Dehaka was another primary focus for warriors, seeing 76% participation (6 games played, 4 games banned). Additionally, the effects of the Mid Season Brawl were quite clear on the amateur scene as the popular in Europe Stitches was played 7 times this week.  


Assassins: Genji was the most popular assassin this week, reaching 92% participation. The cybernetic ninja was played 5 times and all 7 of his bans were during the first ban phase.

Greymane came in second for the assassins with 69% participation, 5 games played and 4 games banned. Valla closely followed with 5 games played and 2 games banned, reaching 54% participation.


Support: Uther showed up in every streamed draft this week, being played in 9 games and banned in 4. His influence on the meta clearly showed as he was the first overall pick 7/9 times and was part of the first ban phase each time he was banned.

Auriel was the second most popular support, seeing 72% participation. She was played in 8 games and banned in 2 others. She was paired with Valla in half of her games.


Amateur Events for Next Week:


Monday 6/26/17 6 PM PDT HGC Open Division Cup 1 Register Here
Wednesday 6/28/17 6 PM PDT Heroes Hype Tempo Storm Series 2 Week 2 Register Here

Announcing the Heroes Hype Tempo Storm Series 2!

We had so much fun with the first season of the Heroes Hype Tempo Storm Series, we just had to bring it back!

Heroes Hype is excited to announce our continued partnership with Tempo Storm in an ongoing effort to grow the amateur Heroes of the Storm scene. The Heroes Hype Tempo Storm Series 2 is a six-week amateur Heroes of the Storm tournament. Starting on Wednesday June 21, assemble your team for five weeks of league play. Your accomplishments and victories here will earn you season points and the top 8 teams at the end of five weeks will be invited to compete in the Finals for a cash prize pool!

Join us over the next two months for a competitive, entertaining and welcoming tournament series aimed at improving your Heroes of the Storm skills!


Click on each week to register your team on Battlefy!


  • Heroes Hype Tempo Storm Series 2 Final
    • Wednesday July 26, 2017 at 6 PM PDT
    • The Top 8 teams from Weeks 1-5 will qualify and play for prizing.



Your team will earn points for every week of the Heroes Hype Tempo Storm Series that you play in:

  • 1st place: 4 points
  • 2nd place: 3 points
  • 3rd place: 2 points
  • 4th place: 1 point
  • Every round played: 1 point

The top 8 teams with the most points at the end of Week 5 will be invited to the Finals will be competing for cash.

Additionally, the Heroes Hype Tempo Storm Series is community funded tournament, so check out our Matcherino page to see how you can donate as well as the variety of backer rewards that are available.

Finally, for just a moment of your time you can easily donate a free dollar to the tournament prize pool! On the Matcherino page, click Donate and enter in the code: hhtempo2 – this simple action raises the prize pool for our hard-working amateur teams.


How to watch

Watch all of the action every Wednesday night over on the Heroes Hype Twitch channel:! Be sure to follow us on Twitch to be notified when the tournament goes live!



This season, your friendly neighborhood casting duo of Halorin and Tempo Kala return to bring you the action each and every week! Halorin is a staple in the amateur Heroes of the Storm community who recently helped cast the Heroes of the Dorm 2017 tournament. Casting alongside Halorin, Kala wears many hats for Tempo Storm’s pro team, serving as manager, analyst and coach.

Tune in to learn mechanics and strategies from this dynamic duo as they hype you up for the matches and make you laugh along the way.



Before registering, each team will need to read over the rules for the tournament series. The complete rules can be found here.



Heroes Hype Discord (Tournament Announcements and Administration):  

Heroes Hype Website:     

Heroes Hype Twitter:


Tempo Storm Website:

Tempo Storm Twitter:

Heroes Hype Weekly Amateur Recap – May 26th, 2017

Heroes Hype Tempo Storm Series 1 Finals:

After five weeks of fierce competition, eight amateur Heroes of the Storm teams emerged to play in Wednesday night’s Heroes Hype Tempo Storm Series 1 Finals. This week, there was a lot more at stake than simple bragging rights, over $1400 in cash raised by the phenomenal Heroes of the Storm community.  

On the top side of the bracket, the 4th seeded Four Guys and a Legend (4GL) flew past the Weeks 4 and 5 champions Scorpion Raccoon as well as an amateur staple Miasma eSports to qualify for the best of three Grand Finals. The bottom side of the bracket brought a few closer series as 3rd seed The New Guys first took down Team Naas and then won a close 2-1 series over Chicken Chips to earn their own spot in the Grand Finals.


Game 1 – Tomb of the Spider Queen

4 Guys and a Legend: Diablo, Tyrael, Brightwing, Valla, Probius

The New Guys: Johanna, Leoric, Malfurion, Gul’dan, Nazeebo


Legend on Probius helped construct a massive base for a snowman for 4 Guys and a Legend, consistently pushing the top lane without any resistance coming in from The New Guys. 4GL turned in first, getting a successful first WebWeaver push by nearly destroying two Forts. However, The New Guys put a stop to the snowball with a great 4-1 team fight while defending 4GL’s second Web Weaver summon which helped them close up the experience gap.

TNG did a great job in trying to stop the bleeding by extending the game and hoping to last until level 20 for Nazeebo. Signalling a potential win condition, 4GL took Boss while TNG was still soaking for level 20. 4GL was able to secure a few picks while pushing with the Boss to take the top Keep and the Core for a Game 1 victory.


Game 2 – Battlefield of Eternity

4 Guys and a Legend: Tyrael, Malfurion, Medivh, Jaina, Genji

The New Guys: Muradin, Rehgar, Tyrande, Greymane, Alarak


4 Guys and a Legend started Game 2 by utilizing Genji and Tyrael’s mobility to destroy TNG’s middle well back in their main base. TNG landed an quick first blood with a great burst off of a rotation as the first Immortals spawned. 4GL responded with 3 kills during the battle for the 1st Immortal, earning the map objective and a level lead in experience.

By the second Immortal fight, 4GL was nearly two levels ahead of TNG, which allowed them to secure the Immortal with a massive shield to take the top Keep. TNG looked to momentarily turn the tides by securing two kills during the third Immortal fight, but this was quickly halted by LzGaMeR on an epic Genji play. 4 Guys and a Legend successfully pushed with this Immortal to win Game 2 and the series.

 4 Guys and a Legend won the Heroes Hype Tempo Storm Series 1 Finals by defeating The New Guys 2-0 using a strong early game to zoom past The New Guys.


If you missed Series 1 Finals, the videos can be viewed here.


Amateur Events for Next Week:


Saturday 5/27/17 12 PM PDT  

HGC Crucible: Imported Support vs. Team Naventic
Sunday 5/28/17 12 PM PDT  

HGC Crucible: Even in Death vs. No Tomorrow
Tuesday 5/30/17 6 PM PDT  

Bloodlust Open: Cup #1
Wednesday 5/31/17 6 PM PDT  

Heroes Hype Tempo Amateur Series Week 77

Heroes Hype Weekly Amateur Recap – May 18th, 2017

HGC Open Division Playoffs

Monday and Tuesday were long nights for fans of amateur Heroes of the Storm competitive play, as the top 16 teams in the HGC Open Division duked it out in the Phase 1 Playoffs. As others have noted, there were some big surprises in the Semifinals as the #1 seed LFM eSports was knocked out of the tournament by Even in Death, while the remainder of the UTA Dorm team lost to Imported Supported.

In the Grand Finals, Even in Death won the best-of-five series 3-2, and will get to choose their HGC opponent. They will face either No Tomorrow (3-11) or Team Naventic (2-12) for chance at becoming a professional Heroes of the Storm team. Imported Support will play against the other HGC team in a bid to relegate them back down to the HGC Open Division.

The HGC Open Division Semifinals and Finals can be seen here.

The HGC Crucible will be May 27-28, and will decide if Even in Death and Imported Support can earn a spot as a Pro team, or if Team Naventic and No Tomorrow will retain their position in HGC.


Heroes Hype Tempo Storm Series 1 – Week 5:

Week 5 was the final chance for amateur teams to score points and earn themselves a spot in the Heroes Hype Tempo Storm Series 1 Finals, taking place on Wednesday May 24th. Breaking their way into the Grand Finals for the second week in a row was the Week 4 champion Scorpion Raccoon (SR), as well as an amateur staple: Miasma eSports.


Game 1 – Towers of Doom

Scorpion Raccoon: Muradin, Leoric, Malfurion, Genji, Greymane

Miasma eSports: Arthas, Anub’arak, Uther, Abathur, Cassia


Scorpion Raccoon did a nice job in the beginning of Game 1 to maintain even experience with Miasma’s Abathur soak, even getting a lucky trade off on the first blood when Miasma’s Anub’arak (played by Vestige) burrowed himself inside of SR’s wall. Right after both teams hit level 10, Miasma set up a clean trap on Malfurion, giving them a 2-0 team fight and a chance to secure two altars to take a lead on Core shots.

Scorpion Racoon found their groove during the next altar phase with Electromad on Genji tearing up Cassia, Miasma’s primary damage dealer. This snowballed into a 4-1 team fight victory and opened up the map for SR. LexUther positioned himself as Abathur quite aggressively throughout, leading to 4 deaths that could have been avoided, which held Miasma back from gaining the experience lead. Scorpion Raccoon was able to end the game by consistently holding onto 5 Keeps and staggering kills to limit Miasma’s full potential.


Game 2 – Sky Temple

Scorpion Raccoon: Muradin, Leoric, Malfurion, Greymane, Abathur

Miasma eSports: Arthas, Anub’arak, Kharazim, Li-Ming, Falstad


Game 2 featured a very similar team composition for Scorpion Raccoon, taking 4 out of the 5 same heroes, replacing the banned out Genji with Abathur. souray on Abathur maximized SR’s experience soaking, giving them a level advantage going into level 10. This allowed for SR to bully Miasma around, walking away with 2 easy kills in the bottom lane. Dsteves on Falstad was ready for revenge though, pushing Scorpion Raccoon into a tough position with Mighty Gust and setting up 3 kills of their own.

Miasma had caught up in experience, but souray’s choice of MULE at level 7 enabled Scorpion Raccoon to establish a healthy structure lead through sheer repairs on their own Forts. This is an obvious advantage on Sky Temple since Scorpion Raccoon could whittle down Miasma’s structures to establish a win condition.

Throughout Game 2, Miasma did a great job at locking down Malfurion early on in team fights to minimize the damage from Twilight Dream. Additionally, Vestige on Anub’arak chose excellent targets for Cocoon, often trapping the real or cloned Greymane for damage reduction. However, Miasma’s lack of structures doomed them in the end, as Scorpion Raccoon captured the Boss for a Week 5 victory.

 Scorpion Raccoon won the Heroes Hype Tempo Storm Series Week 5 tournament by defeating Miasma eSports 2-0. This was Scorpion Raccoon’s second tournament win in a row.


The standings for the Heroes Hype Tempo Storm Series are now:

  • Miasma eSports/Firm Handshake – 20 points
  • 7th Empire – 17 points
  • The New Guys – 16 points
  • Four Guys and a Legend – 15 points
  • Scorpion Raccoon – 15 points
  • Team Naas – 12 points
  • Blank – 12 points
  • East Coast Revolvers – 11 points
  • Full Standings can be seen here.

If you missed Week 5, the videos can be viewed here.


Amateur Events for Next Week:


Wednesday 5/24/17 6 PM PDT Heroes Hype Tempo Storm Series 1 Finals

Heroes Hype Weekly Amateur Recap – May 11th, 2017

Heroes Hype Tempo Storm Series 1 – Week 4:

This Wednesday was Week 4 of the Heroes Hype Tempo Storm Series, a six-week amateur Heroes of the Storm tournament. With only two final chances for amateur teams to earn points to qualify for the Finals on May 24th, these matchups have certainly intensified! This week’s Grand Finals featured The New Guys (TNG), who placed 2nd during Week 2, as well as Scorpion Raccoon (SR), a Canadian team that formed two weeks ago.  

Game 1 – Dragon Shire

Scorpion Raccoon: Anub’arak, Leoric, Uther, Genji, Nazeebo

The New Guys: Johanna, Artanis, Malfurion, Greymane, Falstad


In Game 1, Scorpion Raccoons busted out the Genji in the first available tournament for Heroes Hype. After a rocky first kill and death, Electromad played Genji well, moving all over the map and providing the hero’s solid damage and chasing capabilities. After both teams attained their heroic abilities, SR grabbed the first Dragon Knight of the game. However, it was only useful for taking down outer defenses as no Forts fell.

SR took the second Dragon Knight as well, pushing more aggressively with it along with their level 16 talent tier advantage. TNG defended relatively well, only losing one Fort during the dragon’s reign. TNG then struck back with a clean 3-0 team fight in their own Siege Giant chokepoint. Although TNG was behind in structures, they led in experience and picked up level 20 talents first.

After carefully dancing around the shrines for awhile, SR found the beginning of the end with a great 4-0 team fight that used a very restricting Entomb and Divine Storm combo. After SR finished off Johanna for the full team wipe, they easily walked into TNG’s base to win Game 1.


Game 2 – Infernal Shrines

Scorpion Raccoon: Arthas, Dehaka, Auriel, Lunara, Greymane

The New Guys: Johanna, Tyrael, Malfurion, Kael’thas, Tychus


During the first shrine phase of Game 2, TNG was able to isolate and eliminate Lunara and then followed up with a quick kill on Dehaka from Tychus’ painful minigun. This freed up the shrine and let TNG pick up the first Punisher of the game to take out the SR’s outer wall of the top lane.

SR earned level 10 first at a crucial point during the second shrine phase, allowing for a kill and forcing TNG to retreat. Along with the second Punisher of the map, SR destroyed the bottom Fort and held onto a slim experience lead. The middle of Game 2 turned into an all-out brawl, with leads and advantages swapping back and forth by the minute.

This definition of a brawl was clearly demonstrated during the fourth shrine, as SC ultimately walked away with a 4-1 teamfight, but TNG’s StuManchu had a heads up play on Johanna to steal the Punisher right before dying. This Punisher denial was huge play, effectively keeping the game on even playing ground instead of giving SC a ridiculous map advantage.

SC found that advantage just a few moments later when they caught TNG way out of position and without their level 20 talents in the bottom lane. A quick four kills later and SC was able to sweep across the map to win Game 2.

 Scorpion Raccoon won the Heroes Hype Tempo Storm Series Week 4 tournament by defeating The New Guys 2-0.


The standings for the Heroes Hype Tempo Storm Series are now:

  • The New Guys – 14 points
  • Blank – 13 points
  • 7th Empire – 12 points
  • Team Naas – 11 points
  • Four Guys and a Legend – 11 points
  • East Coast Revolvers – 9 points
  • Scorpion Raccoon – 8 points
  • Full Standings can be seen here.

If you missed Week 4, the videos can be viewed here.

Amateur teams can register now for the Week 5 via Battlefly here. Week 5 is the last chance for teams to earn points and qualify for the Finals on May 24th!


Amateur Events for Next Week:


Monday 5/15/17 6 PM PDT HGC Open Division Playoffs


Wednesday 5/17/17 6 PM PDT Heroes Hype Tempo Storm Series 1 – Week 5

Heroes Hype Weekly Amateur Recap – May 4th, 2017

HGC Open Division Cup 7:

For the third Open Division tournament in a row, LFM eSports and Imported Support qualified for the Grand Finals of Cup 7 on Tuesday night. This was the final chance for teams to earn points and lock in a position for the Phase 1 Playoffs, meaning LFM and Imported Support had already earned 1st and 2nd seeds respectively. This led to a rather entertaining final matchup as the only thing at stake was the prize pool: $600 versus $300.

Game 1 on Cursed Hollow featured creative drafting picks on both sides (Stitches, Nova) as well as some playfully aggressive positioning. Some non-standard heroic abilities were also in play with Tyrael choosing Judgment and Sylvanas opting for Mind Control. Using better priority on structure damage and the map objective, Imported Support walked away with a victory in Game 1. The team compositions were closer to standard in Game 2 on Infernal Shrines, where LFM eSports pulled off a victory using superior firepower between HecarimJ on Alarak and SoyYossarian on Kael’thas. Imported Support ended the series with a dominating performance in Game 3 on Dragon Shire.   

Imported Support won the HGC Open Division Cup 7, snapping LFM eSports 3-cup winning streak. This was Imported Support’s second HGC Open Division championship.

The HGC Open Division Cup 7 Semifinals and Finals can be seen here:

The HGC Open Division Playoffs will begin on May 15th at 6 PM CDT. Full standings from the Phase 1 can be seen here. Once the bracket is available, it can be viewed here.

Heroes Hype Tempo Storm Series 1 – Week 3:

Wednesday night brought Week 3 of the Heroes Hype Tempo Storm Series, a six-week amateur Heroes of the Storm tournament. Earning their spot in the Week 3 Grand Finals was Firm Handshake (FH) and Blank, who placed 2nd in Week 1.

Game 1 – Infernal Shrines

Firm Handshake: Gul’dan, Falstad, Malfurion, Varian, Kerrigan

Blank: Lúcio, Valla, Zarya, Li Li, Anub’arak


Blank drafted a strong Li Li secondary support, something Heroes of the Storm players have seen quite a bit lately. Firm Handshake used a burst composition to try and eat through the healthy lineup from Blank. Using the bursting queen Kerrigan and a Corruption build Gul’dan, FH could chew through even Anub’arak’s health pool in a flash when the combination worked.

Blank earned the first Punisher after a close skirmish. Securing two kills after the Punisher died allowed Blank to play aggressively until the second shrine appeared. Blank gave the second Punisher to take the bottom Fort, which was oddly timed because they were not able to take a fight with their heroic ability advantage.

A great sacrificial Twilight Dream by Coby21 allowed Firm Handshake to kill two heroes, giving them enough time to win the third Punisher and weaken the top Keep’s defenses. On the fourth shrine, Hayyoo dropped a perfectly timed Sound Barrier to keep Blank’s team alive and win a 3-0 teamfight. Using the Punisher, Blank was able to destroy FH’s middle Keep, but FH had a great answer. They sent Dsteves on Falstad to the bottom lane, destroying Blank’s Keep and keeping the game very close.

In fact, the game was stunningly close during the fifth shrine, as a very prolonged team fight allowed catapults on both Cores to lose plenty of health. FH sent Falstad back to clear out the catapults while Blank sent both Lúcio and Li Li, allowing FH to secure two kills on a split up Blank. FH took this advantage and decided to rush on Blank’s Core, whittling it down to 3% before Blank was able to successfully fend them off to win Game 1.

Game 2 – Dragon Shire

Firm Handshake: Falstad, Zeratul, Muradin, Kael’thas, Uther

Blank: Dehaka, Malfurion, Anub’arak, Cassia, Li-Ming


Firm Handshake went with a full damage composition for Game 2, leaving Uther to solo support. Once the game began, both teams played very conservatively, attempting to outpoke one another. Both teams earned level 10 at the same time and the shrines traded hands like a revolving door.

Ten minutes into the game, Blank was able to secure the first Dragon Knight of the game when Araragi snuck into the middle lane to capture it. This allowed Blank to destroy FH’s bottom Fort and opened up the map with mercenary pressure. With level 16 advantage, Blank took the second Dragon Knight, destroying FH’s bottom Keep along with it.

Keeping the pressure up, Blank turned their eyes on level 20 while staying a solid one and a half levels ahead in experience. Before level 20, FH found an opportunity by killing an aggressive Dehaka as well as Cassia, giving them a chance to take the third Dragon Knight for themselves and work on closing the experience gap. The opportunities kept appearing and FH took a great fight in a narrow location for a 2-0 fight.

However, this was where FH’s luck ran out. 24 minutes in, Blank took the Dragon Knight and pushed into the open bottom lane to destroy the Core, taking Game 2 and the series.

While not highlighted above, Grizz on Anub’arak in this series was a treat to watch with solid crowd control throughout.

 Blank won the Heroes Hype Tempo Storm Series Week 3 tournament by defeating Firm Handshake 2-0.


The standings for the Heroes Hype Tempo Storm Series are now:

  • Blank – 13 points
  • 7th Empire – 11 points
  • Team Naas – 10 points
  • The New Guys – 8 points
  • Players Unknown – 7 points
  • Four Guys and a Legend – 7 points
  • Firm Handshake – 7 points
  • Full Standings can be seen here.

If you missed Week 3, the videos can be viewed here.

Amateur teams can register now for the Week 4 via Battlefly here.


Amateur Events for Next Week:

Wednesday 5/10/17 6 PM PDT Heroes Hype Tempo Storm Series 1 – Week 4


Heroes Hype Weekly Amateur Recap – April 27, 2017

Heroes Hype Tempo Storm Series 1 – Week 2:


The Heroes Hype Tempo Storm Series 1 continued this week with Week 2 of the six-week amateur Heroes of the Storm tournament. This week saw 4 Guys and a Legend (4GL) facing off against The New Guys (TNG) for the Finals in the first tournament since the massive Heroes of the Storm 2.0 changes were introduced. This update brought some exciting new choices in the amateur scene meta. For example, Uther was either banned or picked in all three games for the Finals, while Li Li was also ready for adventure!


Game 1 – Infernal Shrines


4 Guys and a Legend: Johanna, Lúcio, Uther, Valla, Lunara

The New Guys: Muradin, Malfurion, Li Li, Greymane, Kael’thas


Game 1 set an interesting standard for the majority of the Finals, double Support compositions. Uther served as a great second support for stuns and building up the armor for teammates who needed it, while on the other end Li Li’s new damage and blinds worked well against two auto attack heroes.


Even though we saw excellent macro play from The New Guys in the quarterfinals, they didn’t quite seem in sync this game, capturing a Bruiser camp immediately after defending 4 Guys and a Legend’s second Punisher. This effectively wasted the camp and demonstrated the missed opportunities on TNG’s side for Game 1.


TNG had to give up multiple shrine phases due to uneven talent tiers, allowing 4GL to win all 5 Punishers in the map. During the 4th Punisher, 4GL was able to destroy the middle Keep, rotating to the top Keep for even more destruction. TNG put on a great chase however, killing both Valla and Lúcio, only losing Greymane from massive damage being dished out by Lunara.


Later, TNG continued to show signs of life, with a well-timed Gravity Lapse by Attaro going into a excellent Twilight Dream from Phoenix, obliterating Lunara in the process. Following this kill, TNG pushed the bottom lane to no avail. By winning the 5th Punisher in the bottom lane, 4GL had a steep hill to climb since TNG still had both their Keep and Fort remaining. However, these were small obstacles for 4GL, as they pushed with the Punisher to destroy first the Fort, then the Keep, and finally whittle down the half-health Core to win Game 1.


Game 2 – Cursed Hollow


4 Guys and a Legend: Muradin, Varian, Lúcio, Abathur, Valla

The New Guys: Johanna, Uther, Auriel, Li-Ming, Cassia


Just like last week, Muradin in the Finals picked up Perfect Storm, although this week it was being played by Jin. The talent choice made sense with the lack of damage on the side of 4 Guys and a Legend, which certainly set them back in the early game prior to level 10. The New Guys were able to capitalize on the weak early game of Abathur by capturing the first two tributes.


Level 10 came too late for 4GL, as they were weak from attempting to stall curse point, allowing TNG to pick up the tribute and spawn a curse for their side. During the curse, 4GL was able to secure a 3-0 team fight, minimizing the damage from the curse itself. Coming off these kills, 4GL captured their own boss and took the lead in experience, thus swinging the momentum of the match in their favor.


Despite TNG pulling ahead on kills and capturing their own Boss on top, 4GL stayed ahead with the global pressure of Abathur. But in a close game like this, every action has an equal and opposite reaction, as TNG captured their third tribute for another curse. They were able to get a lot more value out of this curse, taking 4GL’s bottom Keep and rotating up to destroy the middle Keep as well. Additionally, they postured to take the Core after killing Valla, but 4GL managed to knock down both Cassia and Li-Ming, forcing TNG to retreat.


4GL decided to press this newly created advantage and take the top Boss, which could have ended the game if they didn’t invade TNG’s bruiser camp, forcing 4GL to lose Lúcio in the process. Shortly after, history repeated itself when 4GL took the bottom boss and lost both Valla and Varian immediately after. Ultimately, the teams ended up racing for one another’s Core, with TNG winning a very tight Game 2.


Game 3 – Tomb of the Spider Queen


4 Guys and a Legend: Johanna, Arthas, Lúcio, Valla, Probius

The New Guys: Muradin, Zarya, Malfurion, Kael’thas, Lunara


Game 3 brought some more standard team compositions with the teams moving away from the double-support picks. Once the game began, 4 Guys and a Legend set an aggressive tone early, securing three kills within the first two minutes by establishing a stranglehold on the top and middle lanes with strong Probius play coming from Legend and slick rotations out of the 4-hero group.


4GL didn’t take their foot off the accelerator, earning level 10 first and turning in for their second Webweaver of the game. This Webweaver allowed 4GL to destroy TNG’s top and middle Forts while putting a significant dent in the outside walls of the Keeps as well. 4GL continued to show the upper hand in macro play as they perfectly timed a Boss capture to counter TNG’s first Webweaver spawn. This placed 4GL three levels ahead in experience.


This experience gap played a large hand in team fight near the bottom turn in, as 4GL was able to wipe out 4 heroes from TNG, forcing them to drop over 30 gems and stick with the talent-tier advantage. With their third Webweaver spawn, 4GL was able to destroy both the middle and top Keep, continuing their dominance in Game 3.


Finally, TNG attempts a 5v4 team fight on an even talent tier (levels 17 vs. 19), but without fully committing they aren’t able to kill anyone else on 4GL’s side. After picking up the Boss, 4GL marched alongside it for victory in Game 3 and the series.


4 Guys and a Legend won the Heroes Hype Tempo Storm Series Week 2 tournament by defeating The New Guys 2-1.


The standings for the Heroes Hype Tempo Storm Series are now:

  • Team Naas – 9 points
  • Players Unknown – 8 points
  • 4 Guys and a Legend – 7 points
  • Blank – 6 points
  • 7th Empire – 6 points
  • The New Guys – 6 points
  • Order of the Sleeping Dragon – 4 points
  • Miasma eSports – 4 points
  • Full Standings can be seen here.


If you missed Week 2, the video can be viewed here.


Amateur teams can register now for the Week 3 via Battlefly here.


Amateur Events for Next Week:

Monday 5/1/17 6 PM PDT HGC Open Division Cup 7 Opening Rounds


Tuesday 5/2/17 6 PM PDT HGC Open Division Cup 7 Semifinals and Finals


Wednesday 5/3/17 6 PM PDT Heroes Hype Tempo Storm Series 1 – Week 3



Interview with The Gauntlet Winners – Accident Free Since

As Heroes Hype gears up for another thrilling tournament series, let’s take a moment to reflect on the winners from our previous 6 week tournament.

By winning Week 3 of The Gauntlet, Accident Free Since (formerly Gear Gaming) earned enough points to qualify for the Gauntlet Finals, where they went on to win the entire tournament. Following their recent success, I reached out to the team to learn a little more about them and their aspirations as an amateur Heroes of the Storm team.


First off, congratulations on your victory in The Gauntlet!


Percival: Thank you.

Mysticleez: Thank you.


I want to go a little bit back in time, how and why did you get into Heroes of the Storm?


Percival: I grew up playing games and I was always competitive. My first MOBA was HoN, Heroes of Newerth. That pretty much originated from DotA so it tried to really copy the heroes and all the items. It was the first game that I tried to take my level to competitiveness. Then it sprouted to League, and then to Heroes. Heroes grabbed me because I love the lore and the Blizzard universes. I was always a huge supporter of Blizzard and now that they were in the MOBA, it just felt right.

Mysticleez: I played a ton of sports in high school and then out of high school so i’ve always been a big competitor. Once I graduated, I didn’t look into playing in college at all. But I didn’t realize how important competition is for me. So I started playing League the summer of my senior year…and I really sucked. I wanted nothing to do with computer games and I felt really bad and my brother just urged me on. After a couple weeks of playing I started to get pretty good, and I had a lot of people that were telling me they thought I could be really good. So I took League serious for about a year. That would be late Season 3? I thought it was saturated and I knew that I wanted to play competitively, the same kind of game. I saw Heroes when it was Alpha so I decided when that came out I was going to switch from League over to that. I got involved with Heroes, played in some Amateur teams, I stumbled across Gale Force which I had my most competitive success, and now here I am with these wonderful, wonderful characters.

Needham: I basically used to compete in Call of Duty for a couple of years, and I went to LAN’s for that and enjoyed playing it competitively. I wanted to take that experience to this game, I got into the Alpha for it randomly. When I tried it out I definitely saw the potential the game had especially with the Blizzard universe and the fact that Blizzard generally knows how to back their game and advertise it so I figured it would do really well. So I got in the Alpha, started playing a lot of it, and back then…I became a Valla one-trick main, and I just enjoyed the game. Eventually, I got decent at it, met these guys and now we’re playing this game together.


How did this current roster form?


Mysticleez: So basically, Ham, Skull and Percy have played together on a team before for the past couple of months, on and off. Me and Ayy played together for almost a year and a half or two years, on and off. I really like these people outside of the game as well. When I find something I like I try to stick around with them and make it work. So, we’ve been trying for I’d say, the past six months some sort of formula or another. Skull has been out of the competitive HotS scene for a bit. So it was me, Ham, Percy and Ayy just trying to find the right formula. We finally just threw together a team and we asked Skull to just try it out. So basically it was just a joke, we said “For Science”. We literally played the tournament with just the one scrim block. We played the first Heroes Hype just for science, just for fun, you know? It just turned out to be pretty good synergy between us, everyone seemed like they were having a good time, that’s basically how this team was spawned. Even though a lot of us have egos, it seems to work because we kind of check each other as well. It’s a pretty good team dynamic, where everyone’s really competitive, but not to the point where we are toxic towards each other.  

Percival: I think that’s a good point that Mystic brought up. We have a lot of checks and balances on this team. Even though at some point we all think that we are right or we are wrong, the fact that we can step back and view the whole scenario of how we played is really strong. There are a lot of egos in competitiveness, especially in Heroes of the Storm. If you are able to take criticism, it can go a long way. I think we all collectively take criticism pretty well and that helps us grow.


What is your overall goal as this team?


skullkid: Professional players. Hopefully.

Mysticleez: I think we all want to be professional. I think that resonates with all of us, we’ve been around the scene for awhile. I’ve always felt like a high-level player I just never had the right opportunity. I finally feel like, with this roster we have a chance to show that each of us are talented, individual players. But then as a group together, we can be better than some of the HGC teams.

AyyLMAO: This first half of HGC we are mainly focusing on improving as 5 and building synergy. The goal is obviously to qualify for the HGC crucible, but we won’t be discouraged if it doesn’t happen in this first round.

Percival: Yeah. A lot of our schedules were conflicting before. Mystic was focusing on Dorms, I went to Florida and Ayy had spring break. So there were just a lot of conflicting schedules. We all knew that we wanted to play with each other, and now finally, we get to move forward together and show what we can do.

Mysticleez: Now we have time to discuss strategies and watch VoDs together and do all the team activities. I’m looking forward to the next month and to see what kind of potential we have, if we can improve and become the team I think we can be.


My next question is, what does competing in Heroes Hype or other amateur tournaments, what does that mean to you as a team?


Needham: It helps us with progression. Right now we’re just a bunch of players that are decent at the game, but we don’t just want to be decent, we want to be the best.  We’re always trying to improve somewhere and these Heroes Hype tourneys definitely help us do that. Not to mention it helps with the tournament nerves, just working on that type of stuff as well, in a more pressured environment rather than just a scrim block where sometimes we may not necessarily care about the outcome.

Percival: I think it’s also good to show that we are up-and-coming, we want to show what we’re about. We all had success in one way or another. When people say amateur team, it doesn’t make sense to me. I think it’s more like semi-pro. Because Myst and skull and everyone here, even Ham and I when we were on RFS and Myst when he was on Gale Force and skull was on Wild Growth. I mean we were all high competitive players at one time in semi-pro. “Amateur” doesn’t seem like a proper name for it. So I think if we change the language of that a little bit to “Semi-pro”. There are other teams out there that have players that are really good, that have gone to LANs before and calling them “amateur” again doesn’t make sense to me. But competing spreads the name, spreads the org. It gets our name out there.


So you guys have already touched on this between Dorms and traveling – with your busy schedules and long hours of scrims, how do stay motivated? As a team as well as personally?


skullkid: I think it’s up to the individual. If you really want it or not, you’ll stay practiced or committed.

Needham: Yeah pretty much. We’re all just trying to get better at the game. And the person who doesn’t get better, it’ll show and they’ll drag the team down. Nobody wants to be the reason for that.

Percival: Exactly what Ham said. Good motivation is each and every one of these teammates. I don’t want to be the person that lets them down, so I will take or do whatever I can to make sure that when the time comes, I’m ready to roll with them. I want to go to war with these guys and I want them to have me as well. Your teammates are everything in this game, so if you have great teammates they push you and hopefully you push them. That’s what makes a great team.  


So I want to shift gears just a little bit to speak more about the amateur or semi-pro Heroes team in general. What tips do you have for forming an amateur Heroes team?


skullkid: Study. Study, study, study. And practice.

Needham: Watch all the streams.

skullkid: Copy the people that are better than you, figure out why they are doing it and become better at it. You beat them and then you can make your own decisions. High-tier Korean players is what we tend to study a lot. We try to get in their minds and figure out what they’re doing and why they’re doing it. Try to translate that into our play and talent decisions.

Needham: I agree with that. But also at the same time, once you get to a certain point, I think you also have to be able to make decisions yourself, based off the knowledge that you’ve learned. Obviously there’s always a good cookie-cutter build for every hero. But a lot of talents are made for a reason, even if some of them seem garbage 99% of the time, there might be one situation where it’s really good. So once you gain the knowledge from playing a bunch and watching a lot of streams and kind of imitating your favorite pro player, eventually take that knowledge and put it somewhere. Because just cookie-cuttering doesn’t work all the time, and it might hold you back as a player.

Mysticleez: For up-and-coming people trying to get involved, try to stay with a committed team for awhile. It might not be the most fun losing a lot, but in my experience, moving from team to team, you don’t really grow as a player. If you can stay for 1 to 2 to 3 months, give it a shot, and pick something. Have one thing that you are trying to focus on each week: map awareness, shot-calling, things like that. Also, don’t be afraid to make mistakes. I’m a really aggressive player, but I learn how and when I can be by messing up a lot.    

Percival: Yeah, I think they both nailed it. Consistency on the team and then also improving your own plays is crucial. Finding your own niche is really crucial too. Not everyone is going to be a Korean god, you know? Not everyone is going to run EU the way EU runs it. It’s their own style, so you have to find your own thing. But you should learn why they do things a certain way.

AyyLMAO: Don’t get discouraged if you don’t get instant results. Also, be able to take criticism. Team synergy is the biggest thing in this game. Drafting, mechanics, and shot calling can all be learned: What is really key though, at least in the amateur scene, is getting a core group of 5 who are putting the time in together and actively working to improve.


Okay great! I just have one more detailed question and it’s more of a fun one: what non-meta hero do you wish saw more competitive play?


Needham: I would tell you a lot of heroes. I think just about any hero is viable. I think Butcher is the least viable and I wish he would be changed into a solo-laner. Because first of all – his kit is outdated. It’s basically a worse Varian, and you know who is getting charged before it even happens. Even if it’s through the fog of war, so I think that’s really outdated. I’d also like to shoutout Probius, I think a lot of people are calling him a garbage character, but he has a lot of potential. With a few slight health buffs and baseline talents added to his kit, I think he’s a really strong character too.

skullkid: Zul’jin on every map and every situation. (Everyone laughs)

Percival: That’s it?

skullkid: That’s it. (laughs)

Percival. Umm, I mean there are a lot of heroes that are just…the problem with Blizzard right now is that they always seem to just buff or nerf the heroes that are in meta instead of just buffing the heroes that are non-meta. That’s why you always get the same heroes fluctuating in and out, because they buff one hero and then they need to nerf the same hero. It always seems like the same heroes are in the rotation. It seems like they are scared to have every hero competitive, and I don’t know why. They make heroes like Probius and Gazlowe that just probably would never have a competitive edge, as I see it right now. They need to do something. I think we would all love to see Butcher become competitive, at least our team as a collective.

Mysticleez: Nah, nah, nah, nah, nah….

(Everyone laughs)

Percival:I definitely want to see Butcher competitive.

Mysticleez: Let me state on the record. First of all, I wish they would remove Medivh from the game (everyone laughs). I think shielding heroes are really unhealthy. Personally, I really don’t like them in this game. As far as heroes that I wish I could play more: Kerrigan and Alarak. I really like Alarak’s kit and I really think that there is a ton of playmaking potential with it. But at the moment, I feel like there’s too much risk versus the reward you get with him. While he can do a bunch of damage, you are so combo-based that his talents are pretty one-dimensional too.

Percival: I think he plays really well in our whole team’s dynamic. We’re a really aggressive team, so we really like those really aggressive heroes. So, definitely Alarak.


I’ve seen that you have played him on Braxis Holdout, at least twice on Heroes Hype, so maybe branch out beyond that map?


Mysticleez: Yeah. He’s pretty decent on Battlefield too, but I’d like to see him on other 4-man rotational maps. Depending on how it goes, we’ll have to test it out more. I really just think he has a ton of potential. His kit is just, really good.

AyyLMAO: Chen has been one of my favorite heroes since I started playing, and I would love for him to see more action. I don’t think he’s necessarily in a terrible spot balance-wise, but with the strengths of the other warriors it’s hard to find a spot in a draft where he is the best choice.


That’s pretty much all of the questions I had, but to wrap-up: do you have any shoutouts or anyone you want to thank?


Percival: Shout out to Heroes Hype, my org, my teammates,  we all hate each other. (Everyone laughs)

Mysticleez: HyperX.

Percival: HyperX and Matcherino, yeah.

Needham: And all the fans.

Percival: All of this wouldn’t be possible without the fans.

Mysticleez: I’d like to shout out too to my school: Robert Morris University esports and being really open and available with me playing amateur as well. Allowing me to be on two teams at the same time, even though I had to split my focus on both of the teams. They were really nice about me and my schedule so I really appreciate that.


Thank you to all five members for taking the time to answer questions: Mysticleez, Percival, Needham, skullkid and AyyLMAO. Additionally, thank you to their manager Kam for arranging the time through various schedules.

Heroes Hype Weekly Amateur Recap- March 25, 2017

HGC Open Division Cup 4:


This week gave amateur teams another chance to earn points in the HGC Open Division as we move past the halfway mark before the Phase 1 Playoffs. A big story of Cup 4 was the UT-Arlington Heroes of the Dorm team losing to Even in Death in the Semifinal round 0-2. UTA HOTD had won Cups 1 and 2 before sitting out during Cup 3, and are currently undefeated in the Heroes of the Dorm tournament.


After the loss, Yuuj tweeted: “FeelsBadMan. Though honestly glad we lost, learn more from losses and these matches don’t really matter too much. GGs to EiD though”. This sentiment was echoed in a tweet from Kure: “gg to EiD, my drafting and play needs lot of work, very wp tho! good to see that we are mortal so that we can work 2x as hard to win dorm”.


This set up the Final round between Even in Death and Looking for More eSports, featuring the one and only skeleton king in all three games: Leoric. LFM eSports took a relatively close Game 1 on Tomb of the Spider Queen after EiD overcommitted on a WebWeaver push in the top lane. EiD struck back during Game 2 on Cursed Hollow after LFM eSports allowed 60% of their Core health to be lost from catapult pressure. Despite having an early structure lead in Game 3 on Sky Temple, LFM was able to refortify their structures with BBJ on Malfurion taking M.U.L.E. at level 7. This talent choice allowed LFM to rebuild a nearly destroyed Keep back to health. Additionally, EiD simply could not outlast LFM eSports during team fights, eventually losing a close game.


LFM eSports won the HGC Open Division Cup 4 by defeating Even in Death 2-1.


After four tournaments, the Open Division Standings are now:


  1. LFM eSports – 280 points
  2. UTA – 270 points
  3. Imported Support – 245 points
  4. Even in Death – 170 points
  5. Team No Sleep – 70 points


The Grand FInals videos for the HGC Open Division Cup 4 can be seen here:


Heroes Hype – Amateur Series Week 74:


On Wednesday, Heroes Hype hosted their 74th Amateur Series tournament, giving amateur Heroes of the Storm teams a useful battleground for practice as well as competitive exposure. The Week 74 Finals pit 7th Empire against Yikes!


Game 1

On Cursed Hollow for Game 1, Yikes! boldly chose a solo Dehaka as their tank while 7th Empire banned Arthas right out of the gate as the second overall ban, showing a shift in priority with the recent patch.


Initially, 7th Empire’s team composition seemed to allow them to bully Yikes! around, but Yikes! struck back with a 2-0 team fight led by a great push from Tracer played by Allenarwf and a Li-Ming reset from Airwreka. The first eight minutes were relatively even as the teams traded blow for blow, tying one another with 6 kills each. Yikes! pulled off two additional kills just as their curse-point tribute spawned, allowing them to pull ahead in structures by destroying all 3 of 7th Empire Forts along with a two level lead.


In a move to catch up in experience, 7th Empire chose to secure the bottom Boss. Unfortunately, they weren’t able to assist it beyond the Fort as they had to return to their base to defend the top Boss encroaching on their Keep. After level 16, 7th Empire began to dictate the pace once they began to isolate Tracer with Tyrael’s (Dreadnought) Judgement, and turn one kill into two or three. After earning their own curse, 7th Empire split the positioning of Yikes! in two to kill three heroes and destroy the Core to win Game 1.


Game 2

During the draft for Game 2, 7th Empire again showed their distaste in playing against Arthas by banning the hero at the top of the draft. Yikes! opened Game 2 on Sky Temple by pushing 5 strong in the top lane, but was simply out-pushed by 7th Empire’s four-hero squad (Lunara, ‎Lúcio, Zarya, E.T.C.) in the bottom lane. These four heroes were able to destroy the bottom fort in the first minute and a half of the game, foreshadowing the pace and control of this game.


7th Empire’s team composition heavily relied on Lunara’s poison (played by Felix), and it certainly paid off for them. Combining Lunara’s slowing abilities with Unfair Advantage and ‎Lúcio’s movement speed enhancement, 7th Empire was able to consistently burn through the health pools of Yikes!. Controlling the map through constant kills and temple shots, 7th Empire never allowed Yikes! to catch up from a 4-level experience deficit. Game 2 ended with 7th Empire leading 15 kills to 1.


7th Empire won the Heroes Hype Amateur Series Week 74 tournament by defeating Yikes! 2-0.


If you missed the Amateur Series Week 74, the video can be seen here.


Amateur teams can register now for the Amateur Series Week 75 via Battlefly.


The Maelstrom Tournament Series #1


On Tuesday and Thursday, Gear Gaming hosted their Amateur week for The Maelstrom Tournament. The top four amateur teams at the end of Thursday will play four invited HGC pro teams (Gale Force eSports, No Tomorrow, SuperStars, and Team Naventic) beginning on Tuesday March 28th. This week’s tournament narrowed down the entered amateur teams to the following four:


  1. Imported Support
  2. Gear Gaming
  3. 3D
  4. Thunder Awaken


Tuesday’s games can be watched here and here. Thursday’s portion of The Maelstrom Tournament can be seen here.


Amateur Events for Next Week:



Saturday 3/25 10am PDT Heroes of the Dorm Round of 16
Sunday 3/26 12pm PDT Heroes of the Dorm Round of 8
Tuesday 3/28 6pm PDT The Maelstrom Quarterfinals
Wednesday 3/29 6pm PDT Heroes Hype Amateur Series Week 75
Thursday 3/30 6pm PDT The Maelstrom Quarterfinals

Heroes of the Storm Amateur Recap 3/17/17

 The Arcanum Week 4:

During the fourth and final qualifier for The Arcanum, LFM eSports met the Week 3 champion: Vox and the Busted Bullets. In the Finals, Vox had a slow start during Game 1 on Cursed Hollow with 6 deaths as well as allowing LFM eSports to capture the first curse. However, after reaching the level 13 talent tier, Vox were able to secure numerous kills on top of an aggressive boss capture, ultimately winning the game after starting their own curse. In Game 2 on Battlefield of Eternity, Vox utilized a high damage racing composition with Lunara, Greymane and Ragnaros to easily win all three Immortal fights. Without losing a Fort, Vox and the Busted Bullets won Game 2 and finished in 1st place for Week 4 of The Arcanum. This victory tied Vox and the Busted Bullets with NICE! as the number 1 seed for The Arcanum Season 1 Finals on April 1st.

Vox and the Busted Bullets won The Arcanum Week 4 by defeating LFM eSports 2-0.


The Arcanum Week 4 video can be seen here:


Heroes Hype – The Gauntlet Season 1 Finals:

After five weeks of tough competition, the Top 8 amateur teams were invited to compete in The Gauntlet Season 1 Finals. The night was full of surprises, as the number 7 seed Thunder Awaken advanced to the Grand Finals after defeating #2 Hour’tanis Ore They’re Tanis 2-1 and #3 Team No Sleep 2-0. On the top half of the bracket, #8 Gear Gaming (previously named AwwOooLeedleLeedleLeedleLee) defeated #1 Miasma eSports 2-0 and #5 HecarimJ from UTA 2-1 to earn their own spot in the Grand Finals.


Previously, the highest Thunder Awaken had placed in The Gauntlet was 2nd during Week 1, while Gear Gaming won Week 3 (as AwwOooLeedleLeedleLeedleLee).


Game 1

Game 1 on Braxis Holdout featured an interesting trend reintroduced with the Probius patch: triple-warrior compositions. Thunder Awaken built their team around Sonya, Muradin and Zarya. This triple-warrior choice proved just as inefficient as it did earlier in the night when HecarimJ from UTA used Dehaka, E.T.C. and Anub’arak against Gear Gaming. Neither team was able to put out enough damage to challenge Gear Gaming.

Gear Gaming looked strong in both the Quarterfinals and Semifinals, but their Grand Finals appearance was defined by non-stop aggression. Within the first 7 minutes of Game 1, Gear Gaming already had 8 kills against Thunder Awaken, using well-timed crowd control combos on thier E.T.C., Malfurion and Alarak. After reaching level 10, Gear Gaming was able to achieve 100% on the Zerg beacon and pushed the top lane with the Zerg rush. Gear Gaming killed 2 heroes, destroyed the top Keep, and pushed to the Core to win Game 1 in under 9 minutes.


Game 2

For Game 2 on Cursed Hollow, Gear Gaming drafted a team composition with a lot of burst potential. With Tracer and Li-Ming following up possible roots from both Arthas and Malfurion, Thunder Awaken looked to have an uphill battle ahead of them. Gear Gaming was able to turn this game plan into a reality, jumping on Thunder Awaken for 2 kills within the first 23 seconds of the game.

Without letting up, Gear Gaming dominated the map, squeezing out close kills from skullKid on Tracer, and taking the first curse for themselves. By the end of the first curse, Thunder Awaken had lost all three of their Forts. After gaining a 3 level advantage, Gear Gaming pushed with the bottom Boss to take the bottom Keep, kill 4 of Thunder Awaken’s heroes, and end the game in 11 minutes.


Gear Gaming won the Season 1 Finals of The Gauntlet by defeating Thunder Awaken 2-0.


If you missed The Gauntlet Season 1 Finals, the video can be seen here:



Amateur Events for Next Week:


Saturday 3/18 9am PDT Heroes of the Dorm Round of 64
Sunday 3/19 9pm PDT Heroes of the Dorm Round of 64
Monday 3/20 TBA Heroes of the Dorm
Monday 3/20 6pm PDT HGC Open Division Cup 4
Tuesday 3/21 TBA Heroes of the Dorm
Tuesday 3/21 6pm PDT HGC Open Division Cup 4 Semifinals and Finals
Wednesday 3/22 6pm PDT Heroes Hype Amateur Series Week 74

Gauntlet Season 1 Pre Finals Hype

The Gauntlet Season 1 Finals are just around the corner, and there is plenty to be excited about for the end of this six week tournament. The Top 8 teams from Weeks 1-5 will be battling it out for a $500+ prize pool which includes a set of HyperX keyboards for the 1st place team, a set of HyperX Cloud headsets for 2nd place, HyperX mousepads for 3rd place in addition to cash for 1st-3rd. If that’s not enough to get you pumped, the Finals will be casted by Grizz as well as Michael Udall from Gale Force eSports in his Heroes of the Storm casting debut!



In preparation for the Finals tomorrow, we wanted to know a little more about the teams participating in the tournament, so we asked members from 3 of the Top 8 teams about their strengths, pre-tournament rituals, and anticipated matchups. Thank you to Ethix of Miasma eSports, Hoss of HecarimJ from UTA and AyyLMAO of AwwOooLeedleLeedleLeedleLee for their responses.


Going into the Season 1 Finals, what is your biggest strength as a team?


Ethix, Miasma eSports: “I think our biggest strength is our flexibility. Rather than committing to one play style, we tend to exploit our opponents’ weaknesses and play to the strength of our drafts.”


Hoss, HecarimJ from UTA: “The main strength is that we have our eyes on a task ahead of us and we’re determined to get there. $500,000 is a hell of a lot of money and Heroes Hype is part of that journey to get there. Vengeful from LSU deserves a big shoutout too.


Knowing that we are a Dorm team and that everyone wants to improve without feeling like their spot is a risk is a huge thing. Too many times amateur teams form and change rosters. It’s been 5 weeks of HH and NewTeamNewMe went through changes, Miasma has gone through changes and so have other teams. We can’t change. So we improve.”


AyyLMAO, AwwOooLeedleLeedleLeedleLee: “Our experience is probably our biggest strength. We have all been playing this game since the beginning, and have been around the competitive scene for awhile. Our roster is fairly new, and we have not had much time to practice as a group, but having 5 players who can all make plays and decisions on their own makes things a lot easier.”


Do you have any specific rituals you perform before every tournament?


Ethix, Miasma eSports: “I don’t have any specific rituals, but one thing I do before the start of any tournament is consciously raise the energy level of my team in comms. From the outside, it probably looks like me just being obnoxious and yelling in Discord, but my goal is to get people out of their own heads and engaged in the present. We reel it all in with our unofficial phrase “Let’s F** Go” and focus all that energy and excitement on the coming match.”


Hoss, HecarimJ from UTA: “Just warm up scrims. Nothing special.”


AyyLMAO, AwwOooLeedleLeedleLeedleLee: “Listening to at least 20 minutes of Dimmadubstep.”



Is there a matchup in the Season 1 Finals that you are looking forward to?


Ethix, Miasma eSports: “I am definitely looking forward to playing AwwOooLeedleLeedleLeedleLee the most. Needham, Percival, and Skullkid are all friends and ex teammates of mine (R.I.P. RFS). I have a lot of love and respect for those guys. That being said, we are going to give them a quick exit from this tournament in the first round.”


Hoss, HecarimJ from UTA: “Looking forward to the Miasma game. We lost 2-1 to them in
Week 2 so getting some revenge would be nice. The Ninjahood game should be pretty easy, and the same for the semifinal. The final should be a good match and we hope that we win. Winds needs a keyboard for Dorm finals.“


AyyLMAO, AwwOooLeedleLeedleLeedleLee: “Can’t say we are exactly looking forward to any matchup in particular. There are a few decent teams in the tournament, but we are confident that if we play and execute that we will come out on top versus any of the teams.”



On Wednesday March 15th at 6pm Pacific, 8 teams will enter The Gauntlet for the final time in Season 1. Who will emerge as the Season 1 champion and claim their set of HyperX keyboards? Tune in to to find out!